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Maps by aycT

Posted: 12 Oct 2011, 19:47
by AycT
I'm starter mapmaker and i hope you will like them ( :
NEW 128*128 high-oil map for comand/solo war :wink: Name is... LakenHills (from Lake'n'Hills :beta: )
:lecture: Planned for VTOL, howers and artillery
:arrow: With AI first 4 mins transformed to "The race for POWER"
4c-LakenHills-V2.wz
(30.07 KiB) Downloaded 311 times
wz2100-20111111_213547-main.jpg

Re: Maps by aycT

Posted: 13 Oct 2011, 19:53
by AycT
This is the second(1-st cant be compiled)
ok,
4c-C2_on_2_reload-2.wz
(21.46 KiB) Downloaded 262 times

Name: Two_on_2
command map with Scanvs. ITS RELOADED!
-This is new
reloaded.jpg
- What it was
rc1.jpg

Re: Maps by aycT

Posted: 14 Oct 2011, 00:25
by lav_coyote25
please to be using the local resources here. do not use links to other sources. thanks.

Re: Maps by aycT

Posted: 14 Oct 2011, 17:05
by IgorBrehm
nice!!!

Re: Maps by aycT

Posted: 14 Oct 2011, 18:40
by AycT
Aaand next one :3
4c-aycT_FFA_rc_V1_2.wz
(38.34 KiB) Downloaded 327 times
Name: aycT_FFA
team map with campaign moment :hmm: DONT TURN OFF scavengers!!!! :evil:
preview
preview
*im lating to a bus so haven't time to reload review(there are only scanvs at center)

Re: Maps by aycT

Posted: 14 Oct 2011, 20:36
by Goth Zagog-Thou
Nice work. :) Look forward to seeing more releases from you.

And welcome to the Community.

Re: Maps by aycT

Posted: 14 Oct 2011, 21:10
by Merowingg
Hello Ayct :)

All look qute good, but I have spoted one thing.

Look at the 4c-aycT_FFA_rc_V1_1.wz map preview, at the exact centre of it, there are scavengers structures, and just next to it , there are 0, 1, and 2 players structures. I dare to say it was not on purpose, however if it was, the result will be that it will start to shot at each ather immediatelly after the game will start.. as the centre is not symetrical in structures way, the one better sheltered by other buildings will be destroyed first, as the scavenger structures overwhelm, the three mentioned before structures, they will destroy it at the end probably. Another side efect of such placing of structures is that a player/s will get the message at the very beginning of the game that he or she is attacked..

Also at the map above, to which there is no link, the same situation happens at the main base areas..

I do no know what type of program do you use, and I do know that you have just started your journey..

So good luck :)

P.S.

If you are using FlaMe, to see what assignment a structure has, press object properties on the tabs, and then left click on the structure.

Re: Maps by aycT

Posted: 15 Oct 2011, 05:42
by AycT
thanks =) its dont an error but i show that threre are some barrels in center. May be its not good, but its interesting in my opinion.



P.S. Made by FlaMe, license GPL2(something like that)

Re: Maps by aycT

Posted: 16 Oct 2011, 16:15
by AycT
Yeah, new map complited.
2c-Battle_hills_v2.wz
map
(23.03 KiB) Downloaded 285 times
So, 2-player duel with(or without, its optional) scanvs. its horisontal-symmetric low(medium, i dont know)-oil map have 4 hill at all! :wink: Play and have FUN :3
Review
Review

Re: Maps by aycT

Posted: 27 Oct 2011, 19:12
by AycT
:lecture: After some time i was VERY loaded i have been cuted some time to make a bit interesting map with a lot of objects :3

Its END -release so, look at it and advise, ho to load it to addons 8)
4c-City_Siege_END.wz
(34.79 KiB) Downloaded 269 times
city map.jpg

Re: Maps by aycT

Posted: 27 Oct 2011, 19:16
by Boris
to much simple..

Re: Maps by aycT

Posted: 27 Oct 2011, 20:26
by Goth Zagog-Thou
Sometimes the simple ones are the most challenging to win. That's my experience, anyway.

Re: Maps by aycT

Posted: 27 Oct 2011, 20:33
by lav_coyote25
Boris wrote:to much simple..
your wanting a map that isn't simple - then perhaps you need to try your hand at mapping and not criticizing others. :)

Re: Maps by aycT

Posted: 27 Oct 2011, 20:42
by Merowingg
Well well well.. somehow I see some sort of improvement here.. we will see we will see.. not one started and faded, time will show..

P.S.

FlaMe ! I desire you.. why am I so busy lately..

Re: Maps by aycT

Posted: 28 Oct 2011, 07:35
by NoQ
lav_coyote25 wrote:
Boris wrote:to much simple..
your wanting a map that isn't simple - then perhaps you need to try your hand at mapping and not criticizing others. :)
I think he made some maps already :3