This is a mothership.Shadow Wolf TJC wrote:I'm guessing that you'd like for it to be somewhat like those motherships from Independence Day (the 1996 film), right? Perhaps if its weapon had a range of no more than, say, 1, then it'd be neat.
Super Transport model submissions for 3.1
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Re: Super Transport model submissions for 3.1
We want information... information... information.
Re: Super Transport model submissions for 3.1
Nice jobJorzi wrote:I was bored.
Funny thing is, I was just talking about wanting this in the game... and some comets
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Super Transport model submissions for 3.1
I've talked with Berg yesterday about kind of campaign which would be parody of other games, movies etc. (after those war udders shooting deadly milk from his transport model ).
Also AFAIR some other game (you know which one...) has flying saucer as temporary unit in one mission (well, their campaign was for sure more varied).
Moreover, I would like to see official next campaigns (like next trilogy maybe), where the enemy would be aliens (well, it could appear at first as advanced human faction or reborn NEXUS, but later it would be apparent that this is enemy from outer space - like NEXUS story progressing in first 3 campaigns).
Also AFAIR some other game (you know which one...) has flying saucer as temporary unit in one mission (well, their campaign was for sure more varied).
Moreover, I would like to see official next campaigns (like next trilogy maybe), where the enemy would be aliens (well, it could appear at first as advanced human faction or reborn NEXUS, but later it would be apparent that this is enemy from outer space - like NEXUS story progressing in first 3 campaigns).
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Super Transport model submissions for 3.1
If anyone is interested, here is the model and texture
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- drtrans.pie
- (173.13 KiB) Downloaded 1155 times
-insert deep philosophical statement here-
Re: Super Transport model submissions for 3.1
the current model in beta 4 looks good is that the final one or will you guys try other ones out?
Re: Super Transport model submissions for 3.1
For what it is worth, viewtopic.php?f=33&t=3251&start=135#p58658 for another look at the Super Transporter...
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Super Transport model submissions for 3.1
Jorzi made a new transport model, and looks great.
viewtopic.php?f=33&t=5136&start=1200#p105859
viewtopic.php?f=33&t=5136&start=1200#p105859
Last edited by Giani on 24 Jun 2012, 17:23, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Super Transport model submissions for 3.1
First attempt at a animation mod for super transport ..thanks to NoQ for packing it as i have no clue how thats done.
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- superfan-v2.wz
- (91.94 KiB) Downloaded 1052 times
Re: Super Transport model submissions for 3.1
Revised super fan mod slight textrure change so it looks a bit better
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- superfan-v3.wz
- (124.11 KiB) Downloaded 1086 times
Re: Super Transport model submissions
Guys. I think this Super Transport model is the best but I would rather see Super Transport with full jet propulsion or ion thrust.Berg wrote:just messing with normalmaps same texture I played with material but it seem to have a negative affect unless you had it on default 1.0
Also when it lands the legs should came out and add aditional thrust for softer landing.