# [Thu 03:50:44pm] per * r1501 /trunk/ (19 files in 2 dirs):
# [Thu 03:50:44pm] Remove the unused 2D map editing code. We are never going there... Notice
# [Thu 03:50:44pm] that files are removed, so rerun your build systems!
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
You place gateways ingame?
And I could bet that Per did not remove what was accessible somehow. (Means: The functions of edit2d were probably used nowhere.)
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
In-game 2D map editing was apparently removed long before the original release, but the code for it was (in a very non-functional form) still preserved inside the sources. I do not know when they removed it, but if I were a betting man, I would bet it was before they made the external map editor. In any case, I do not quite see why you need a 2D map editor in the first place. What it is you cannot edit properly within a 3D map editor?
It would have been a gigantic effort to have salvaged the original in-game 2D map editor, and I stopped believing it was worth the effort, or that it could teach us anything toward making a better in-game 3D map editor.
How do you place gateways in the external editor? I've never used it.
"Make a man a fire, you keep him warm for a day. Set a man on fire, you keep him warm for the rest of his life."
you can do almost all in the 3d screen - but not the placing of gateways.  gateways need to be anywhere from 2 to 6 tiles in length - placed in positions that take advantage of the terrain. on flat maps - put a cross of at least 6 tiles per arm... it works.
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but i see now that the in game version of the editor isnt a particularly good idea.... the standalone version ( even at the state it is in ) is a much better way to design maps.
//DevU: Used fixed with font.
Last edited by DevUrandom on 16 Jun 2007, 14:02, edited 1 time in total.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.