master is disaster

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Re: master is disaster

by Safety0ff » 09 Jul 2011, 18:39

Happy Camper wrote:
Safety0ff wrote:Anyways, consensus seems to be to return the limits to the 2.3 levels.
Why not make it configurable like the structure limits?
Because that is more work, some thing like that could be done later on, scaling them back is a good quick fix for now (imo).

Re: master is disaster

by effigy » 09 Jul 2011, 18:28

Happy Camper wrote:
Safety0ff wrote:Anyways, consensus seems to be to return the limits to the 2.3 levels.
Why not make it configurable like the structure limits?
:shock: Logic :shock:

:lecture: Sounds good to me :3

Re: master is disaster

by Happy Camper » 09 Jul 2011, 16:26

Safety0ff wrote:Anyways, consensus seems to be to return the limits to the 2.3 levels.
Why not make it configurable like the structure limits?

Re: master is disaster

by Safety0ff » 09 Jul 2011, 09:41

Zarel wrote:Oh, so that's what "2600k SB" means. I was confused by that for the longest time.
This could have saved you some time. :roll:

Re: master is disaster

by Zarel » 09 Jul 2011, 08:32

Oh, so that's what "2600k SB" means. I was confused by that for the longest time.

Re: master is disaster

by Safety0ff » 09 Jul 2011, 06:36

Zarel wrote:The gigahertz wars ended with the Pentium 4 (which topped out at 3.8 GHz - 5 GHz doesn't sound too implausible an overclock), a 5GHz CPU doesn't necessarily mean "modern".
i7-2600k SandyBridge necessarily means modern.

Re: master is disaster

by Zarel » 09 Jul 2011, 05:20

The gigahertz wars ended with the Pentium 4 (which topped out at 3.8 GHz - 5 GHz doesn't sound too implausible an overclock), a 5GHz CPU doesn't necessarily mean "modern".

Re: master is disaster

by Buginator » 09 Jul 2011, 04:15

NoQ wrote:I'm not really an expert, but i believe you should upgrade your graphics card. The CPU usage didn't change too much, afaik, apart from new pathfinder (which is even better effective) and DyDo AI (which was removed in the latest release, and which was a lot more CPU-intensive).

Also, if you were playing multiplayer, then that's the real price you pay for perfect sync (in 2.3.8, the game is fast, but everybody sees a completely different/desynced situation on his screen; that's not what you want, really), so you might need to upgrade the internet connection to play the game as it was *always* supposed to be played (i.e., fairly), and everybody should do that too. And the new net code is something nobody will want to undo, i mean it. Unlike graphics. In this case you just have to admit that you never played a normal 6-player game anyway.
I highly doubt a person with a 5GHz CPU would have anything less than a SLI/Crossfire setup.

The limits in the game were raised, and while that might be a good thing, the bad thing is the limits were raised, and the engine is pretty much the same thing, so it can't handle so many units on screen at once, and it bogs everything down.
Heck, it don't have to be on screen either, doing AI routines & pathfinding on tons of units is a big problem on all RTS games.

Re: master is disaster

by Safety0ff » 07 Jul 2011, 16:43

if it was multiplayer it might have just been the simulation being slowed down because of another player. If that was the case fps would have remained high but the simulation would be slow.

Anyways, consensus seems to be to return the limits to the 2.3 levels.

Re: master is disaster

by ODDity » 07 Jul 2011, 16:04

Turn off V-Sync in the options too, that basically fixed low FPS issues for me.

Re: master is disaster

by NoQ » 07 Jul 2011, 15:44

I'm not really an expert, but i believe you should upgrade your graphics card. The CPU usage didn't change too much, afaik, apart from new pathfinder (which is even better effective) and DyDo AI (which was removed in the latest release, and which was a lot more CPU-intensive).

Also, if you were playing multiplayer, then that's the real price you pay for perfect sync (in 2.3.8, the game is fast, but everybody sees a completely different/desynced situation on his screen; that's not what you want, really), so you might need to upgrade the internet connection to play the game as it was *always* supposed to be played (i.e., fairly), and everybody should do that too. And the new net code is something nobody will want to undo, i mean it. Unlike graphics. In this case you just have to admit that you never played a normal 6-player game anyway.

master is disaster

by warzone » 07 Jul 2011, 02:55

master version game is unplayable with more than 6 players!!!
once everyone starts mass produce tanks then game get very slow on highs end system of 2600k SB o/c to 5GHZ!!. :x
please brings back defaults of 2.3.8. Not as pretty but no slow downs!!

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