Search found 22 matches
- 19 Jun 2016, 02:51
- Forum: Scripting
- Topic: Animated legs for Cyborgs
- Replies: 2
- Views: 4751
Animated legs for Cyborgs
Hello Fellas, I have a small question and perhaps you can point me to the right direction. I know that Cyborgs are somewhat a hard bargain when it comes to modding them, seeing as how they're linked with specific parts. but one thing puzzles me greatly, how/where do I find the connection between the...
- 23 Apr 2016, 12:42
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
Re: Alarak's Modding topic!
If you want, you can use the .pie models.NoQ wrote:Those green-black tanks might suit fantastically well into campaign 4's jungle theme!
I can send them, but they haven't got the highest quality, so you may need to enhance them.
- 23 Apr 2016, 12:26
- Forum: Development
- Topic: Custom ANIM3DTRANS animation - working.
- Replies: 51
- Views: 33719
Re: Custom ANIM3DTRANS animation - working.
Wooow, that's a load to go through, especially with my rudimentary understanding of java :shock: But if I understand you correctly, you have a working system where the pie file itself directly handles the animations? So the idea for an actual beam weapon may not be that hard to create then? Almost....
- 22 Apr 2016, 18:11
- Forum: Development
- Topic: Custom ANIM3DTRANS animation - working.
- Replies: 51
- Views: 33719
Re: Custom ANIM3DTRANS animation - working.
Wooow, that's a load to go through, especially with my rudimentary understanding of java
But if I understand you correctly, you have a working system where the pie file itself directly handles the animations?
So the idea for an actual beam weapon may not be that hard to create then?
But if I understand you correctly, you have a working system where the pie file itself directly handles the animations?
So the idea for an actual beam weapon may not be that hard to create then?
- 22 Apr 2016, 18:02
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
Re: Alarak's Modding topic!
I'm not exactly aware of the history in this department. As you can see from the images I posted you may notice that unit colors do not line up with the minimap. and this is how I lined up the player colors. 9b,0f,0f,ff // team1 - red (originally Green) 27,31,b9,ff // team2 - blue (originally Yellow...
- 21 Apr 2016, 22:24
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
Re: Alarak's Modding topic!
And some more Photos The Projects fearsome flamer http://i160.photobucket.com/albums/t176/Scourge_Splitter/wz2100-20160421_203300-Apocalypse-T1_zpsbny3pvhl.jpg Pulsarion Design, Let's build some tanks http://i160.photobucket.com/albums/t176/Scourge_Splitter/wz2100-20160421_203835-Apocalypse-T1_zpsup...
- 20 Apr 2016, 20:52
- Forum: Development
- Topic: Custom ANIM3DTRANS animation - working.
- Replies: 51
- Views: 33719
Re: Custom ANIM3DTRANS animation - working.
Hello guys. I've been trying to understand a bit of this animation stuff. And also I read up on an older issue where people complained about the lasers also being projectile based. I had an idea: What if we were to anmate the laser FX pie file so that the model is both translated and stretched along...
- 19 Mar 2016, 14:06
- Forum: Ideas and suggestions
- Topic: stuff to unhardcode
- Replies: 50
- Views: 29639
Re: stuff to unhardcode
Hey guys,
I realise i'm waking up what has died presumably. But i do think a wake up call wiuld be in order.
Are there any ways currently researched to unhardcode weapon trails?
'D like to make soms customizations to flame and mortar weapons, but they re not being allowed change. Thank you in advance
I realise i'm waking up what has died presumably. But i do think a wake up call wiuld be in order.
Are there any ways currently researched to unhardcode weapon trails?
'D like to make soms customizations to flame and mortar weapons, but they re not being allowed change. Thank you in advance
- 01 Mar 2016, 21:37
- Forum: Scripting
- Topic: Modifying Templates
- Replies: 3
- Views: 7279
Re: Modifying Templates
Running into more and more problems as soon as I even touch a template, new or existing. What am I missing to do? What does it mean with this error? is the template itself wrong? is the factory inadequate (needing modules or something?) Can someone please help? --- Starting log [C:\Users\Paul\Docume...
- 25 Feb 2016, 20:46
- Forum: Scripting
- Topic: Modifying Templates
- Replies: 3
- Views: 7279
Modifying Templates
Hello folks, About a week ago I ran into a snag with templates. at the time it infuriated me as I hadn't touched anything like it yet. but since then I've been trying several attempts on making minor changes to templates in the hopes of letting the AI build tanks according to my design (new template...
- 18 Feb 2016, 20:33
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
Re: Alarak's Modding topic!
EDIT: Added new pictures. I'm in the proces of making it more faction style. I've used the JS system for AI in order to let the AI only build faction specific technologies. So far, works like a charm :D Here follow some screenshots from ingame action. (sorry for relative low-res images) Also, a lot ...
- 16 Feb 2016, 09:38
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
Re: Alarak's Modding topic!
Yeah I was attempting something aling those lines with this first run already. As I'm just getting started I still have to figure most stuff out om hows and wheres. Like I mentioned above: I managed to change some teamcolors, but they no longer correspond with the minimap display. And I have, as you...
- 16 Feb 2016, 00:05
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
- 12 Feb 2016, 21:27
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
Re: Alarak's Modding topic!
Photo 3: a brand new series is being started: the Pulsar Tanks. A small group of light and medium vehicles. Left line: wheeled medium repair unit and wheeled light sensor unit. On the right two light HPV tanks and in the middle a heavy HPV Tank. http://i160.photobucket.com/albums/t176/Scourge_Split...
- 11 Feb 2016, 19:29
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20824
Re: Problems with proper display of unit models
Per, I thank you kindly! I have the 3.1 + version, but by modifying the .wrf it worked fine for me. Now I can get to business. Edit 1: small question. Parallel to the modding/modeling of the units etc. I also took it upon myself to change the pallette for team colors. They work in-game, but the mini...