Search found 363 matches

by MIH-XTC
14 May 2020, 20:49
Forum: Addon discussions
Topic: Help! Made Scavenger Infantry
Replies: 4
Views: 215

Re: Help! Made Scavenger Infantry

I don't know. :(
by MIH-XTC
13 May 2020, 21:51
Forum: Addon discussions
Topic: Help! Made Scavenger Infantry
Replies: 4
Views: 215

Re: Help! Made Scavenger Infantry

This may or may not be what you're referring to... For every designable body we have to specify in body.json which propulsions can work with that body using the propulsionExtraModels attribute. Similarly, if we want to add new propulsions to the game we have to specify which bodies work with that pr...
by MIH-XTC
17 Jan 2020, 00:44
Forum: Mapping / Modding tools & discussions
Topic: some Maps i fixed
Replies: 3
Views: 895

Re: some Maps i fixed

Prot wrote:
16 Jan 2020, 18:33
You can add maps to this Database:
https://wz2100.euphobos.ru/maps/

I'l already uploaded your maps.
Sweet dude, I didn't know you had a map database. I added a URL on my git repo to redirect to yours. I don't want to be the maintainer of maps so I'm passing the torch to you :)
by MIH-XTC
12 Jan 2020, 18:27
Forum: Other Talk
Topic: Does anyone still play this game?
Replies: 14
Views: 1763

Re: Does anyone still play this game?

Hi Mersaci, Believe it or not, I remember you and your name, both screen name and real name. Not sure why those random facts have stuck in my head all these years that MOW_BadBoy = Mersaci. You won all the KOTH tournaments in 1999 on mplayer. I think you won 3-4 tournaments, they were all on rush ma...
by MIH-XTC
30 Nov 2019, 19:49
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 1390

Re: Who uses cannon-flak?

AA cannon flak is not used at all in mp because hurricane is better, arrives earlier and is needed for whirlwind. Initially it might sound good to remove non-intuitive dependencies between research items such as the cannon upgrades for AA ROF but then the unbalances of the game become more obvious b...
by MIH-XTC
10 Nov 2019, 01:54
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 253882

Re: Warzone 2100: Contingency (Beta now released)

Edit: One thing, that looked strange to me - assault grand shaker has nearly 1.5 times higher ROF, comparing to default (6 vs 4), but rail version has it more similar to assault cannon (80 for me). While trying at fortscav vs bonecrusher, one dragon with one such gun and heavy assault laser as seco...
by MIH-XTC
09 Nov 2019, 20:50
Forum: Other Talk
Topic: Warzone C.G.I animation movies remake
Replies: 3
Views: 2775

Re: Warzone C.G.I animation movies remake

It's in the texpages folder under credits.png From the Github repo the path is /data/base/texpages but the logo is not separated from the background https://github.com/Warzone2100/warzone2100/tree/master/data/base/texpages You might actually have to go back to an older version of the Github repo htt...
by MIH-XTC
09 Nov 2019, 20:21
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 253882

Re: Warzone 2100: Contingency (Beta now released)

I’m under the impression that contingency doesn’t work with versions 3.2 and 3.3 so I’m not really sure how you’re using it right now. In 3.1 the stat file format was .txt (they’re actually .csv files) and then in 3.2/3.3 the stat file format changed to .json. There was also a brief time where the s...
by MIH-XTC
06 Nov 2019, 00:42
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 253882

Re: Warzone 2100: Contingency (Beta now released)

Is EB now primary/upstream for contingency? No not really. Development on contingency ceased so I took it upon myself to add all the extra graphical models from contingency and roll them into EB. I did the same thing with all other relevant mods including Art Revolution, Ultimate Scavs and WZ graph...
by MIH-XTC
26 Oct 2019, 16:49
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 89883

Re: Enhanced Balance Mod for 3.x

4 player map " Boxed " is broken, you can't even build oil derricks because scavs start bombarding you with mortars That’s because there are mortar upgrades that increase range but this is probably a problem with the map if mortars are that close to a base. It’d only take a couple of minutes to mod...
by MIH-XTC
21 Oct 2019, 00:03
Forum: Skirmish / Multiplay
Topic: Upgrades don't apply in some places (Q is it design)
Replies: 7
Views: 1154

Re: Upgrades don't apply in some places (Q is it design)

Thanks for mentioning (and using) json-csv.com - I am the guy who created the tool. Wow that’s very cool of you to show up here on the forums. I used your site to manipulate all of the warzone2100 stat files in Excel years ago. I just recently made reference to it in this video We’re specifically t...
by MIH-XTC
20 Oct 2019, 15:54
Forum: Skirmish / Multiplay
Topic: Upgrades don't apply in some places (Q is it design)
Replies: 7
Views: 1154

Re: Upgrades don't apply in some place (Q is it design)

Tried to add two more blocks (for "Droids" and "Cyborgs") into "results" section for all repair upgrades in research.json. Although it did not work, there is another strange thing I noticed. If I noticed it right, that repairPoints means points per second, then I got familiar values: ~~ 29.987079, ...
by MIH-XTC
18 Oct 2019, 01:37
Forum: Mapping / Modding tools & discussions
Topic: Is it possible to enable infinite HP but not max attack power?
Replies: 2
Views: 733

Re: Is it possible to enable infinite HP but not max attack power?

No there isn't a cheat/mod like that but you can go to structures.json or weapons.json and set one weapon turret or structure to have significantly more "hitpoints" and just use that turret or building for testing purposes. Not sure what the max hitpoints allowed is but you could try something like ...
by MIH-XTC
17 Oct 2019, 23:35
Forum: Skirmish / Multiplay
Topic: Upgrades don't apply in some places (Q is it design)
Replies: 7
Views: 1154

Re: Upgrades don't apply in some place (Q is it design)

Your observations are correct. In research.json the armor upgrades only apply to “Droids” and transporters are classified as “Transports”. See “filterValue” in the armor upgrade below. "R-Vehicle-Metals01": { "iconID": "IMAGE_RES_DROIDTECH", "id": "R-Vehicle-Metals01", "imdName": "icmolql.pie", "key...
by MIH-XTC
01 Oct 2019, 18:28
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 89883

Re: Enhanced Balance Mod for 3.x

I'd love to try this mod but the game keeps crashing due to the memory errors someone previously posted about. Warzone on windows crashes if it uses more than 1GB of memory and unfortunately this mod uses a lot of memory. Each additional player consumes more memory and anything more than 4 players ...