Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here. Note, everything uploaded to this forum, MUST have a license!
Convert all stats to .ini anybody? (:
Well, it's not much of a problem, i'm just waiting to see if we'd have diff mods accepted, to make this beautifully.
Speaking of converting stats to ini, would anyone be willing to convert some stats to JSON for use in 3.1 branch? JSON file would be include()'d in to a script so it knows more about components, costs, etc.
Also, if anyone could get me droid .bodySize and .cargoSize for all droid bodies, it would be much appreciated
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Seems we had a sql issue on the forum i cant find some of my uploads to this thread so i bunch them all here
X wall, L wall, T wall, hardpoint and a few others
I'll add these to the dataset sometime tonight. My girlfriend is in the hospital (and likely will be for several days) so my workload is going to suffer until she comes home (as I'll be back and forth and likely spending a lot of time there with her).
Meanwhile, I'll be cooking up some ideas on how to employ these new items. This stuff is great.
I wanted to add a few machineguns to it. It would have nerfed rushes and made sure people build it instead of trying to manage without minimap. But it seems to be technically impossible: only defensive structures can handle weapons, or something like that.
NoQ wrote:I wanted to add a few machineguns to it. It would have nerfed rushes and made sure people build it instead of trying to manage without minimap. But it seems to be technically impossible: only defensive structures can handle weapons, or something like that.
I tested it, and putting a weapon on the HQ works for me (on master, but shouldn't matter). Just make sure you turn the sensor into a default sensor first.
info |07:58:06: [realmain:1126] Using /home/noq/.warzone2100-master/logs/WZlog-0224_195806.txt debug file
info |07:58:09: [loadMapPreview:475] Loading map preview: "Sk-Rush" builtin t2
info |07:58:10: [loadMapPreview:475] Loading map preview: "Sk-Mountain" builtin t2
error |07:58:16: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info |07:58:16: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info |07:58:16: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal |07:58:16: [resLoad:130] Failed to parse wrf/limiter_data.wrf
info |07:58:16: [startMultiplayerGame:3424] Unable to load limiter_data.
error |07:58:23: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info |07:58:23: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info |07:58:23: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal |07:58:23: [resLoad:130] Failed to parse wrf/stats.wrf
error |07:58:23: [levLoadData:763] Failed resLoad(wrf/stats.wrf)!
fatal |07:58:23: [startGameLoop:762] Shutting down after failure
It's similar on 3.1 and also when i try to do the same within wzmini.
info |07:58:06: [realmain:1126] Using /home/noq/.warzone2100-master/logs/WZlog-0224_195806.txt debug file
info |07:58:09: [loadMapPreview:475] Loading map preview: "Sk-Rush" builtin t2
info |07:58:10: [loadMapPreview:475] Loading map preview: "Sk-Mountain" builtin t2
error |07:58:16: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info |07:58:16: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info |07:58:16: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal |07:58:16: [resLoad:130] Failed to parse wrf/limiter_data.wrf
info |07:58:16: [startMultiplayerGame:3424] Unable to load limiter_data.
error |07:58:23: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info |07:58:23: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info |07:58:23: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal |07:58:23: [resLoad:130] Failed to parse wrf/stats.wrf
error |07:58:23: [levLoadData:763] Failed resLoad(wrf/stats.wrf)!
fatal |07:58:23: [startGameLoop:762] Shutting down after failure
It's similar on 3.1 and also when i try to do the same within wzmini.
Increase the Weapon Slots of the HQ in structures.txt to 1. Currently wondering what the purpose of the last value "Weapons" is.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Settings:
* Scavs enabled
* Las Sat disabled
* baseType = CAMP_BASE
* Me playing as player 0
* Mini scav AIs used for players 1, 2 and 3
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Ah, ok, that makes sense. I uninstalled USM and game loaded ok.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO