Search found 619 matches
- 03 Jul 2019, 21:20
- Forum: Campaign
- Topic: too many enemy units
- Replies: 9
- Views: 7323
Re: too many enemy units
@NoQ I used the deity cheat during a test in Alpha 08 to watch the produced NP units if they are moving as a group or not. Every unit is moving with their own speed and no one is waiting for the slower units. One of the two factories is producing tracked and half-tracked units and the faster half-tr...
- 03 Jul 2019, 16:00
- Forum: Campaign
- Topic: too many enemy units
- Replies: 9
- Views: 7323
Re: too many enemy units
I mean, i ported NullBot's regroup code into libcampaign in order to replace the old formation code that was removed, and therefore, assuming it's actually used (it definitely is for the early missions that i converted), it should keep units in the same group together even if they have different sp...
- 02 Jul 2019, 22:11
- Forum: Campaign
- Topic: too many enemy units
- Replies: 9
- Views: 7323
Re: too many enemy units
If you're comparing to 3.1 or 3.2, this may be because the regression in group management is now fixed. Groups of units no longer arrive one-by-one, but keep their formation. Only if they are all moving at the same speed. Cyborgs will, of course, keep their formation but reinforcements or different...
- 01 Jul 2019, 21:08
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
I finished Alpha 08. Everything looks fine so far. Some info in the logs. Logs are attached.
- 01 Jul 2019, 20:22
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
Because commanders are having no difference between the shortHit and longHit accuracy the range menu isn't shown for commanders. But what about the attached units? They (nearly) all have a difference between shortHit and longHit. And if you want to change for example from long range to short range f...
- 30 Jun 2019, 19:27
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
Can I use a current Alpha 06 save or should I restart from the end of Alpha 05?Berserk Cyborg wrote: ↑30 Jun 2019, 19:19 @alfred007 could you test commander groups again with PR 414 on a few missions?
- 28 Jun 2019, 00:57
- Forum: News and announcements
- Topic: Moving trac (Bug reports & patches) to GitHub.
- Replies: 9
- Views: 350057
Re: Moving trac (Bug reports & patches) to GitHub.
The link in the chapter "Reporting bugs" of readme.md is still leading to trac and should be updated.
- 24 Jun 2019, 20:29
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
During my testing, I found two more issues. As you can see on the picture below my trucks are repairing a repair facility from very far away. I don't know if that was intended but it is way too far away from where they can repair the repair facility. A saved game is attached, use alpha 06-08, wait ...
- 24 Jun 2019, 17:44
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
During my testing, I found two more issues. As you can see on the picture below my trucks are repairing a repair facility from very far away. I don't know if that was intended but it is way too far away from where they can repair the repair facility. A saved game is attached, use alpha 06-08, wait a...
- 23 Jun 2019, 17:15
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
With my tests for the unit limit patch, I'm at the moment at Alpha 06. I found new info in the logs. Unfortunately, I just noticed them today so that I can't clearly say if this was during Alpha 03 or Alpha 04. With a look at the time the files were made, I would say it was during Alpha 03. If you n...
- 21 Jun 2019, 01:19
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
I'll test it next days.
Me too.Berserk Cyborg wrote: ↑20 Jun 2019, 21:21I'm not sure what you are trying to convey here...WZ2100ModsFAn wrote: Nevermind?
- 20 Jun 2019, 17:11
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
I found a problem with repair units and the secondary hold order. When you have some repair units with the secondary hold order given and you have a damaged unit outside the repair range and you give then the repair units the manually order to repair this specific damaged unit they don't move to thi...
- 20 Jun 2019, 15:29
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
I started a new campaign to test the unit limit patch and found an issue at the very beginning. The Viper MG template isn't shown in the factory. Neither if you build first the factory and then the HQ nor if you build the HQ first and then the factory. This is no problem for experienced players but ...
- 20 Jun 2019, 14:33
- Forum: Campaign
- Topic: Mission 3-8, Launch code research, won't end
- Replies: 1
- Views: 3349
Re: Mission 3-8, Launch code research, won't end
Could you please so kind and upload some saved games? In the best case from the end of Gamma 07 and some of Gamma 08 so that we can reproduce this issue.
- 17 Jun 2019, 15:45
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51852
Re: Need help developing 3.3.0 campaign
@Berserk Cyborg Well done :thank_you: :good: I think if no experienced player is complaining that Alpha 01 is now too tough until the next week we can merge it into master. Unfortunately, I had no time to test the unit limit mod last weekend but Thursday is a holiday in Germany and I have Friday fre...