Search found 573 matches

by alfred007
27 Aug 2020, 06:14
Forum: Technical Help / Troubleshooting
Topic: How to use? Manual, Instructions, Tips & Tricks
Replies: 8
Views: 216

Re: How to use? Manual, Instructions, Tips & Tricks

Whatever weapons you use, put it on Tiger Body, Hover propulsion. Fast and strong. And always be in motion.
by alfred007
26 Aug 2020, 22:31
Forum: Technical Help / Troubleshooting
Topic: How to use? Manual, Instructions, Tips & Tricks
Replies: 8
Views: 216

Re: How to use? Manual, Instructions, Tips & Tricks

Counter Back wrote:
26 Aug 2020, 03:25
commanders, every time play campaign I not use any commanders, sometimes i use sensor.
In campaign it's highly recommended to use commanders. Every attached unit gets the experience bonuses of the commander.
by alfred007
26 Aug 2020, 22:28
Forum: Technical Help / Troubleshooting
Topic: How to use? Manual, Instructions, Tips & Tricks
Replies: 8
Views: 216

Re: How to use? Manual, Instructions, Tips & Tricks

If you click the Commander and send him to recycling all attached units are instantly unattached. You just take care that the Commander is not too near at a Repair Facility or a factory so that you can stop him before getting recycled.
by alfred007
06 Aug 2020, 14:58
Forum: Campaign
Topic: Alpha Campaign Mission 7 3.4.1 and Beta end mission problem
Replies: 10
Views: 645

Re: Alpha Campaign Mission 7 3.4.1

How many reinforcements of the NP have landed?
by alfred007
27 Jul 2020, 20:56
Forum: Balance
Topic: Campaign rebalancing
Replies: 1
Views: 244

Re: Campaign rebalancing

Here is the first part of the overview of the changes we made. Information for the levels will follow later. Stats Trucks: HP increased to 80 from 50 Structure: Made the Scavenger structures stronger MG Bunker: LongRange increased to 830 from 768 Twin MG Bunker: LongRange increased to 830 from 768 H...
by alfred007
25 Jul 2020, 13:54
Forum: Balance
Topic: Campaign rebalancing
Replies: 1
Views: 244

Campaign rebalancing

Last year Bethrezen, Berserk Cyborg, and I started a project rebalancing the campaign. Reasons where under- and overpowered weapons. Lancer is overpowered, Cannons nearly useless and so on. With a lot of new people on the official Discord Server I want to reactivate this project. You can download th...
by alfred007
07 Jul 2020, 16:14
Forum: Campaign
Topic: Campaign Walkthrough continuing from GAMMA 6
Replies: 42
Views: 53187

Re: Campaign Walkthrough continuing from GAMMA 6

This walkthrough is sadly outdated and unusable. The last mission on Gamma is borderline impossible as the enemy missile batteries have much longer range than indicated, maybe they were buffed somewhere along the line but they can literally reach your LZ and destroy everything faster than you can r...
by alfred007
01 Jul 2020, 22:49
Forum: Website feedback
Topic: Link "Downloads" leads still to version 3.3.0
Replies: 0
Views: 932

Link "Downloads" leads still to version 3.3.0

Now that version 3.4.0 is released the link should be updated and lead to the latest version.
by alfred007
18 Jun 2020, 11:45
Forum: Campaign
Topic: Difficulty of Campaign
Replies: 1
Views: 243

Re: Difficulty of Campaign

My question is: could it be that advances within multi-player games have thrown the campaign completely off balance? No. Multiplayer and campaign are having separate balance files. There are a lot of improvements since 3.2.1. You can get version 3.3.0 for Linux from here . Try insane difficulty and...
by alfred007
21 Jul 2019, 16:02
Forum: Campaign
Topic: Merging MP tech tree with Campaign
Replies: 4
Views: 2150

Re: Merging MP tech tree with Campaign

I'm putting the mp tech tree in campaign and I'm noticing research upgrades do not automatically become available when prerequisites are complete. For example, the 2nd engine upgrade should become available after the 1st engine upgrade is finished. In mp this is the case but in campaign it is not. ...
by alfred007
08 Jul 2019, 23:49
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 26814

Re: Need help developing 3.3.0 campaign

My current solution is to reduce the number of transporters available with Insane for the end of both Alpha and Beta to 3, so that units can still be built in the following missions without breaking unit limits. With a few extra checks, transporters could not be empty or loaded with units that woul...
by alfred007
08 Jul 2019, 21:38
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 26814

Re: Need help developing 3.3.0 campaign

I am sure we'll probably need to recheck some weapons and their ranges/accuracy again and the whole Alpha campaign again. Other than that it should be mostly the same as before. I agree that we should restart from Alpha 01 to be sure that we don't miss anything now that ranges are reimplemented and...
by alfred007
07 Jul 2019, 11:32
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 26814

Re: Need help developing 3.3.0 campaign

Beta 1 begins with more player power on Insane (9000) than with other difficulties (5000). The change was added in commit 9de49658725bfaf6929befc6e47c87952ef00396 . Should it be considered a bug or is this behavior intentional? That is intentional. Bethrezen was complaining that Beta 01 would be to...
by alfred007
04 Jul 2019, 00:29
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 26814

Re: Need help developing 3.3.0 campaign

I finished Alpha 08. Everything looks fine so far. Some info in the logs. Logs are attached. All this kind of log spam should stop now with 794139f224dda31463566f13fcb2bd9886e806d4 . Yup, looks good. I used one of my Alpha 08 saves with master version f340d89 and got no more info in the log files. ...
by alfred007
03 Jul 2019, 21:20
Forum: Campaign
Topic: too many enemy units
Replies: 9
Views: 3266

Re: too many enemy units

@NoQ I used the deity cheat during a test in Alpha 08 to watch the produced NP units if they are moving as a group or not. Every unit is moving with their own speed and no one is waiting for the slower units. One of the two factories is producing tracked and half-tracked units and the faster half-tr...