Search found 826 matches

by Berserk Cyborg
06 Oct 2020, 18:49
Forum: Campaign
Topic: It's beeen a long time since I tried this...
Replies: 7
Views: 761

Re: It's beeen a long time since I tried this...

No. You might have been reading discussions about changing it back to 40 but the current limit is still 100 units for campaign.
by Berserk Cyborg
20 Aug 2020, 19:10
Forum: Mapping / Modding tools & discussions
Topic: Cam game timer ?
Replies: 4
Views: 211

Re: Cam game timer ?

The times are set via the setMissionTime() function in the mission scripts found in data/base/script/campaign.
by Berserk Cyborg
11 Aug 2020, 19:47
Forum: Campaign
Topic: Mission 12, completely unable to complete
Replies: 9
Views: 938

Re: Mission 12, completely unable to complete

That is how the mission is designed. You have to intercept the New Paradigm units that are going to take the artifact shortly after your units land at the LZ. Here is a walkthrough of Alpha 11 with someone playing on Insane difficulty: https://www.youtube.com/watch?v=31e-XKW1n0Y&list=PLoAxiEuOabWQSn...
by Berserk Cyborg
08 Aug 2020, 16:47
Forum: Campaign
Topic: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem
Replies: 10
Views: 815

Re: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem

Can you upload this save file showing this behavior (.gam + folder)?
by Berserk Cyborg
08 Aug 2020, 15:00
Forum: Campaign
Topic: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem
Replies: 10
Views: 815

Re: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem

I have new problem, in end beta mission. I'm sending three transporters and all units go to recykling = mission lost. Another time I complained about the end of time = mission lost. So what do you have to do? Survive for the whole timer and send at least one truck in a transport load. Having no uni...
by Berserk Cyborg
06 Aug 2020, 18:25
Forum: Campaign
Topic: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem
Replies: 10
Views: 815

Re: Alpha Campaign Mission 7 3.4.1

Hadrian wrote:
06 Aug 2020, 15:28
About six
The script will check for victory after 11 transports.
by Berserk Cyborg
20 Jul 2020, 17:41
Forum: Technical Help / Troubleshooting
Topic: Can't finish Gamma2
Replies: 1
Views: 189

Re: Can't finish Gamma2

Did you destroy the silos as well? They need to be destroyed to advance to the next part of the mission. Upload one of your saves (.gam file + folder) if it's still is giving you trouble and I'll take a look at what is going on.
by Berserk Cyborg
15 Jul 2020, 18:29
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 274592

Re: Warzone 2100: Contingency (Beta now released)

AIMED55 wrote:
14 Jul 2020, 12:14
how do i construct buildings? because theres no construct menu anywhere
Contingency last worked on 3.1.x releases and would need to be updated for newer releases.
by Berserk Cyborg
12 Jul 2020, 16:38
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 219
Views: 99668

Re: Enhanced Balance Mod for 3.x

As promised, EB mod is now compatible with 3.4.0+. Download latest version here ! Windows users beware, if application memory usage exceeds ~1GB your game will crash due to it being a x86 executable. Stay on 4-5 player maps to be safe. For the uninitiated: Enhanced Balance is a mod that combines ARm...
by Berserk Cyborg
12 Jul 2020, 15:27
Forum: Skirmish / Multiplay
Topic: Nexus A.I.
Replies: 5
Views: 427

Re: Nexus A.I.

Basically, Nexus is for completely new players. It's the worst AI and is more for training purposes than anything else. If you want a more aggressive bot use BoneCrusher!, Cobra, or SemperFi. The NullBot AIs would be a realistic example of fighting a human player with its adaption techniques and not...
by Berserk Cyborg
07 Jul 2020, 00:23
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 516
Views: 254186

Re: [3.1] Ultimate Scavenger AI Mod

Release 3.4.0 will not be the end of the carnage Ultimate Scavengers shall bring forth. They roam again seeking to make everyone their victim. And not just humans, oh no, even the mightiest of bots can fall to their legions. I present Ultimate Scavengers for release 3.4.0. Download latest release he...
by Berserk Cyborg
03 Jul 2020, 05:29
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 262801

Re: Models by MaNGusT (AR)

Honestly, the details look like something that would fit the background of a old space based game. I'd say it's a destroyed vehicle body. Burnt, wiring/circuitry exposed, holes, rust, and whatever else. It appears mostly in Beta maps, a couple of Alpha maps, and three skirmish maps. As such, you'd b...
by Berserk Cyborg
27 Jun 2020, 15:26
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 8443

Re: Release 3.4.0

It is very bad that before there was no release 3.4.0 beta 1. It really would not matter. Not many people test the development builds and we mostly only hear about new problems after a release. With pastdue's amazing work to automate the release process as much as possible, we can streamline a new ...
by Berserk Cyborg
26 Jun 2020, 18:33
Forum: Other Talk
Topic: Adding self repair to campaign
Replies: 1
Views: 522

Re: Adding self repair to campaign

Yep. Enabling auto-repair in the campaign is slightly odd because of an initialization issue with it in campaign requiring it to be forcibly researched every time a new mission starts. This is easy enough to achieve and requires a single script command which I've added to the end of the cam_eventSta...