Search found 104 matches

by nick87720z
07 Dec 2020, 14:16
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281660

Re: Models by MaNGusT (AR)

The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands. Just wanted to outline textures transitions or make it sharper. UPD: now it only darkens transitions. ezgif.com-crop.gif This is more about coding, but for above post. I'm not sure if correctly un...
by nick87720z
19 Aug 2020, 11:03
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 265159

Re: [3.1] Ultimate Scavenger AI Mod

Is this mod only about AI or units variety is also subject? I found nice reference for naval unit (cannon boat, cannon punt, puntgun): https://en.wikipedia.org/wiki/Punt_gun I already have seen it reaching 23mm (russian Drake shotgun, 4 gauge), but did not know it could be up to 51mm (above 1 gauge,...
by nick87720z
16 Aug 2020, 11:26
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 220
Views: 107361

Re: Enhanced Balance Mod for 3.x

I posted idea to contingency topic, which could also go here, since I'm not sure, which topic is better / more active. In case if I missed something, there is some about guns. All mg and cannons could have twin, quad, assault (rotary quad) and twin assault versions. Rotary vs non-rotary quad should ...
by nick87720z
12 Aug 2020, 21:41
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 287682

Re: Warzone 2100: Contingency (Beta now released)

I got some ideas for machineguns, which could better fit there (if not in enhanced rebalance mod). I noticed, that mainline cannon calibers have almost same relations, which are 120/70 and 70/40. Meanwhile, I'm in attempt to make a sound mod with goal similar to graphical art revolution project, for...
by nick87720z
12 Aug 2020, 19:23
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 1904

Re: SndRev Actual

it's not a MG, it's " 2А72 " 30mm automated cannon :) Yeah! :lol: I got it just now only when looked more comments then listened speach in the end. Edit: 2 or 4 times faster and could be used for Hurricane (some info variant mentioned it as 30mm AA machinegun). Edit2: Hm... I know, such cannon is u...
by nick87720z
12 Aug 2020, 13:55
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 1904

Re: SndRev Actual

Best reference HMG I could find (also great sound). The only difference, it's 14.5mm, slightly bigger than 50cal. Really dangerous for APC's body armor, not even mentioning possible damage to wheel / hover propulsion part. Too bad, nothing about KPV (well, that's kpvt) is on freesound. Only for 25mm...
by nick87720z
02 Aug 2020, 17:28
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 1904

Re: SndRev Actual

Solved uncertainty with echo style for light mg, just equally mixing last two results.
by nick87720z
02 Aug 2020, 16:07
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 1904

Re: SndRev Actual

Further change to heavy machinegun. This time mk-19 distant pre-echo from gunfire fits just fine (I initially supposed to use it only for cannons) :)
by nick87720z
02 Aug 2020, 14:00
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 1904

Re: SndRev Actual

Now I have exact case for reason to need help about sampling+ license. I noticed too late, that some of my sounds derive samplerate from origins. At least for mgtower (also twin hmg in contengency / enhanced balance) difference is very clear. My usual workflow was to open original sample, save as ne...
by nick87720z
01 Aug 2020, 23:48
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 1904

Re: SndRev Actual

Same completion status, but now I got rid of non-commercial sources. Assault gun now has about two times higher audible rof, comparing to light mg. It so happened, that I got touch to this: https://freesound.org/people/SuperPhat/sounds/417690 before https://freesound.org/people/surrey_film/sounds/86...
by nick87720z
30 Jul 2020, 12:53
Forum: Ideas and suggestions
Topic: Rocket weapons emitting fire and smoke from behind
Replies: 1
Views: 685

Rocket weapons emitting fire and smoke from behind

For now rocket weapons have same flash style as guns, but that's incorrect. I propose following changes for rocket tubes: 1. Relatively big flame in tube back at fire moment. 2. Relatively big smoke cloud. 3. Danger zone with tiny thermal damage, depending on weapon. Harmless for vehicles, but hurti...
by nick87720z
30 Jul 2020, 12:16
Forum: Ideas and suggestions
Topic: Steam venting for energy weapons
Replies: 0
Views: 1401

Steam venting for energy weapons

At least laser and gauss / rail guns could vent steam from vent grids on each shot. Or even all energy weapons (assuming what turret base do they have). I remember case from fps with massdriver's generator, emitting steam after each shot, and with shockrifle from unreal1 (probably electrolaser), mak...
by nick87720z
03 Jul 2020, 17:44
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281660

Re: Models by MaNGusT (AR)

Interesting roof shape. Yeah, trying to improvise when can't google pics for reference. Also, original model hides some interesting details visible only at right view angle, I talk about boxes of ventilation system. UPD: I'm always open to new ideas. That's why I post work-in-progress first. In tri...
by nick87720z
03 Jul 2020, 14:29
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281660

Re: Models by MaNGusT (AR)

Pobably variants with split rope-connected arm did not survive - ropes either broke on nuke or weakened enough to not stand nuclear winter. Though would be interesting, how does fold variant with monolyth arm.
by nick87720z
29 Jun 2020, 20:07
Forum: Ideas and suggestions
Topic: wzmini challenges
Replies: 0
Views: 1459

wzmini challenges

Assuming wzmini is alive or runs, it could have own challenges.
First that came to mind - crane and several baba, trying to stand against already built-up enemy (good typical name - Diversion).