Search found 9 matches
- 30 Mar 2008, 18:10
- Forum: 2.1.x
- Topic: Lots of units with multiturrets = crash
- Replies: 6
- Views: 3311
Re: Lots of units with multiturrets = crash
yeah its very cool but it has to be overlooked first.
- 29 Mar 2008, 15:09
- Forum: 2.1.x
- Topic: Lots of units with multiturrets = crash
- Replies: 6
- Views: 3311
Re: Lots of units with multiturrets = crash
it seems to occur when a mantis body with multi turret gets killed.
- 23 Mar 2008, 21:34
- Forum: 2.1.x
- Topic: Lots of units with multiturrets = crash
- Replies: 6
- Views: 3311
Lots of units with multiturrets = crash
My friend was building like a mad man and it seems this versions has problems when surpassing a partical ammount of units with multi turret..
I'm going to aks to time it and to give more detailed info on it
I'm going to aks to time it and to give more detailed info on it
- 18 Mar 2008, 22:22
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 200279
Re: Where to get PIE editor?
i see..i will use blender then, looking forward to make some thight models for possible next releases...
- 18 Mar 2008, 20:35
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 200279
Re: Where to get PIE editor?
What can i use for vista?
It seems that pieslicer won't work even with the needed ocx files.
It seems that pieslicer won't work even with the needed ocx files.
- 18 Mar 2008, 20:14
- Forum: Development
- Topic: Gameplay changes in the next versions
- Replies: 3
- Views: 1987
Re: Gameplay changes in the next versions
It always works in vista just now and then with stuttering...
- 18 Mar 2008, 19:56
- Forum: Development
- Topic: Gameplay changes in the next versions
- Replies: 3
- Views: 1987
Gameplay changes in the next versions
Srry to ask some stupid questions but what can we expect gameplay wise as in bodies, weapons, new stuff and such? Who is working on that or wich team is doing that? Who does what lol ;D 2.1 looks good btw, funny thing however, i'm running it on vista, yeah i know not a smart choice ::) strange thi...
- 17 Mar 2008, 14:38
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115241
Re: Warzone 2100 wish list - all can contribute_part 2
I see allot of no's with none good argument. These are none existing ideas in the game, to judge about them you must experience them at first :) "Doesn't fit the setting, besides, we already have a superweapon..." why should warzone be limited to 1 superweapon? "NO. Computers will get...
- 16 Mar 2008, 19:59
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115241
Re: Warzone 2100 wish list - all can contribute_part 2
Ideas could been said already so don't shoot me for that :) -weapons and bodies being put in their categories, T1 upto T4 or just from light to heavy based on power and armor. to ensure a clean layout, faster building. -pre-build units you just researched a new body, weapon? The command center auto ...