Retaining experience upon death
Re: Retaining experience upon death
I still disagree, but at the same time I don't want to push through this kind of change when it's apparent most of the community doesn't want it. :/
Re: Retaining experience upon death
Zarel, I haven't taken any sides yet. Was wondering if it was best to make this a mod first and see if it becomes popular?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Retaining experience upon death
No. Certain changes don't work as mods. This is one of them. Plus, it's too much work to add mod support.j0shdrunk0nwar wrote:Zarel, I haven't taken any sides yet. Was wondering if it was best to make this a mod first and see if it becomes popular?
Re: Retaining experience upon death
I know that everyone here absolutely hates VTOL Lancer assassination, something that is completely unpredictable, and guarantees loss of experienced units unless you've been save scumming. At the same time, no one wants experience rewarded for throwing units at each others.
This is where recovering experience in the form of a dropped artifact on destruction comes in.
Has your commander been sniped? Just pick up the artifact and rebuild it. Have you lost all your heroes because you tried rushing them through a Hellstorm? Just try retrieving those artifacts now, those inexperienced units that you'll attempt to use to retrieve those artifacts will be destroyed long before they reach the downed heroes.
In short, this system reduces the frustration caused by assassination, but does not reward tank wave attacks.
This is where recovering experience in the form of a dropped artifact on destruction comes in.
Has your commander been sniped? Just pick up the artifact and rebuild it. Have you lost all your heroes because you tried rushing them through a Hellstorm? Just try retrieving those artifacts now, those inexperienced units that you'll attempt to use to retrieve those artifacts will be destroyed long before they reach the downed heroes.
In short, this system reduces the frustration caused by assassination, but does not reward tank wave attacks.
- Kih-ap-hiih
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Re: Retaining experience upon death
I truly believe that some guys can hate VTOLs but,
if I host game similar to, no no no VTOL, (for more than teen hours)
than I research to pause game, all the way, to year 2080,.
if I host game similar to, no no no VTOL, (for more than teen hours)
than I research to pause game, all the way, to year 2080,.
- milo christiansen
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- Location: Perrinton Michigan
Re: Retaining experience upon death
I just finished playing part of the campaign and nothing makes me hate warzone more then losing a hero commander because he wouldn't retreat.
I want this bad. Even 50% would be better then 0%.
I want this bad. Even 50% would be better then 0%.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Retaining experience upon death
Hey Zarel, looks like we found someone who loves your ideamilo christiansen wrote:I just finished playing part of the campaign and nothing makes me hate warzone more then losing a hero commander because he wouldn't retreat.
I want this bad. Even 50% would be better then 0%.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Retaining experience upon death
I would not mind recycling commander (and only commander) experience. Just make sure to adjust how fast commanders accrue experience at the same time to compensate.
For normal units, I just do not see the point (and yes, I read the whole thread). It would be too much of a hidden mechanic for me. The kind of oddball rule that would be best used for very special units.
For normal units, I just do not see the point (and yes, I read the whole thread). It would be too much of a hidden mechanic for me. The kind of oddball rule that would be best used for very special units.
Re: Retaining experience upon death
By hidden mechanic, do you mean something like how an Oil Derrek invisibly transfers oil to the Power Generators?Per wrote:It would be too much of a hidden mechanic for me.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Retaining experience upon death
...and having separate experience mechanics for commanders and normal units isn't hidden at all? Oddball rules for very special units seems to be like something we should be avoiding...Per wrote:I would not mind recycling commander (and only commander) experience. Just make sure to adjust how fast commanders accrue experience at the same time to compensate.
For normal units, I just do not see the point (and yes, I read the whole thread). It would be too much of a hidden mechanic for me. The kind of oddball rule that would be best used for very special units.
Re: Retaining experience upon death
Well, Per didn't say that it wouldn't be a hidden mechanic for Commander units. He only said that it's a little too much for the normal units to keep it sensible enough for the game..
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Retaining experience upon death
Actually, I think that since you have far fewer commanders, and pay each more attention, it is far more likely that the hidden rule is discovered and understood, than for ordinary units.Zarel wrote:...and having separate experience mechanics for commanders and normal units isn't hidden at all?
Re: Retaining experience upon death
I don't follow. Could you explain?Per wrote:Actually, I think that since you have far fewer commanders, and pay each more attention, it is far more likely that the hidden rule is discovered and understood, than for ordinary units.
Re: Retaining experience upon death
I think Per means that due to the fact that you pay more attention to commanders than regular units, you often find out about the differences in experience between commanders and regular units on your own.Zarel wrote:I don't follow. Could you explain?Per wrote:Actually, I think that since you have far fewer commanders, and pay each more attention, it is far more likely that the hidden rule is discovered and understood, than for ordinary units.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Retaining experience upon death
But in my system, the experience saving applies to commanders, too, so it wouldn't get any easier to find out than that. Plus, wouldn't that make it harder to find out that the rule only applies to commanders, though?Mysteryem wrote:I think Per means that due to the fact that you pay more attention to commanders than regular units, you often find out about the differences in experience between commanders and regular units on your own.