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Re: Script porting to Javascript

Posted: 01 Jun 2011, 18:14
by milo christiansen
All that would be needed is a simple "* 128" for now, if something more complicated is wanted it could be done later.

Re: Script porting to Javascript

Posted: 09 Jul 2011, 03:14
by Buginator
milo christiansen wrote:Time to start learning a new language I see....

After a little thought, This Is Great!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Lots of people know JavaScript so the number of potential scripters has just gone up :3
:hmm: You do know that most of wzscript is pretty close to JS anyway ? Yeah, wzscript isn't as nice in some areas (ok, in some areas, it is really, really bad), but it has some nice things in it as well... JS isn't a panacea at this stage of the game.

I have completed a trial run with wzscript ->JS doing the minimum amount of work required to get it working, and it showed me, we still need to fix quite a few things. :stressed:

Re: Script porting to Javascript

Posted: 12 Jul 2011, 00:48
by milo christiansen
Its pretty close in the way that C and Java are close :geek: They look kinda similar but there are some pretty big differences :)