Search found 103 matches
- 26 Nov 2017, 02:52
- Forum: Development
- Topic: remastering for PlayStation4
- Replies: 5
- Views: 5046
Re: remastering for PlayStation4
If there's such remaster it's in the hand of Square Enix.
- 26 Nov 2017, 02:48
- Forum: Development
- Topic: Warzone 2100 3.1.5.1 to be or not to be... DXT
- Replies: 9
- Views: 7997
Re: Warzone 2100 3.1.5.1 to be or not to be... DXT
Vulkan has no generate mipmap function, that's why I use nvidia-texture-tools that generates .dds files containing texture and mipmaps stored as dxt5 from CMake build system : https://github.com/Warzone2100/warzone2100/pull/99 BTW I'm using nvidia-texture-tools but there are other tools available li...
- 20 Nov 2017, 19:45
- Forum: Coding
- Topic: Vulkan support
- Replies: 63
- Views: 105710
Re: Vulkan support
I'm a bit busy atm so I didn't make any progress but I'm still interested in the feature
- 02 Nov 2017, 00:24
- Forum: Coding
- Topic: Vulkan support
- Replies: 63
- Views: 105710
Re: Vulkan support
As for the terrain, yeah, I think we could generate normals at load time and place all map's tris in one smooth group (no sharp edges). When I will get a test build whith these improvements, I can start to work on terrain normal maps. When I was creating current diffuse textures for terrain, I did ...
- 22 Oct 2017, 19:49
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19641
Re: Warzone 2100 vulkan build
Next build should fix :
- Black decals in OpenGL
- 3d object in interface in Vk disappearing
- Flickering on ground in OpenGL.
- Shadow on object
- 21 Oct 2017, 17:58
- Forum: Ideas and suggestions
- Topic: Replays ?
- Replies: 3
- Views: 4283
Replays ?
Are replay supported ? I didn't find anything related anywhere. I intended to use replays to extract some probability to feed to AI (like how much time on average does it take to reach such tech, if such tech is available to my oponent how likely has he some others techs and so on) but it looks like...
- 18 Oct 2017, 06:29
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19641
Re: Warzone 2100 vulkan build
It's an issue in rendering order, shadow are rendered before objects and not terrain.
- 17 Oct 2017, 23:08
- Forum: Coding
- Topic: Moving files ?
- Replies: 3
- Views: 3631
Moving files ?
Hi, I'd like to move some files from src to lib/ivis-OpenGL since they deal with rendering rather than game logic : terrain.h/cpp, texture.h/cpp (I'd like to rename these decals.h/cpp since they only set terrain decal) and display3d.cpp/h (which parse the whole scene tree). Is it ok for anyone ? BTW...
- 17 Oct 2017, 22:23
- Forum: Coding
- Topic: visual studio 2017 build issues
- Replies: 12
- Views: 9560
Re: visual studio 2017 build issues
For what it worth there is also Chakra-Core (the JS engine used in Edge) which is available in vcpkg (which means it's easy to support using cmake build system since the include and libraries are available out of the box). It performs apparently well depending on the benchmark used. V8 API is a lot ...
- 17 Oct 2017, 22:18
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19641
Re: Warzone 2100 vulkan build
Was there a regression concerning savegame lately ?
- 15 Oct 2017, 22:14
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19641
Re: Warzone 2100 vulkan build
I think I fixed all gfx issues I found in the vulkan backend (I could play several campaign mission on Intel HD), more testing appreciated.
- 12 Oct 2017, 21:47
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19641
Re: Warzone 2100 vulkan build
Both issues should be fixed. BTW to run Vulkan you need to pass the --vulkan flag now otherwise GL is used.
- 10 Oct 2017, 22:41
- Forum: Scripting
- Topic: Is slightly changing the jscript API possible ?
- Replies: 4
- Views: 14473
Re: Is slightly changing the jscript API possible ?
]Hmm, you mean like functions that lookup the variable by name in the engine and then return or modify its value? Did you see many of those? Random thoughts: i guess in this case the value should rather live on the game side. If it gets updated, we can probably update it in the script context accor...
- 10 Oct 2017, 18:35
- Forum: Scripting
- Topic: Is slightly changing the jscript API possible ?
- Replies: 4
- Views: 14473
Is slightly changing the jscript API possible ?
Hi, I'm trying to make wz API export to jscript more straightforward using some Template trickery ; basically I'm providing a "wrap_(f, engine, context);" function that takes a C function whose argument are DROID*, STRUCTURE* (actually object holding id and player since it's what is used i...
- 08 Oct 2017, 22:52
- Forum: Coding
- Topic: visual studio 2017 build issues
- Replies: 12
- Views: 9560
Re: visual studio 2017 build issues
For what it worths I could remove qt signal/slot in lib/widgets with a couple line change without issues. I think it should be easy to keep qt contained to the script section then.