Art Revolution mod. Latest release: January, 2015
Art Revolution mod. Latest release: January, 2015
Edit: Jan 2015 release is now out
See: viewtopic.php?f=49&t=9921&start=135#p130446
Download it here: http://sourceforge.net/projects/artrev2100/files/
What is Art Revolution?
The art revolution project aims to remake all the graphics of warzone, in high definition, while being as true as possible to the original style.
The new models feature more details, higher resolution individual textures and normal&specular mapped goodness .
How far have we come?
Currently we have remade almost all weapons, bodies and propulsions from the first (alpha) campaign, as well as some buildings and scavs. Some models still lack normal maps because warzone doesn't support tangent space normal mapping yet. Also, models like cyborgs are not remade because of the complexity of the current animation system.
We plan on transitioning to the wzm model format as soon as the wzm branch is merged into trunk.
See: viewtopic.php?f=49&t=9921&start=135#p130446
Download it here: http://sourceforge.net/projects/artrev2100/files/
What is Art Revolution?
The art revolution project aims to remake all the graphics of warzone, in high definition, while being as true as possible to the original style.
The new models feature more details, higher resolution individual textures and normal&specular mapped goodness .
How far have we come?
Currently we have remade almost all weapons, bodies and propulsions from the first (alpha) campaign, as well as some buildings and scavs. Some models still lack normal maps because warzone doesn't support tangent space normal mapping yet. Also, models like cyborgs are not remade because of the complexity of the current animation system.
We plan on transitioning to the wzm model format as soon as the wzm branch is merged into trunk.
Last edited by vexed on 07 Jan 2015, 05:39, edited 3 times in total.
Reason: slight update
Reason: slight update
-insert deep philosophical statement here-
Re: Art Revolution mod, New release: alpha 2
That looks quite interesting!
Re: Art Revolution mod, New release: alpha 2
To everyone who is playing skirmish or campaign and has a machine capable of running the 3.1 version:
I see no reason why you should not try this mod
Also, if you experience slowdowns you might need to disable shadows.
I see no reason why you should not try this mod
Also, if you experience slowdowns you might need to disable shadows.
-insert deep philosophical statement here-
Re: Art Revolution mod, New release: alpha 2
Will be celebrating this one (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Art Revolution mod, New release: alpha 2
When using this mod, I can save my skirmish matches but load them again without the mod only: a message occures which tells me that the mod can not be loaded for some reason. O.o
Re: Art Revolution mod, New release: alpha 2
Are you sure there is no *other* mod loaded? There is a bug that prevents games with multiple mods from being loaded.
#3567
#3567
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Art Revolution mod, New release: alpha 2
Oh, ehm, you are right, I had the NullBot mod active also. BTW, what is that NullBot that has been fitted directly into Warzone? I personally prefer to put in the NullBot mod manually to be sure to get the latest version.
Re: Art Revolution mod, New release: alpha 2
It's 1.35 generic right now.that has been fitted directly into Warzone?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Art Revolution mod, New release: alpha 2
can i have the .obj version ?
Re: Art Revolution mod, New release: alpha 2
you can convert to obj all the models you want via WMIT.Ezio wrote:can i have the .obj version ?
Re: Art Revolution mod, New release: alpha 2
looks very good, but do you know when this wzm model format will be out for a release? are we talking about 3.1 or 3.2 or later than that?Jorzi wrote: How far have we come?
Currently we have remade almost all weapons, bodies and propulsions from the first (alpha) campaign, as well as some buildings and scavs. Some models still lack normal maps because warzone doesn't support tangent space normal mapping yet. Also, models like cyborgs are not remade because of the complexity of the current animation system.
We plan on transitioning to the wzm model format as soon as the wzm branch is merged into trunk.
Re: Art Revolution mod, New release: alpha 2
viewtopic.php?f=33&t=4245&start=570#p110607 I think he said about 3.2.Originway wrote:looks very good, but do you know when this wzm model format will be out for a release? are we talking about 3.1 or 3.2 or later than that?Jorzi wrote: We plan on transitioning to the wzm model format as soon as the wzm branch is merged into trunk.
Re: Art Revolution mod, New release: alpha 2
K, i import it to blender and added UV maps but they're in greyMaNGusT wrote:you can convert to obj all the models you want via WMIT.
is there colored UV map somewhere?
Re: Art Revolution mod, New release: alpha 2
Did you use this build of WMIT? It's the latest.Ezio wrote:K, i import it to blender and added UV maps but they're in grey
is there colored UV map somewhere?
Last edited by MaNGusT on 07 Sep 2012, 20:01, edited 2 times in total.
Re: Art Revolution mod, New release: alpha 2
I'm afraid you'll have to add the textures manually.
Note: object space normal maps do not display properly in blender's realtime preview (they render properly though)
Note: object space normal maps do not display properly in blender's realtime preview (they render properly though)
-insert deep philosophical statement here-