Do not convert 8 or 4 player maps to 7/6/5/3 players and leave the name the same!
All maps should have a version number in them, until the final map is done.
For example, MyMap should be MyMap-b1 for beta 1 (or whatever).
Then when you are done, and it is final just have it MyMap or MyMap-v1 (in case bugs slip in).
For people making maps, check your logs people, when warzone complains about something, there is a good reason for it, and you should fix the map in question.
You should always have gateways. Those are used to help the AI out on where to build things and other important stuff it does.
Once again, DO NOT just rename the wz file to a new name, that can and will break the game. You *must* recompile the map in FlaME with the new name!
Terminator wrote:Maps should have an internal map-name, & wz should display them by it(internal name), but not by filenames.
Int.Names could be changed in editor(flame?) - only.
That's what it already does...
The only thing is that the filename also needs to match the internal name, otherwise it won't be sent when hosting games. It doesn't matter as long as you never hosts games, though.
I've noticed when users update their maps on addons the filenames are always the same.
It's good that some users have been leaving us release notes in the map descriptions, but could we get map makers to recompile maps with a "-vx.x" (i.e., Visonary-v1.2) or whatever appended to their map name until a reliable way of distributing maps in-game is established?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Well, I think it's a partially a debate for each mapmaker to have with himself. Do the changes give players of the edited map advantage over players that have a previous version? Are the changes great enough to justify the time spent on recompiling 5+ plus maps and uploading them?
IMHO, for a few bad water triangles, probably not; for new cliffs, better advanced bases, then yes.
hmm...Maybe I should clarify a post above where I mention "in-game distribution." That is the problem is not distribution (though that's the intended effect), so much as verification.
I have to wonder if map name length is something we could get increased?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241