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Re: Redemptor's maps

Posted: 19 Jan 2014, 23:07
by RBMW-Collector
Very ballanced ffa map. Any tactics available and works.

Re: Redemptor's maps

Posted: 19 Jan 2014, 23:29
by RBMW-Collector
Very ballanced ffa map for 4 players

Re: Redemptor's maps

Posted: 27 Jan 2014, 10:41
by RBMW-Collector
Map with scavs replaced by player

Re: Redemptor's maps

Posted: 29 Jan 2014, 02:54
by Legion
I have to say, your mapmaking style is very versatile! I see here a lot of creative concepts with great attention to detail. Admittedly, some of your maps are not my style, but I get the feeling that you are trying to cater to a larger audience of players, and that is good. I think you should continue to do so.

I noticed that in some of your maps, such as DieHard and Castles, when I start a game I am given nonstandard starting units and/or structures, even when I have selected the t1 and no bases options. I'm sure there are many people who have fun playing this way, but likewise, I'm sure there are others who would prefer to play these excellent maps with standard starting conditions. To me, starting with lancer bunkers or leopard/hover trucks when I haven't even built a research facility just feels... off.

Therefore, I have one suggestion/request: Do you think it would be possible to make some time to publish alternate versions of these maps that do not include units and structures that we can't produce from the start of the game? No hard feelings if you don't want to.

Keep up the great work!

Re: Redemptor's maps

Posted: 29 Jan 2014, 16:40
by Hesterax
These maps look interesting. I'm thinking of trying the supposedly extremely balanced "free for all" maps. Still would prefer if the bases were closer to the corners of the map. Still, some good map making ideas going on. :wink:

Re: Redemptor's maps

Posted: 31 Jan 2014, 13:39
by RBMW-Collector
Here! Maps with standart starting conditions.

Re: Redemptor's maps

Posted: 31 Jan 2014, 14:07
by Hesterax
RBMW-Collector wrote:Here! Maps with standart starting conditions.
Umm. Standard?
Sorry. Just wanted you to know. :wink:

Re: Redemptor's maps

Posted: 31 Jan 2014, 14:17
by montetank
RBMW-Collector wrote:Here! Maps with standart starting conditions.
Yes- i remember your map 4c-castles. It is a great map with a very good idea. One of my favourites. This map is a real challenge for a player, who want to handle the balance between research and building units.

Sorry for my bad english

Re: Redemptor's maps

Posted: 31 Jan 2014, 17:40
by RBMW-Collector
Yeah, yeah, me too

Re: Redemptor's maps

Posted: 02 Feb 2014, 04:48
by Legion
RBMW-Collector wrote:Here! Maps with standart starting conditions.
Thanks a lot Collector, now I can give these maps my full enjoyment :) stay awesome

Re: Redemptor's maps

Posted: 15 Mar 2016, 22:58
by RBMW-Collector
RUSSIAN 2016 WINTER TOURNAMENT ALTER MAPS

Re: Redemptor's maps

Posted: 15 Mar 2016, 23:00
by RBMW-Collector
here they are

Re: Redemptor's maps

Posted: 24 Oct 2016, 02:48
by RBMW-Collector
Working version of E4000

Re: Redemptor's maps

Posted: 26 Oct 2016, 20:20
by Tzeentch
That'll be a laugh all right beside each other

Re: Redemptor's maps

Posted: 26 Mar 2024, 11:52
by Tzeentch
These were all added to the new map DB! Sweet!