nulldev wrote:
Search found 10 matches
- 08 Jan 2015, 06:50
- Forum: Ideas and suggestions
- Topic: User interface problems
- Replies: 5
- Views: 6291
Re: User interface problems
- 09 Nov 2014, 20:14
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 171772
Re: The official --=jscam=-- thread
For me having a time limit on every map is somewhere between weird and nasty. Sure, time limit on a map where 'that nuke is gonna blow, run for your life' makes sense, but everywhere? Besides the mechanic of finishing the map early, then idling to milk the map until timer runs out might use some ret...
- 09 Nov 2014, 12:19
- Forum: Ideas and suggestions
- Topic: Unit storage structures
- Replies: 6
- Views: 4319
Re: Unit storage structures
I meant the number of units you get to keep between say Alpha 1 and Alpha2, or Alpha campaign and Beta cmpaign etc.nick87720z wrote:Number of units, transfered between main 3 missions (did you mean them?) is limited by number of transport rounds
- 08 Nov 2014, 17:21
- Forum: Ideas and suggestions
- Topic: Commander mechanics
- Replies: 13
- Views: 10774
Commander mechanics
Maybe it would be better if commanders did not 'take over' the control of assigned units completely (being as bad as they are at this currently) but rather function as follows: 1) Have units still assigned to them (just like now). 2) Provide bonuses to units that are assigned to them as long as thos...
- 08 Nov 2014, 17:00
- Forum: Ideas and suggestions
- Topic: Unit storage structures
- Replies: 6
- Views: 4319
Re: Unit storage structures
I like this idea, a garage of sorts, also it maybe can be used to say limit a number of vehicles that are transferred between campaign missions - i.e. only the stuff that is in garage is transferred, and you can only build limited number of them ? ...
- 08 Nov 2014, 14:37
- Forum: Ideas and suggestions
- Topic: User interface problems
- Replies: 5
- Views: 6291
Re: User interface problems
Added some.stiv wrote:Don't stop now. You are on a roll!
Yes, I have actually switched to 1600x1050 windowed, reason for that being that it is not possible to alt-tab out of a fullscreen game.stiv wrote:P.S. Have you tried playing with the screen resolution in the game? Maybe run in windowed mode.
- 07 Nov 2014, 12:19
- Forum: Game related Discussions
- Topic: Power generators with 0 oil derricks?
- Replies: 3
- Views: 6391
Power generators with 0 oil derricks?
Is there any benefit from having a power generator when it's connected to "0 of 4" oil derricks?
- 07 Nov 2014, 10:37
- Forum: Ideas and suggestions
- Topic: User interface problems
- Replies: 5
- Views: 6291
User interface problems
The user interface has multiple problems. I am playing on a 17" widescreen 1920x1080 monitor. Here are my experiences. [*] icons are too tiny - almost impossible to tell which unit is which in transport loading screen or manufacture menu [*] information about experience "stored" from ...
- 07 Nov 2014, 03:06
- Forum: Campaign
- Topic: Campaign Walkthrough continuing from GAMMA 6
- Replies: 42
- Views: 100104
Re: Campaign Walkthrough continuing from GAMMA 6
3.1.1, saved-units-not-appearing at start of gamma 6 bug still present.
Frustrating.
Frustrating.
- 06 Nov 2014, 22:04
- Forum: Ideas and suggestions
- Topic: Reverse gear
- Replies: 5
- Views: 5729
Reverse gear
It would be nice if vehicles were able to move in reverse gear, especially for slow tracked tanks - to move backwards without having to perform an U-turn.