Search found 9 matches

by Hollowman
30 Mar 2008, 18:10
Forum: 2.1.x
Topic: Lots of units with multiturrets = crash
Replies: 6
Views: 3315

Re: Lots of units with multiturrets = crash

yeah its very cool but it has to be overlooked first.
by Hollowman
29 Mar 2008, 15:09
Forum: 2.1.x
Topic: Lots of units with multiturrets = crash
Replies: 6
Views: 3315

Re: Lots of units with multiturrets = crash

it seems to occur when a mantis body with multi turret gets killed.
by Hollowman
23 Mar 2008, 21:34
Forum: 2.1.x
Topic: Lots of units with multiturrets = crash
Replies: 6
Views: 3315

Lots of units with multiturrets = crash

My friend was building like a mad man and it seems this versions has problems when surpassing a partical ammount of units with multi turret..
I'm going to aks to time it and to give more detailed info on it :)
by Hollowman
18 Mar 2008, 22:22
Forum: Mapping / Modding tools & discussions
Topic: Where to find a PIE editor?
Replies: 112
Views: 201245

Re: Where to get PIE editor?

i see..i will use blender then, looking forward to make some thight models for possible next releases...
by Hollowman
18 Mar 2008, 20:35
Forum: Mapping / Modding tools & discussions
Topic: Where to find a PIE editor?
Replies: 112
Views: 201245

Re: Where to get PIE editor?

What can i use for vista?
It seems that pieslicer won't work even with the needed ocx files.
by Hollowman
18 Mar 2008, 20:14
Forum: Development
Topic: Gameplay changes in the next versions
Replies: 3
Views: 1987

Re: Gameplay changes in the next versions

It always works in vista just now and then with stuttering...
by Hollowman
18 Mar 2008, 19:56
Forum: Development
Topic: Gameplay changes in the next versions
Replies: 3
Views: 1987

Gameplay changes in the next versions

Srry to ask some stupid questions but what can we expect gameplay wise as in bodies, weapons, new stuff and such? Who is working on that or wich team is doing that? Who does what lol  ;D 2.1 looks good btw, funny thing however, i'm running it on vista, yeah i know not a smart choice  ::) strange thi...
by Hollowman
17 Mar 2008, 14:38
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 115320

Re: Warzone 2100 wish list - all can contribute_part 2

I see allot of no's with none good argument. These are none existing ideas in the game, to judge about them you must experience them at first :) "Doesn't fit the setting, besides, we already have a superweapon..." why should warzone be limited to 1 superweapon? "NO. Computers will get...
by Hollowman
16 Mar 2008, 19:59
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 115320

Re: Warzone 2100 wish list - all can contribute_part 2

Ideas could been said already so don't shoot me for that :) -weapons and bodies being put in their categories, T1 upto T4 or just from light to heavy based on power and armor. to ensure a clean layout, faster building. -pre-build units you just researched a new body, weapon? The command center auto ...