Search found 744 matches

by Black Project
25 May 2020, 02:06
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 262223

Re: Models by MaNGusT (AR)

I'm really liking this new stuff. They look graphically better than vanilla stuff, yet they don't deviate much from the original material.

Just a question: will all these models be included in a future release of the game?
by Black Project
24 May 2020, 15:39
Forum: Addon discussions
Topic: Removing Unit limits?
Replies: 15
Views: 1678

Re: Removing Unit limits?

Please exccuse my ignorance, where do I find the script folder ? I do not seem to be able to find it. You have to access WZ2100's root folder (read: the path where you have the game installed), then open one of the core files inside the "data" folder, depending on the game's components you wish to ...
by Black Project
17 May 2020, 00:55
Forum: Addon discussions
Topic: Removing Unit limits?
Replies: 15
Views: 1678

Re: Removing Unit limits?

To edit the unit limit in the campaign, look for the "rules.json" file. It's located inside the "script" folder.

Go to line "285":

Code: Select all

	setDroidLimit(selectedPlayer, 100, DROID_ANY);
The default unit limit is set to "100". Choose the limit of your liking.

Have fun! :twisted:
by Black Project
29 Apr 2020, 00:26
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 15
Views: 1792

Re: New effect PR: Missile smoketrails!

I would really love if there was an modding option to choose whenever a weapon has a smoketrail attached to it's projectile, rather than being attached to specific weapon classes.
by Black Project
10 Apr 2020, 16:08
Forum: Mapping / Modding tools & discussions
Topic: Help adding additional defenses for the enemy in the campaign
Replies: 2
Views: 532

Re: Help adding additional defenses for the enemy in the campaign

Ok, so i followed your advice, made a few more changes in the code, and now it properly works. function addExtraStructs4Collective() // =========== Coding stuff to add extra defenses for Collective =========== { if (difficulty === MEDIUM ) { addStructure("PillBox3", THE_COLLECTIVE, 128*119, 128*113)...
by Black Project
10 Apr 2020, 02:23
Forum: Mapping / Modding tools & discussions
Topic: Help adding additional defenses for the enemy in the campaign
Replies: 2
Views: 532

Help adding additional defenses for the enemy in the campaign

I'm trying to figure out how to add extra structures for the enemy depending on the difficulty the play chooses. For example: in the first beta mission, the Collective will have a few extra defenses (HMG Bunker) at their LZ depending on difficulty. Here's the code function addExtraStructs4Collective...
by Black Project
07 Apr 2020, 00:09
Forum: Development
Topic: transport files
Replies: 2
Views: 845

Re: transport files

For singleplayer/campaign component: To adjust the power given to the player for each campaign start, edit the following files: script\campaign\cam1a.js script\campaign\cam2-a.js script\campaign\cam3-a.js At lines 130, 141, 145 and 149 ( cam1a.js ): const PLAYER_POWER = 1300; // value for starting p...
by Black Project
06 Apr 2020, 20:07
Forum: Development
Topic: transport files
Replies: 2
Views: 845

Re: transport files

For multiplayer/skirmish component: - The transporter's templates are located at "stats/templates.json" At line 2315: "SuperTransport": { "available": true, "body": "SuperTransportBody", "id": "SuperTransport", "name": "Super Transport", "propulsion": "V-Tol", "type": "SUPERTRANSPORTER" }, At line 2...
by Black Project
17 Mar 2020, 00:11
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 19910

Re: Release 3.3.0

Just passing by to say that this is the best iteration of Warzone 2100 so far. It's even better when it comes down to modding. So much easier to edit the mission script files and create new research topics/vehicle parts/structures/etc.
by Black Project
17 Mar 2020, 00:07
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 503722

Re: Models by Jorzi (AR)

Hey Art Revolution team, which software programs do you use to create the models and textures, then convert the models to .PIE file format?
by Black Project
17 Mar 2020, 00:02
Forum: Campaign
Topic: Ground Shaker VS Hellstorm
Replies: 2
Views: 692

Re: Ground Shaker VS Hellstorm

Stick with the Hellstorm. It vastly outmatches the Ground Shaker when it comes down to DPS department (damage per second). Once you research the Howitzer Fast Loader upgrade later on, it becomes a total monster. The Ground Shaker is negligibly cheaper (350$ vs 400$) and has a greater range than the ...
by Black Project
07 Aug 2016, 02:36
Forum: News and announcements
Topic: Release 3.2.0!
Replies: 22
Views: 23106

Re: Release 3.2.0!

There is a graphical error in the game with the towers. I tried to place this in bugs, but it took photobucket.com as spam. http://i223.photobucket.com/albums/dd248/DragonFlee/Graphic%20error.jpg This bug was already fixed in 3.2.1. 2016-07-28: Version 3.2.1 General Fix: Cursor flickering on some h...
by Black Project
23 Jul 2016, 03:21
Forum: Addon discussions
Topic: YAGeSM - Yet Another Generic Stats Mod
Replies: 3
Views: 3735

Version 2.0 released!

After nearly two months since the first version, i'm happy to announce that the second release of YAGeSM is now available for download. The older 1.0 release is no longer available on this thread and sooner will be replaced on the Addons page by the newer release. Changelog: Version 2.0: YAGeSM is n...
by Black Project
17 Jul 2016, 18:37
Forum: Addon discussions
Topic: BP's Expanded Structure Limits - 3.2 Release
Replies: 3
Views: 3261

BP's Expanded Structure Limits - 3.2 Release

bp_3-2_limits_mod_v1.wz bp_expanded_structure_limits_mod_3-2.png HOW TO INSTALL MODS: http://developer.wz2100.net/wiki/FAQ#HowdoIinstallamod Structures added to the limit list: Hardcrete Gate Hardcrete Wall Power Module Research Module Oil Derrick Tank Traps AA Flak Cannon Emplacement Hurricane AA ...
by Black Project
04 Jun 2016, 19:33
Forum: Addon discussions
Topic: YAGeSM - Yet Another Generic Stats Mod
Replies: 3
Views: 3735

Re: YAGeSM - Yet Another Generic Stats Mod

While i was working on the next version of my mod, i have discovered a few glaring issues overlooked before the first release: Cannon upgrades not taking effect to Light Cannon, Medium Cannon, Hyper Velocity Cannon and Assault Cannon (VTOL variants are just fine. This issue was due to the fact that ...