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Propulsion proportion

Posted: 03 Mar 2012, 19:26
by Iluvalar
Assuming that someone will ever be able to make a balance again. What do you think warzone2100 should have as main propulsion ?

We can aim to balance them all together, but we could as well intentionality boost or nerf a propulsion to make the proportion differently.

If you had the choice. What would be the equilibrium you would aim for ?

Re: Propulsion proportion

Posted: 03 Mar 2012, 20:39
by Mysteryem
I think, the propulsion you use depends on the map, the positioning of yourself and the enemy, what tech paths you are going down and what tech the enemies are using.

Short direct distance to the enemy - More VTOL
Water obstructs the direct path to the enemy - More hover
Enemy using weapons with lots of splash - Less cyborgs and light units (more so if there are small choke points in the current area of the map)
Enemy is going quickly down the rockets tree - More cyborgs, less tanks (probably less VTOLs too due to AA capabilities of the 'borgs)

I don't think there is a proportion for how much each propulsion should be used, for me, it is down to user preference and the current situation, I would not aim for a balance in particular, with the exception of when a propulsion is not used at all as the others are always more preferable.

Re: Propulsion proportion

Posted: 03 Mar 2012, 21:57
by Cyp
Something else. Please describe it:

⅓ Hover, ⅔ VTOL.

Re: Propulsion proportion

Posted: 03 Mar 2012, 22:33
by Iluvalar
Mysteryem : I'm aware of that. But i'm asking for a well proportionate map on an overall basis. I know you will have your favorite and that you will adapt to specific situations or maps.

@Cyp, again ?

Re: Propulsion proportion

Posted: 03 Mar 2012, 23:04
by Reg312
i totally misunderstood this poll and what means 1/2 here, sorry, no joking here

also calling cyborgs as propulsion is not good, because they have also cyborg-only bodies and cyborg-only weapons
so cyborgs is not propulsion but type of droid (for me)
hm, all here you see from point of propulsions damage modifiers...
from the point of view of player, cyborg is not propulsion :)

if you meant propurtion = % of total count of units of given type in game, then i understand

so if i understand correct, i think we should have all propulsions usable on any map, which %? dont know why we should specify this
better say: what propulsion harder and what easier to use,
if player like wheels, he should be able to play on wheels whole game

i voted "something else"
description: i dont understand what mean "5% of vtols"

what i dont like in current propulsion types:
1) wheels - totally useless
2) tracks - useless, very slow in for all maps, exept few ones
3) hover - very fast, all big maps, all water maps - all its hover-only maps

so at current moment a want to see more wheeled and tracked tanks in game

Re: Propulsion proportion

Posted: 04 Mar 2012, 00:03
by NoQ
In 1x1 low oil duels, i think, all propulsions are currently usable. Wheels are used either for mg/cannon rushes, when you make tmg or cannon before halftracks, and also for early-game oil derrick harass on large maps like Vision (might be pretty effective with enough micro). Scorpion hmg tracks are a pretty popular alternative to cobra hmg halftracks (armor and speed vs. HP and price and thermal armor decision) and mix nice with scorpion cannon halftracks. Hovers, on the other hand, might be rather weak in 1x1; even mg/rocket players often use lancers on scorpion/tracks when breaking through a single choke without too much room for harass, but they still need to make more kills per second.

Voted for the 5th line.

P.S. I think the best way to balance wheels is to make them faster (keeping the price low, so that they were competitive with hovers).

Re: Propulsion proportion

Posted: 04 Mar 2012, 17:22
by Iluvalar
NoQ wrote:Voted for the 5th line.
That's really what you would like it to be ?