Search found 823 matches

by Berserk Cyborg
08 Aug 2020, 16:47
Forum: Campaign
Topic: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem
Replies: 9
Views: 155

Re: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem

Can you upload this save file showing this behavior (.gam + folder)?
by Berserk Cyborg
08 Aug 2020, 15:00
Forum: Campaign
Topic: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem
Replies: 9
Views: 155

Re: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem

I have new problem, in end beta mission. I'm sending three transporters and all units go to recykling = mission lost. Another time I complained about the end of time = mission lost. So what do you have to do? Survive for the whole timer and send at least one truck in a transport load. Having no uni...
by Berserk Cyborg
06 Aug 2020, 18:25
Forum: Campaign
Topic: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem
Replies: 9
Views: 155

Re: Alpha Campaign Mission 7 3.4.1

Hadrian wrote:
06 Aug 2020, 15:28
About six
The script will check for victory after 11 transports.
by Berserk Cyborg
20 Jul 2020, 17:41
Forum: Technical Help / Troubleshooting
Topic: Can't finish Gamma2
Replies: 1
Views: 86

Re: Can't finish Gamma2

Did you destroy the silos as well? They need to be destroyed to advance to the next part of the mission. Upload one of your saves (.gam file + folder) if it's still is giving you trouble and I'll take a look at what is going on.
by Berserk Cyborg
15 Jul 2020, 18:29
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 596
Views: 264610

Re: Warzone 2100: Contingency (Beta now released)

AIMED55 wrote:
14 Jul 2020, 12:14
how do i construct buildings? because theres no construct menu anywhere
Contingency last worked on 3.1.x releases and would need to be updated for newer releases.
by Berserk Cyborg
12 Jul 2020, 16:38
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 218
Views: 95151

Re: Enhanced Balance Mod for 3.x

As promised, EB mod is now compatible with 3.4.0+. Download latest version here ! Windows users beware, if application memory usage exceeds ~1GB your game will crash due to it being a x86 executable. Stay on 4-5 player maps to be safe. For the uninitiated: Enhanced Balance is a mod that combines ARm...
by Berserk Cyborg
12 Jul 2020, 15:27
Forum: Skirmish / Multiplay
Topic: Nexus A.I.
Replies: 5
Views: 232

Re: Nexus A.I.

Basically, Nexus is for completely new players. It's the worst AI and is more for training purposes than anything else. If you want a more aggressive bot use BoneCrusher!, Cobra, or SemperFi. The NullBot AIs would be a realistic example of fighting a human player with its adaption techniques and not...
by Berserk Cyborg
07 Jul 2020, 00:23
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 513
Views: 246802

Re: [3.1] Ultimate Scavenger AI Mod

Release 3.4.0 will not be the end of the carnage Ultimate Scavengers shall bring forth. They roam again seeking to make everyone their victim. And not just humans, oh no, even the mightiest of bots can fall to their legions. I present Ultimate Scavengers for release 3.4.0. Download latest release he...
by Berserk Cyborg
03 Jul 2020, 05:29
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 250454

Re: Models by MaNGusT (AR)

Honestly, the details look like something that would fit the background of a old space based game. I'd say it's a destroyed vehicle body. Burnt, wiring/circuitry exposed, holes, rust, and whatever else. It appears mostly in Beta maps, a couple of Alpha maps, and three skirmish maps. As such, you'd b...
by Berserk Cyborg
27 Jun 2020, 15:26
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5270

Re: Release 3.4.0

It is very bad that before there was no release 3.4.0 beta 1. It really would not matter. Not many people test the development builds and we mostly only hear about new problems after a release. With pastdue's amazing work to automate the release process as much as possible, we can streamline a new ...
by Berserk Cyborg
26 Jun 2020, 18:33
Forum: Other Talk
Topic: Adding self repair to campaign
Replies: 1
Views: 381

Re: Adding self repair to campaign

Yep. Enabling auto-repair in the campaign is slightly odd because of an initialization issue with it in campaign requiring it to be forcibly researched every time a new mission starts. This is easy enough to achieve and requires a single script command which I've added to the end of the cam_eventSta...
by Berserk Cyborg
26 Jun 2020, 17:12
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5270

Re: Release 3.4.0

People complain about t2-t3 games on flat 4x4 maps? funny to read. No one cares about hundreds of bugs that were fixed, that's sad. P.S. or devs changed t1 balance and broke something that everyone is used for. May be I've missed something. I don't believe they is talking about that specific patch ...
by Berserk Cyborg
22 Jun 2020, 14:14
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 302
Views: 369241

Re: The *NEW* Warzone walkthrough (Done with RED units)

I can't pass this stage even if I evacuate 40 it says I failed what I'm i not doing? I'm i missing something? The timer runs out and I lose Are you talking about the final Beta mission? As long as you have at least 1 factory or 1 truck on the map by the end of the countdown, and the transporter is ...
by Berserk Cyborg
18 Jun 2020, 18:00
Forum: Campaign
Topic: Mission 12, completely unable to complete
Replies: 2
Views: 262

Re: Mission 12, completely unable to complete

What version are you playing on? The latest release is 3.3.0. This is the 11th mission. The only way for the New Paradigm transporter to come in and take the artifact away is if a unit belonging to the group that "takes" the artifact reaches a small trigger zone at the back entrance of the LZ, and, ...