Search found 867 matches
- 15 Feb 2023, 08:24
- Forum: Scripting
- Topic: how to write mod / mod does nothing
- Replies: 1
- Views: 167
Re: how to write mod / mod does nothing
Mods are loaded as .wz files (really .zip) that point to a directory either inside data/base or data/mp depending on if the game is using a campaign or skirmish/multiplayer setting (this is your base.wz or mp.wz file with the installed game--never modify these directly but feel free to copy and mold...
- 19 Nov 2022, 18:51
- Forum: Skirmish / Multiplay
- Topic: Can't beat Cobra on medium. Suggestions?
- Replies: 2
- Views: 476
Re: Can't beat Cobra on medium. Suggestions?
Cobra and BoneCrusher are the toughest AIs so they are best played against once you get really good at the game and know the tech tree very well. They can beat pros at the game. As the author of Cobra, I designed it specifically to have the best research tree of any bot and put lots of tweaks into h...
- 31 Oct 2022, 00:07
- Forum: Addon discussions
- Topic: Maps and Their Compatible WZ2100 Versions
- Replies: 2
- Views: 480
Re: Maps and Their Compatible WZ2100 Versions
Typically most maps here should work in current releases (especially 2012+ topics). Map-mods might not.
As for info, hmm, if the author uploaded them to the addons section here you'll get an idea when they made it during what version.
As for info, hmm, if the author uploaded them to the addons section here you'll get an idea when they made it during what version.
- 24 Oct 2022, 16:54
- Forum: Scripting
- Topic: Testing Bots
- Replies: 1
- Views: 566
Re: Testing Bots
Attaching via the debug menu is the way to go for examining bot behavior. You won't need to save anyway (it won't work as you found out). I usually set the speed to 10x or 20x when I test Cobra. Bigger maps with more AIs will be more stressful on a system and take longer so I usually limit myself to...
- 19 Oct 2022, 00:41
- Forum: Campaign
- Topic: Unable to Finish Gamma 8
- Replies: 1
- Views: 587
Re: Unable to Finish Gamma 8
Check the map for stray units as win conditions on home base maps are satisfied by destroying all enemy units and structures. Probably a sensor unit close by lurking in the shadows.
- 23 Sep 2022, 22:45
- Forum: News and announcements
- Topic: Release 4.2.7
- Replies: 22
- Views: 10406
Re: Release 4.2.7
What i don't like : changing Cobra AI, it's now almost a new AI; changing Nexus AI, what about the old players?; making Nullbot the default AI, Nullbot isn't that good, although now it's fixed. also it seems that you like NoQ very much, the new Nexus, Cobra, and Semperfi AIs all kinda follow its co...
- 31 Aug 2022, 20:36
- Forum: Other Talk
- Topic: Hello
- Replies: 3
- Views: 884
Re: Hello
Nice of you to drop by!
While the internals of Warzone 2100 have evolved over the years, it still feels like that same ole fun and awesome game you would remember.

While the internals of Warzone 2100 have evolved over the years, it still feels like that same ole fun and awesome game you would remember.
- 25 Aug 2022, 04:47
- Forum: Technical Help / Troubleshooting
- Topic: 58gb file
- Replies: 2
- Views: 657
Re: 58gb file
Windows will just update it for you when you install it from the Windows app store.
If you mean the WZ2100 game config file you probably encountered https://github.com/Warzone2100/warzone2100/issues/2510 by messing with invalid structures in a mod before a mid-4.2 release.
If you mean the WZ2100 game config file you probably encountered https://github.com/Warzone2100/warzone2100/issues/2510 by messing with invalid structures in a mod before a mid-4.2 release.
- 01 Aug 2022, 17:20
- Forum: Website feedback
- Topic: im worried for my laptop
- Replies: 1
- Views: 604
Re: im worried for my laptop
Yes, we use Sourceforge to provide the campaign videos and releases. So you are fine. You can also get releases through our GitHub https://github.com/Warzone2100/warzone2100/releases.
- 08 Jun 2022, 18:59
- Forum: Game related Discussions
- Topic: Hellstorm firing pattern (v4.2.7)
- Replies: 2
- Views: 844
Re: Hellstorm firing pattern (v4.2.7)
Yes, that is intentional. Campaign was totally rebalanced with the merging of the "camBalance" project around 4.1.0-beta1 and then minor tweaks with two other releases after for Beta/Gamma. The changelog for camBalance spans into 1000+ lines so it's not included but you can find that in our Discord ...
- 21 Mar 2022, 23:03
- Forum: Technical Help / Troubleshooting
- Topic: Not sure if this is the right place to post but anyways figured I ask
- Replies: 1
- Views: 1151
Re: Not sure if this is the right place to post but anyways figured I ask
BTW, you can always join our Discord which is more active: https://wz2100.net/webchat/
- 12 Mar 2022, 17:50
- Forum: Website feedback
- Topic: Forgot my password any way to change my email?
- Replies: 1
- Views: 988
Re: Forgot my password any way to change my email?
You can make a new account. Editing the e-mail doesn't appear to be possible.
- 25 Feb 2022, 07:50
- Forum: Campaign
- Topic: Balance when passing company
- Replies: 1
- Views: 1093
Re: Balance when passing company
You are not imagining things. We finished our rebalance project of the campaign and merged it into the game around the release of 4.1.0. Now the player can use every weapon they get without a couple of them being super overpowered. TheMouseMaster's guide will still be mostly relevant on Easy/Normal:...
- 19 Jan 2022, 21:05
- Forum: Game related Discussions
- Topic: Help with installation MXLinux
- Replies: 1
- Views: 1009
Re: Help with installation MXLinux
Did you init submodules first?
Code: Select all
git submodule update --init --recursive
- 15 Jan 2022, 07:24
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 867
- Views: 437963
Re: Models by MaNGusT (AR)

Post a screenshot of your new Water Tower model?