Search found 602 matches

by alfred007
14 Oct 2021, 00:14
Forum: Campaign
Topic: Campaing balance changes
Replies: 9
Views: 953

Re: Campaing balance changes

I just ask one thing, during gamma 5, nexus should slow down the absorption of your things with each of the researches. during my recent playthrough of the insane difficulty, I barely noticed any slowdown after I completed the first research. No, the chance to absorb something remains the same. The...
by alfred007
14 Oct 2021, 00:00
Forum: Campaign
Topic: Campaing balance changes
Replies: 9
Views: 953

Re: Campaing balance changes

I would propose, if in origin their mg had range like for T2 assault gun or cannon, than their flamers could have range like for inferno as T2 flamer variant. The reason for the flamer range is to make them a real threat. If their range is shorter than the range of the MG/Twin MG you can park a tan...
by alfred007
13 Oct 2021, 11:59
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 242
Views: 205809

Re: Art Revolution mod. Latest release: January, 2015

Ant1989 wrote:
12 Oct 2021, 17:58
Sorry, but how do you install this mod?
Start the game, go into options, and click on the link to open your config directory.
wz2100-20210316_210226-main.png
Then put the mod into mods/autoload
by alfred007
12 Oct 2021, 13:18
Forum: Campaign
Topic: Best weapon
Replies: 8
Views: 5000

Re: Best weapon

Yeah, I lready got it trying new campaigns with fresh git (got just yesterday) - both alpha and beta. As for beta - increase in bunker cannon ROF is great. At least beta intro video (just before sending transport to beta) - it features rather auto-cannons at own base walls, but these turn out to be...
by alfred007
12 Oct 2021, 13:16
Forum: Campaign
Topic: Campaing balance changes
Replies: 9
Views: 953

Campaing balance changes

Version 4.2.0-beta1 is released and the stable release 4.2.0 will follow soonish. With this release, the balance changes we were working on since mid-2018 are finished and implemented. Here is the detailed changelog that shows all changes of version 4.2.0 in comparison with version 4.0.1. Changelog ...
by alfred007
11 Oct 2021, 19:12
Forum: Campaign
Topic: Best weapon
Replies: 8
Views: 5000

Re: Best weapon

At last walkthrough attempt, at 3.x version, I used tracked retribution with scourge and lasers for direct fire. Angels are good even after archangel research, thanks to its weight and behaviour more like MRA. It's also questionable, if defender deprecates avenger AA, because avenger is also lightw...
by alfred007
08 Oct 2021, 19:50
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 13
Views: 8360

Re: I am stuck in Gamma-1. Insane difficulty.

It was possible to build tank factory around LZ, but then they made 1 tile border around LZ unusable for buildings :( . This only happens if you start the Gamma campaign from the menu. I tested it with savegames from me, if you win the last Beta campaign level you can build a factory in the LZ in G...
by alfred007
05 Oct 2021, 16:36
Forum: Campaign
Topic: Beta Sub 2 - 6 on Insane is basically impossible
Replies: 3
Views: 809

Re: Beta Sub 2 - 6 on Insane is basically impossible

@Ant1989 please try this mod, we made a few adjustments for this level. The southeast cyborg group will now compromise the LZ after 5 minutes with Normal difficulty that means they start after 3.5 minutes with Insane difficulty. The northwest group starts its march still after 2 minutes with Insane ...
by alfred007
02 Oct 2021, 12:10
Forum: Campaign
Topic: Beta Sub 2 - 6 on Insane is basically impossible
Replies: 3
Views: 809

Re: Beta Sub 2 - 6 on Insane is basically impossible

Rushing is your death because it activates all attack groups and all factories. Like in Gamma 1 you should stay near your LZ. If you can load your transport fast enough your first transport should arrive when the northwestern group attacks you. During your waiting time for the first reinforcements, ...
by alfred007
16 Jul 2021, 00:25
Forum: Game related Discussions
Topic: the new 4.1.0
Replies: 12
Views: 6315

Re: the new 4.1.0

The new re-balancing is crap. I made several single player matches against the ai on the easiest level and lost them all. Every single experience I gained since 1999 are gone. Whatever I try to repulse attacks does not even come close to what it should be. On the other hand the ai takes doesn struc...
by alfred007
08 Jul 2021, 12:22
Forum: Game related Discussions
Topic: the new 4.1.0
Replies: 12
Views: 6315

Re: the new 4.1.0

Believe it or not: It is intentional. Read the changelog.
by alfred007
06 Jul 2021, 16:28
Forum: Mapping / Modding tools & discussions
Topic: How to modify research.json
Replies: 7
Views: 4433

Re: How to modify research.json

Scavs_Fan wrote:
12 Jun 2021, 14:45
Are you there
Sorry for the late answer. You need a usual text editor. I use, for example, Notepad ++.

What new researches do you want to add? Damage upgrades, ROF upgrades, or what else?
by alfred007
28 Jun 2021, 23:16
Forum: Technical Help / Troubleshooting
Topic: A way to lock out cheats of a game?
Replies: 2
Views: 3781

Re: A way to lock out cheats of a game?

Go into key mappings and assign the shortcut for the debug mode to any other order. I.e. "select next factory".
by alfred007
28 Jun 2021, 23:10
Forum: Website feedback
Topic: Discord link
Replies: 2
Views: 3316

Re: Discord link

Sorry, I wasn't precise enough. I meant here in the forum.
by alfred007
25 Jun 2021, 14:45
Forum: Website feedback
Topic: Discord link
Replies: 2
Views: 3316

Discord link

I think now that a lot of the discussions are taking place at the Discord server we should add an invitation link to Discord to make it more popular along with FAQ, Wiki, etc. Btw, the "Downloads" link still directs to version 3.3.0. Should be updated.