Search found 264 matches
- 10 Sep 2017, 10:45
- Forum: Gameplay streams & videos
- Topic: Recording games with FFmpeg
- Replies: 3
- Views: 15959
Re: Recording games with FFmpeg
2. When recording, mind the tradeoff between encoding quality and speed. Either framerate or bitrate should be given. I chose 40fps with lossless encoding and a free container format: `ffmpeg -video_size 1280x800 -framerate 40 -f x11grab -i $DISPLAY -f alsa -ac 2 -ar 44100 -i loopout -c:a flac -c:v...
- 17 Jul 2017, 13:23
- Forum: Gameplay streams & videos
- Topic: Recording games with FFmpeg
- Replies: 3
- Views: 15959
Re: Recording games with FFmpeg
Correction: The command should obviously be `mkdir /etc/openal; cd /etc/openal; echo drivers=alsa > alsoft.conf`.Forgon wrote: 1. OpenAL does not default to Alsa. To change that, run `mkdir /etc/openal; echo drivers=alsa > alsoft.conf`.
- 16 Jul 2017, 18:50
- Forum: Campaign
- Topic: Missile Silo Got Destroyed on Gamma 8
- Replies: 15
- Views: 17140
Re: Missile Silo Got Destroyed on Gamma 8
Would like to report that this is still an issue in 3.2.2. The missile unlock codes are taking 30+mins to research even with a module on the center. Since it takes so long to complete the research I cannot get through the stage 3 codes before the LASAT hits the missile silos and fails the mission. ...
- 11 Mar 2017, 14:05
- Forum: Ideas and suggestions
- Topic: Give immediate feedback when units are given impossible task
- Replies: 0
- Views: 2620
Give immediate feedback when units are given impossible task
Units don't move when you click an unpassable tile (ticket 2803 ). It would be good to know that instantly. Cursor feedback Currently, an X-shaped cursor ('./data/base/images/intfac/image_cursor_notpos.png') indicates moving to cliffs and certain buildings is not possible. It should indicate all un...
- 08 Mar 2017, 19:55
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 176765
A few thoughts
Seizing oil If a construction unit aims for an oil derrick yet comes second, the designated unit should target the closest alternative. If none exists, a defensive structure may be built to conquer it, but as soon as there is a new one and no other construction unit is closer, building should be ha...
- 07 Mar 2017, 20:52
- Forum: Challenges
- Topic: Challenge: Two-faced
- Replies: 3
- Views: 17131
Challenge: Two-faced
Face-off against 3 of the hardest non-cheating AIs attacking from 2 directions, on Sk-LittleEgypt-T1. The rating is 'Medium' -- an average player should be able to win. I won in 1:05:45 hours. You can watch the game on YouTube or read about it below: Sk-LittleEgypt-T1.png The advantage of 3 players ...
- 05 Mar 2017, 16:18
- Forum: Gameplay streams & videos
- Topic: Recording games with FFmpeg
- Replies: 3
- Views: 15959
Recording games with FFmpeg
This tutorial is written for ArchLinux, but also useful for other operating systems. 0. To record Warzone2100's sound and listen to it at the same time, reconfigure Alsa. Follow the tutorial at https://trac.ffmpeg.org/wiki/Capture/ALSA#Recordaudiofromanapplicationwhilealsoroutingtheaudiotoanoutputde...
- 21 Dec 2016, 19:42
- Forum: Ideas and suggestions
- Topic: Sourcecode for Beta Guide
- Replies: 0
- Views: 2248
Sourcecode for Beta Guide
Could the sourcecode for https://betaguide.wz2100.net be published on Github?
- 07 Dec 2016, 22:59
- Forum: Ideas and suggestions
- Topic: Artillery advice for the Betaguide
- Replies: 2
- Views: 3705
Artillery advice for the Betaguide
I wish this game had a great combat manual. Here is my best advice on artillery that could be added to the existing information at https://betaguide.wz2100.net/SensorGuide.php • Never forget sensors to increase artillery range. • Mortars and howitzers cannot fire on the move. Starting with version 3...