Search found 28 matches

by speedsterharry
24 Jul 2020, 10:33
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 553192

Re: The *NEW* Warzone walkthrough (Done with RED units)

@berserk cyborg: Thank you, I was stuck at this stage, although passed it a long time ago in normal mode. Sounds ludicrous to ask having a factory or truck still on the map as everything is going to be annihilated in a giant ball of fire at the end ?
by speedsterharry
07 Jun 2020, 10:53
Forum: Addon discussions
Topic: maps by NoQ
Replies: 488
Views: 460960

Re: maps by NoQ

@jimmyjack: I moved all my mods (including ArtRevolution) outside of the .local/share/warzone2100-3.3.0 folder but still no joy with Mirage. As for TheParadigm, the graphics are now correct but I only have 4 cannon cyborgs, no construction truck, and an army of heavy enemy cannons won't let me out.....
by speedsterharry
02 Jun 2020, 21:17
Forum: Addon discussions
Topic: maps by NoQ
Replies: 488
Views: 460960

Re: maps by NoQ

6c-Mirage-1-02.wz
4c-TheParadigm.wz

Can be found from page1 of this thread then clicking on the relevant map
by speedsterharry
01 Jun 2020, 21:56
Forum: Addon discussions
Topic: maps by NoQ
Replies: 488
Views: 460960

Re: maps by NoQ

Sorry, you're right ! I'm using warzone 3.3.0, self-built on linux mint. I have installed Mirage map in "maps" The mods installed (inside autoload) are: ATD_wz2100_music.wz bonecrusher_v2.6.wz Cobra.wz Spectators_3.3.0_28.05.20.wz volcanic-1-01.wz In mods/global, I have: ARmod_beta1.wz wzm...
by speedsterharry
28 May 2020, 22:22
Forum: Addon discussions
Topic: maps by NoQ
Replies: 488
Views: 460960

Re: maps by NoQ

I installed quite a few of the maps, namely mirage, the paradigm, and the textures are not showing up which is painful to play with. What can I do ?
by speedsterharry
25 May 2020, 10:39
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 5633886

Re: Models by MaNGusT (AR)

Superb work ! Eager to see those graphics included in the main game, possibly with an option to drop back to low-res like pastdue suggests
by speedsterharry
21 May 2020, 09:45
Forum: Ideas and suggestions
Topic: new map terrain type(s)
Replies: 6
Views: 5123

Re: new map terrain type(s)

Your idea seems interesting, and if you can program the new terrain behaviour, that's great.
by speedsterharry
10 May 2020, 07:56
Forum: Website feedback
Topic: Addons Login
Replies: 7
Views: 12602

Re: Addons Login

@prot: Yes, this one
@Berg: When I visit the WZ forums, I get automatically connected but when I go to the addons section, I'm considered not logged in. When I type the login/pass from the forum, I'm denied the access, so I guess there's something wrong.
by speedsterharry
07 May 2020, 23:07
Forum: Website feedback
Topic: Addons Login
Replies: 7
Views: 12602

Re: Addons Login

I have the same problem as Yogiman.
Had a blast with Anchor map by NoQ and couldn't rate it on the addons page. Too bad :(
by speedsterharry
07 May 2020, 17:32
Forum: Addon discussions
Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Replies: 51
Views: 55242

Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

I just tried this AI. It is spectacular ! Against 7 Insane Nullbots, itself being set to insane, it managed to win. And with 1 Hard Bonecrusher against 7 Insane Nullbots, it finished 3rd ! Impressive work, Prot, to say the least. I should have tried your mod much earlier, I thought it was not compat...
by speedsterharry
03 May 2020, 15:00
Forum: Addon discussions
Topic: Yet Another Spectator Mod (now for 3.1+ too!)
Replies: 23
Views: 20545

Re: Yet Another Spectator Mod (now for 3.1+ too!)

I used your (and NoQ) Spectator mod to watch an epic battle in T3 with only AIs. It worked well on Anomalies and Colosseum maps. However, I noticed the music kept changing every few seconds (very nerve wrecking). The bug triggered right away on Anomalies and after several minutes on Colosseum. I'm o...
by speedsterharry
02 May 2020, 16:17
Forum: Skirmish / Multiplay
Topic: How Do You Build Tanks
Replies: 2
Views: 4907

Re: How Do You Build Tanks

Let me guess... You designed a Medium-body like Cobra and forgot to upgrade your factories with Production modules ?

You should really play the Campaign in full, maybe several times, to get a good grip of the game basics
by speedsterharry
01 May 2020, 16:10
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 237693

Re: Translation: Announcements / coordination

Hi, Here is (attached) the updated PO file for the french translation. The output of ./generate-statistics-text.sh | sort -n -k 2 -r gave: fr.po: 98.3765% done - 2848 messages traduits, 45 traductions approximatives, 2 messages non traduits. The two untranslated strings are empty, so cannot be trans...
by speedsterharry
29 Apr 2020, 22:50
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 42101

Re: 3.3.0 (beta) Campaign issues

@berserkcyborg: You're right, there were 2 radar vehicules just out of vision. When killed, I won. And the last mission is not so hard, when I built 4 repair centers around 2 seraph tracked Python vehicules, it all went a bit smoother. I didn't remember the RR worked this way several years ago, thou...
by speedsterharry
26 Apr 2020, 21:10
Forum: Campaign
Topic: Missile Silo Got Destroyed on Gamma 8
Replies: 15
Views: 16478

Re: Missile Silo Got Destroyed on Gamma 8

@alfred: Very smart idea ! I'll make use of your idea of protecting RR tanks with repair facilities. Thanks for that