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Re: 3.1 beta11 has been released!

Posted: 22 Jun 2012, 21:28
by vexed
Reg312 wrote:players get following error in new beta
Image

this error happens often on start multiplayer game
seems beta10 was more stable
I got no idea how to replicate both the issues that this shows.

I need full details, crash logs, and what was going on at the time.
What map, how many players, and whatever else...

For the incorrect text, can you do --debug=wz then start the game with --crash and post the logs here ?

Re: 3.1 beta11 has been released!

Posted: 22 Jun 2012, 22:00
by Alfacinha[BDC]
Reg312 wrote:players get following error in new beta
232322323.png
this error happens often on start multiplayer game
seems beta10 was more stable

I got the same error and this log:
http://pastebin.com/xitR5Psq

I thought he would write something on .rpt file, but nothing.

Re: 3.1 beta11 has been released!

Posted: 23 Jun 2012, 16:15
by iap
I suddenly got a problem with my OpenGl drivers.
There was not a problem in the beta before (I've upgraded from beta 7 to beta 11).
I think I do have the latest driver installed.
--- Starting log ---
fatal |04:18:49: [screenInitialise:189] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
and:
Spoiler:

Re: 3.1 beta11 has been released!

Posted: 23 Jun 2012, 17:01
by Iluvalar
Alfacinha[BDC] wrote: I got the same error and this log:
http://pastebin.com/xitR5Psq
I heard on IRC that many players got problems with that map (6c-DA-firefight3x3a).

Re: 3.1 beta11 has been released!

Posted: 23 Jun 2012, 17:08
by iap
Thanks!

Re: 3.1 beta11 has been released!

Posted: 23 Jun 2012, 17:11
by Safety0ff
iap wrote:Thanks!
Sorry about messing up the order of posts, anyways, Cyp_ has already taken care of this.

Re: 3.1 beta11 has been released!

Posted: 23 Jun 2012, 18:54
by Reg312
Iluvalar wrote: I heard on IRC that many players got problems with that map (6c-DA-firefight3x3a).
game crashes randomly and it happens on loading map in MP
and it does not depend on map

Re: 3.1 beta11 has been released!

Posted: 24 Jun 2012, 04:06
by vexed
Reg312 wrote:
Iluvalar wrote: I heard on IRC that many players got problems with that map (6c-DA-firefight3x3a).
game crashes randomly and it happens on loading map in MP
and it does not depend on map
There must be some kind of pattern to this, at this time we can't replicate it, so we can't fix what we can't replicate. :stressed:

Re: 3.1 beta11 has been released!

Posted: 24 Jun 2012, 08:53
by Tenoh
having alot of crashes in skirmish games T_T

Re: 3.1 beta11 has been released!

Posted: 24 Jun 2012, 08:54
by Reg312
vexed wrote: There must be some kind of pattern to this, at this time we can't replicate it, so we can't fix what we can't replicate. :stressed:
i think Cyp can replicate this because he is playing warzone in MP mode
note: this bug does not happen in 1vs1 games.

also we have bug with map hash codes.. i dont know if someone reported this already

note2: when host in MP starts game game freezes for some seconds and then loading screen show
this change with game start can be related to bug with game crash

so:
1) it does not depend on map
2) it does not depend on game language
3) it depends on map size. never got crash in map 1/1
....

Re: 3.1 beta11 has been released!

Posted: 24 Jun 2012, 17:39
by Giani
cybersphinx wrote: ...
Changelog for 3.1 beta11:
...
Multiplayer balance
[*] Nerf flamers, mostly by decreasing incendiary damage of flamers, to compensate the fact that it is unaffected by armor type modifiers. Also decrease incendiary radius to prevent ground flamers from causing incendiary damage to walls.
Is it possible to make walls resistant against flamers, making their thermal armor higher?

Re: 3.1 beta11 has been released!

Posted: 24 Jun 2012, 17:49
by Reg312
Giani wrote:
cybersphinx wrote: ...
Changelog for 3.1 beta11:
...
Multiplayer balance
[*] Nerf flamers, mostly by decreasing incendiary damage of flamers, to compensate the fact that it is unaffected by armor type modifiers. Also decrease incendiary radius to prevent ground flamers from causing incendiary damage to walls.
Is it possible to make walls resistant against flamers, making their thermal armor higher?
this was done by reducing incendiary radius of inferno.
flamers do only 10% damage to walls.. so its should work ok, but you need research hardcrete upgrades

Re: 3.1 beta11 has been released!

Posted: 24 Jun 2012, 20:06
by Toxotte
What is wrong with the beta11? the skirmsh matchs are causing the game to crash every time, is this normal?

Re: 3.1 beta11 has been released!

Posted: 24 Jun 2012, 21:56
by vexed
Reg312 wrote:
vexed wrote: There must be some kind of pattern to this, at this time we can't replicate it, so we can't fix what we can't replicate. :stressed:
i think Cyp can replicate this because he is playing warzone in MP mode
note: this bug does not happen in 1vs1 games.

also we have bug with map hash codes.. i dont know if someone reported this already

note2: when host in MP starts game game freezes for some seconds and then loading screen show
this change with game start can be related to bug with game crash

so:
1) it does not depend on map
2) it does not depend on game language
3) it depends on map size. never got crash in map 1/1
....
Still need more details, did you transfer the map at all, or does everyone already have the map ?
We need like a video of people setting these things up, so we can see exactly how it goes down.
Toxotte wrote:What is wrong with the beta11? the skirmsh matchs are causing the game to crash every time, is this normal?
Not normal. Post your crash log files.

Re: 3.1 beta11 has been released!

Posted: 25 Jun 2012, 05:14
by Toxotte
vexed wrote:
Reg312 wrote:
vexed wrote: There must be some kind of pattern to this, at this time we can't replicate it, so we can't fix what we can't replicate. :stressed:
i think Cyp can replicate this because he is playing warzone in MP mode
note: this bug does not happen in 1vs1 games.

also we have bug with map hash codes.. i dont know if someone reported this already

note2: when host in MP starts game game freezes for some seconds and then loading screen show
this change with game start can be related to bug with game crash

so:
1) it does not depend on map
2) it does not depend on game language
3) it depends on map size. never got crash in map 1/1
....
Still need more details, did you transfer the map at all, or does everyone already have the map ?
We need like a video of people setting these things up, so we can see exactly how it goes down.
Toxotte wrote:What is wrong with the beta11? the skirmsh matchs are causing the game to crash every time, is this normal?
vexed wrote:Not normal. Post your crash log files.
here is the crash log file
Warzone2100.RPT
I opened it with the notepad, so i could read the log
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