Super Transport model submissions for 3.1
Re: Super Transport model submissions
What kind of normalmap do you mean? Also do you have the required shader? (the pie files support normal maps but the current default shader doesn't use them, at least not in beta 3.1)
-insert deep philosophical statement here-
Re: Super Transport model submissions
Ok well ill leave that till the game supports the shaders etc I thought everything was up and running.Jorzi wrote:the pie files support normal maps but the current default shader doesn't use them, at least not in beta 3.1)
I have been reading the forum on lighting and other threads its very confusing as to what actualy works.
PS: One should never assume I just looked in the files and the shaders are missing
PPS:
Code: Select all
0(73) : error C1038: declaration of "lightDir" conflicts with previou
info |12:49:28: [pie_LoadShaders] Failed to load component shader
info |12:49:28: [pie_LoadShaders] Assert in Warzone: piestate.cpp:303 (result), last script event: ''
Re: Super Transport model submissions
Here's my critiqueBerg wrote:just messing with normalmaps same texture I played with material but it seem to have a negative affect unless you had it on default 1.0
I've sketched on the attached image, though, I'm really not sure what's possible with wz texturing:
-paint the flaps on the wings/rudders a non-team color, different from the body
- make the cockpit glass bigger
- what's up with having bay doors on the top of the transport?
-use team colors where the engines meet the body
-reduce the model size in the build menu
-texture rivets on all hard edges of the body
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Super Transport model submissions
bay doors on top of transport could be used when it's carrying vtols - vtols could fly out the top?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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-- https://warzone.atlassian.net/wiki/display/GO
Re: Super Transport model submissions
I didn't think vtols were allowed into the super transport.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Super Transport model submissions
Neither did I.
But apparently they are. I guess it can be useful for transporting plasmite VTOLs on slow bodies, or something. The transport seems to be very very slightly faster than a Plasmite scorpion VTOL.
But apparently they are. I guess it can be useful for transporting plasmite VTOLs on slow bodies, or something. The transport seems to be very very slightly faster than a Plasmite scorpion VTOL.
Re: Super Transport model submissions
you could always make a patch from AR's shader and put it to a new ticket .Berg wrote:Bit beyond Me ill wait till its done.
Re: Super Transport model submissions
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Last edited by Olrox on 05 Feb 2012, 05:35, edited 1 time in total.
Re: Super Transport model submissions
download/file.php?id=10072&mode=vieweffigy wrote:Here's my critiqueBerg wrote:just messing with normalmaps same texture I played with material but it seem to have a negative affect unless you had it on default 1.0
I've sketched on the attached image, though, I'm really not sure what's possible with wz texturing:
-paint the flaps on the wings/rudders a non-team color, different from the body
- make the cockpit glass bigger
- what's up with having bay doors on the top of the transport?
-use team colors where the engines meet the body
-reduce the model size in the build menu
-texture rivets on all hard edges of the body
needs more color
Re: Super Transport model submissions
Look people, I was just interested in model submissions, not flame wars or anything that isn't constructive criticism.
We had a few good designs in this thread, and most need a bit of tweaking to make them fit the "Warzone" style.
Yes, it is possible to have more than one super transport design.
Yes, the super transport can carry VTOLs in it.
No, you can't change turrets at this time, that requires more code changes, and that isn't what I had planned right now.
Please try to help each other out, if you don't like the way it looks, then ask for the model in question, and tweak it yourself, and then we can compare and contrast.
Make sense ?
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Super Transport model submissions
A revamp of old model larger wings and lift fan
- Attachments
-
- drtrans.pie
- (42.02 KiB) Downloaded 610 times
-
- Trained
- Posts: 54
- Joined: 01 Nov 2010, 21:45
Re: Super Transport model submissions
Here is my Model. Im sorry but i got some problems with wmit so i cant make a pie file out of it.
To preview the Model watch:
http://www.youtube.com/watch?v=MMQzqBHhq98
To preview the Model watch:
http://www.youtube.com/watch?v=MMQzqBHhq98
- Attachments
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- supertransport001b.zip
- Zipped Files: transporter001b.obj transporter001b.mtl transporter-tex.png
- (1.48 MiB) Downloaded 618 times
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
Re: Super Transport model submissions
I'm with vexed.
But one more thing for future (was talked about more than one year ago), rotating engines.
Or it is already done in game?
But one more thing for future (was talked about more than one year ago), rotating engines.
Or it is already done in game?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Super Transport model submissions
could be done if devs will allow(in code) using the animation that is used for oil derricks.Emdek wrote:I'm with vexed.
But one more thing for future (was talked about more than one year ago), rotating engines.
Or it is already done in game?
-
- Trained
- Posts: 54
- Joined: 01 Nov 2010, 21:45
Re: Super Transport model submissions
Normally i wanted to change a few things in my first model, but then i noticed that it would be easier to start from scratch and
make something similiar. But that wasnt enough for me. My first concept has one big disatvantage. Its too clumsy and looks more like a litte ship than a super transporter.
I wanted to make a shape that looks bigger, so it needs more detail and this came out:
http://www.youtube.com/watch?v=mDP4BaBNLyE
What do you think about it? Is it better than my first one? Im not sure on wich one i should focus.
make something similiar. But that wasnt enough for me. My first concept has one big disatvantage. Its too clumsy and looks more like a litte ship than a super transporter.
I wanted to make a shape that looks bigger, so it needs more detail and this came out:
http://www.youtube.com/watch?v=mDP4BaBNLyE
What do you think about it? Is it better than my first one? Im not sure on wich one i should focus.
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek