Suppose you want to add a 4th tileset. You add the new tileset descriptions to data/mp/addon.lev like this:
Note: you need to follow the naming convention for the datasets (eg. MULTI_CAM_4 rather than WHATEVER_YOU_LIKE).
Then add the tileset data to the game, the following files:
Code: Select all
texpages/tertilesc4hw-*/tile-*.png
tileset/tileset4ground.txt
tileset/tertilesc4hwGtype.txt
tileset/tileset4decals.txt
tileset/tileset4_enum.txt
wrf/vidmem4.wrf
Here is an example of a map-mod that uses tileset 4 with all new data in place. This is pure proof-of-concept, nothing to look at, i'm just happy it loads and looks as i expect it to (if you apply both patches and try to play it).