Search found 368 matches

by MIH-XTC
11 Sep 2020, 14:54
Forum: Ideas and suggestions
Topic: Feature Request - Allow for non circular sensor ranges
Replies: 7
Views: 394

Re: Feature Request - Allow for non circular sensor ranges

A simple triangle would be easiest, but a trapezoid is 2 triangles, so no big difference there. And a polygon is (after triangulation) only a set of triangles. That said, the current approach is simply the hypothenuse through pythagoras theorem (afaik), which is very very much lighter on performanc...
by MIH-XTC
10 Sep 2020, 17:08
Forum: Ideas and suggestions
Topic: Feature Request - Allow for non circular sensor ranges
Replies: 7
Views: 394

Re: Feature Request - Allow for non circular sensor ranges

The reason I mentioned isosceles trapezoid (a shape with symmetrical line of sight) is because I think it’s computationally cheaper to calculate than other shapes (like an irregular polygon) and won’t cause the game to lag. I’m under the impression that implementing this feature might cause the game...
by MIH-XTC
09 Sep 2020, 21:52
Forum: Ideas and suggestions
Topic: Feature Request - Allow for non circular sensor ranges
Replies: 7
Views: 394

Re: Feature Request - Allow for non circular sensor ranges

I mean to say that in T1 no bases starting from the beginning of the tech tree, the default sensor view for droids and structures should be an isosceles trapezoid of length 8-10 tiles in front of the droid/structure depending on where it’s facing. There would be no upgrades for this and it wouldn’t ...
by MIH-XTC
30 Aug 2020, 18:21
Forum: Ideas and suggestions
Topic: Feature Request - Allow for non circular sensor ranges
Replies: 7
Views: 394

Feature Request - Allow for non circular sensor ranges

I don't know how the source code works for sensors so I haven't the slightest clue as to how difficult this would be to implement but I think it would be nice if the default sensor view of droids is only what is in front of them as if the player were looking out the windshield from the drivers viewp...
by MIH-XTC
19 Jul 2020, 06:09
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 219
Views: 99253

Re: Enhanced Balance Mod for 3.x

Hi KJeff/Berserk, I’m just now seeing this post so that’s the reason for the late response. Thank you for working on the mod, that’s great that you forked it and made improvements. I haven’t worked on anything related to WZ since September because I had to find a new job in real life. The reason I d...
by MIH-XTC
14 May 2020, 20:49
Forum: Addon discussions
Topic: Help! Made Scavenger Infantry
Replies: 4
Views: 582

Re: Help! Made Scavenger Infantry

I don't know. :(
by MIH-XTC
13 May 2020, 21:51
Forum: Addon discussions
Topic: Help! Made Scavenger Infantry
Replies: 4
Views: 582

Re: Help! Made Scavenger Infantry

This may or may not be what you're referring to... For every designable body we have to specify in body.json which propulsions can work with that body using the propulsionExtraModels attribute. Similarly, if we want to add new propulsions to the game we have to specify which bodies work with that pr...
by MIH-XTC
17 Jan 2020, 00:44
Forum: Mapping / Modding tools & discussions
Topic: some Maps i fixed
Replies: 4
Views: 1460

Re: some Maps i fixed

Prot wrote:
16 Jan 2020, 18:33
You can add maps to this Database:
https://wz2100.euphobos.ru/maps/

I'l already uploaded your maps.
Sweet dude, I didn't know you had a map database. I added a URL on my git repo to redirect to yours. I don't want to be the maintainer of maps so I'm passing the torch to you :)
by MIH-XTC
12 Jan 2020, 18:27
Forum: Other Talk
Topic: Does anyone still play this game?
Replies: 14
Views: 2805

Re: Does anyone still play this game?

Hi Mersaci, Believe it or not, I remember you and your name, both screen name and real name. Not sure why those random facts have stuck in my head all these years that MOW_BadBoy = Mersaci. You won all the KOTH tournaments in 1999 on mplayer. I think you won 3-4 tournaments, they were all on rush ma...
by MIH-XTC
30 Nov 2019, 19:49
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 1776

Re: Who uses cannon-flak?

AA cannon flak is not used at all in mp because hurricane is better, arrives earlier and is needed for whirlwind. Initially it might sound good to remove non-intuitive dependencies between research items such as the cannon upgrades for AA ROF but then the unbalances of the game become more obvious b...
by MIH-XTC
10 Nov 2019, 01:54
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 273656

Re: Warzone 2100: Contingency (Beta now released)

Edit: One thing, that looked strange to me - assault grand shaker has nearly 1.5 times higher ROF, comparing to default (6 vs 4), but rail version has it more similar to assault cannon (80 for me). While trying at fortscav vs bonecrusher, one dragon with one such gun and heavy assault laser as seco...
by MIH-XTC
09 Nov 2019, 20:50
Forum: Other Talk
Topic: Warzone C.G.I animation movies remake
Replies: 3
Views: 3118

Re: Warzone C.G.I animation movies remake

It's in the texpages folder under credits.png From the Github repo the path is /data/base/texpages but the logo is not separated from the background https://github.com/Warzone2100/warzone2100/tree/master/data/base/texpages You might actually have to go back to an older version of the Github repo htt...
by MIH-XTC
09 Nov 2019, 20:21
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 273656

Re: Warzone 2100: Contingency (Beta now released)

I’m under the impression that contingency doesn’t work with versions 3.2 and 3.3 so I’m not really sure how you’re using it right now. In 3.1 the stat file format was .txt (they’re actually .csv files) and then in 3.2/3.3 the stat file format changed to .json. There was also a brief time where the s...
by MIH-XTC
06 Nov 2019, 00:42
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 273656

Re: Warzone 2100: Contingency (Beta now released)

Is EB now primary/upstream for contingency? No not really. Development on contingency ceased so I took it upon myself to add all the extra graphical models from contingency and roll them into EB. I did the same thing with all other relevant mods including Art Revolution, Ultimate Scavs and WZ graph...
by MIH-XTC
26 Oct 2019, 16:49
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 219
Views: 99253

Re: Enhanced Balance Mod for 3.x

4 player map " Boxed " is broken, you can't even build oil derricks because scavs start bombarding you with mortars That’s because there are mortar upgrades that increase range but this is probably a problem with the map if mortars are that close to a base. It’d only take a couple of minutes to mod...