Search found 719 matches

by Berserk Cyborg
14 Jul 2019, 20:20
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 34
Views: 488

Re: I cannot configure, make or minstall none version of Warzone on Linux!

I am starting to think my CPU is too old for your code. Actually. It would make sense. I posted my HW infor on the first page. Your CPU apparently launched in 2012 which should be sufficient. I think the main requirement is to have hardware capable of supporting OpenGL 2.0, and that was around 2004...
by Berserk Cyborg
14 Jul 2019, 20:09
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 214
Views: 122669

Re: Art Revolution mod. Latest release: January, 2015

BenevolentX wrote:
13 Jul 2019, 00:56
Yeah, it definitely seems related to the fact that it tries to download the mod from the host.
Can you try again with the latest dev build and see if you encounter any issues or crash when using Windows? This should be fixed with the merging of PR 441.
by Berserk Cyborg
13 Jul 2019, 16:13
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 34
Views: 488

Re: I cannot configure, make or minstall none version of Warzone on Linux!

Can you give us, step by step, everything you are doing so that we may narrow down the issue? And what about when trying to compile with cmake instead of autotools?
by Berserk Cyborg
13 Jul 2019, 02:08
Forum: Coding
Topic: Vulkan support
Replies: 45
Views: 14711

Re: Vulkan support

Thank you for testing! If you have a chance, I'm very interested in performance comparisons vs. the default OpenGL mode. (I like to start a New Campaign - Beta Campaign, and zoom out all the way to get a fairly consistent sample with a decent amount going on.) Note: Vulkan anti-aliasing will differ...
by Berserk Cyborg
13 Jul 2019, 00:52
Forum: Coding
Topic: Vulkan support
Replies: 45
Views: 14711

Re: Vulkan support

Yo, this is pretty slick! I tested the linked build on Windows 10 (upgraded to the latest graphics driver available). Can't say I see much wrong. Performance was good. info |17:24:46: [VkBuf::update:1279] Attempt to upload to buffer more than once per frame info |17:24:46: [VkBuf::update:1279] Asser...
by Berserk Cyborg
08 Jul 2019, 21:11
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 4318

Re: Need help developing 3.3.0 campaign

The camBalance mod has finally been rebased so it can be tested again on master (and 3.3 beta2 whenever that is). I am sure we'll probably need to recheck some weapons and their ranges/accuracy again and the whole Alpha campaign again. Other than that it should be mostly the same as before. Testing ...
by Berserk Cyborg
08 Jul 2019, 03:59
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 177
Views: 47610

Re: Enhanced Balance Mod for 3.x

Does the memory usage balloon like that without the mod? I tested master, with no mods, on the map Emergence (10p) with advanced bases and with it hovers around 600 MB. Then Grows up to ~850 MB when opening the debug menu. I was able to get the same kind of crash log MIH-XTC gets by repeatedly atta...
by Berserk Cyborg
07 Jul 2019, 03:25
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 177
Views: 47610

Re: Enhanced Balance Mod for 3.x

I can reproduce these crashes only on 3.3 beta1. Your mod works with master though... try https://github.com/Warzone2100/warzone2100#latest-development-builds and see if it still crashes for you. On a side note, my mod has been throwing this harmless error starting about 2.5 - 3 years ago. I think i...
by Berserk Cyborg
06 Jul 2019, 20:08
Forum: Ideas and suggestions
Topic: New system technical levels
Replies: 5
Views: 171

Re: New system technical levels

Remove the connection level of the base and technical level. Like this ? There will be no research differences between no bases, bases, and advanced bases. Only small issue is that if we want the combat engineer to be available on T1 bases and advanced bases it will necessitate early access to the ...
by Berserk Cyborg
03 Jul 2019, 22:41
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 4318

Re: Need help developing 3.3.0 campaign

alfred007 wrote:
01 Jul 2019, 21:08
I finished Alpha 08. Everything looks fine so far. Some info in the logs. Logs are attached.
All this kind of log spam should stop now with 794139f224dda31463566f13fcb2bd9886e806d4.
by Berserk Cyborg
03 Jul 2019, 22:32
Forum: Campaign
Topic: too many enemy units
Replies: 9
Views: 318

Re: too many enemy units

I rarely opted to use regrouping unless I knew for certain the group was fast (wheels, cyborgs, hovers, light weapons) and their routes were along a relatively flat plane. And most of the Alpha/Beta I didn't bother, nor did anyone notice or care much. Scavengers can all regroup, though, since they a...
by Berserk Cyborg
01 Jul 2019, 18:39
Forum: Development
Topic: Dead Trucks count as unit limit?!?
Replies: 2
Views: 109

Re: Dead Trucks count as unit limit?!?

I had a feeling I saw this before, and I was correct: viewtopic.php?f=6&t=12593. At least this bot made the effort to add a "!?" to the title. :lol2:
by Berserk Cyborg
30 Jun 2019, 19:41
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 4318

Re: Need help developing 3.3.0 campaign

alfred007 wrote:
30 Jun 2019, 19:27
Can I use a current Alpha 06 save or should I restart from the end of Alpha 05?
You can use your current saves.
by Berserk Cyborg
30 Jun 2019, 19:19
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 4318

Re: Need help developing 3.3.0 campaign

@alfred007 could you test commander groups again with PR 414 on a few missions?
by Berserk Cyborg
30 Jun 2019, 19:05
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 22
Views: 8792

Re: Cobra skirmish AI

Today I would like to present Cobra AI version 1.28. The main improvements lately are to early game survival and localized regrouping of units that are attacked, when outnumbered, which greatly allows it to stop being easily rushed all the time. My tests show it can survive and beat SemperFi-js much...