Tcmask, Animation and Models Info and Ideas
Re: Tcmask, Animation and Models Info and Ideas
I noticed that there is no audio in your videos. If you're on Linux, there are a few tools that help you record video with audio. Just an FYI.
http://sourceforge.net/projects/recordmydesktop/
http://sourceforge.net/projects/xvidcap/
http://tuxarena.blogspot.com/2009/05/3- ... sktop.html
http://sourceforge.net/projects/recordmydesktop/
http://sourceforge.net/projects/xvidcap/
http://tuxarena.blogspot.com/2009/05/3- ... sktop.html
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Tcmask, Animation and Models Info and Ideas
I am using GTK-Recorddesktop I am not modifying sound files so I did not think audio was needed.j0shdrunk0nwar wrote:I noticed that there is no audio in your videos. If you're on Linux, there are a few tools that help you record video with audio. Just an FYI.
I actulay turned audio off....
If needed you can put radio on to the abba channel and have background music.
Question Do they need audio?
Regards Berg
Re: Tcmask, Animation and Models Info and Ideas
Berg wrote:If needed you can put radio on to the abba channel and have background music.
Question Do they need audio?
No, they do not, at least not for us folks on the forum. But I just thought since they were going on youtube and others would be watching, well, never mind.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Tcmask, Animation and Models Info and Ideas
http://www.youtube.com/user/MrMworlds#p ... Oki1lrQB6M right hand side New HQ
New effect no frames just scroll across the texture.
The texture. Note at the bottom is a section that has a diagonal line that is where the sliding sensor thingy scrolls across one pixel at a time.
The pie file. The last two poly's in the list I added to the model to actualy run the animation by making it a separate addition it made it easier to sort in the data and allows it to be moved to any position on the model with little effort.
Hope this is helpful
Regards Berg
New effect no frames just scroll across the texture.
The texture. Note at the bottom is a section that has a diagonal line that is where the sliding sensor thingy scrolls across one pixel at a time.
The pie file. The last two poly's in the list I added to the model to actualy run the animation by making it a separate addition it made it easier to sort in the data and allows it to be moved to any position on the model with little effort.
Code: Select all
PIE 2
TYPE 200
TEXTURE 0 page-102-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 74
-63 207 -33
-63 192 23
-63 155 47
-63 118 23
-63 102 -33
-63 118 -89
-63 155 -112
-63 192 -89
-38 207 -33
-38 192 23
-38 155 47
-38 118 23
-38 102 -33
-38 118 -89
-38 155 -112
-38 192 -89
-6 180 -33
-6 172 23
-6 155 47
-13 142 23
-13 126 -33
-6 137 -89
-6 155 -112
-6 172 -89
6 180 -33
6 172 23
6 155 47
14 142 23
14 126 -33
6 137 -89
6 155 -112
6 172 -89
39 207 -33
39 192 23
39 155 47
39 118 23
39 102 -33
39 118 -89
39 155 -112
39 192 -89
64 207 -33
64 192 23
64 155 47
64 118 23
64 102 -33
64 118 -89
64 155 -112
64 192 -89
-63 155 -33
64 155 -33
-52 0 104
-52 0 -36
53 0 104
53 0 -36
-55 192 -8
-12 224 -16
-55 201 -8
-12 228 -16
-12 224 -50
-55 192 -58
-12 228 -50
-55 201 -58
13 224 -16
13 228 -16
13 224 -50
13 228 -50
55 192 -8
55 201 -8
55 192 -58
55 201 -58
38 154 -113
38 148 -113
-38 154 -113
-38 148 -113
POLYGONS 128
200 3 48 1 0 65 47 21 16 65 3
200 3 48 2 1 65 47 4 47 21 16
200 3 48 3 2 65 47 21 78 4 47
200 3 48 4 3 65 47 65 91 21 78
200 3 48 5 4 65 47 108 78 65 91
200 3 48 6 5 65 47 126 47 108 78
200 3 48 7 6 65 47 108 16 126 47
200 3 48 0 7 65 47 65 3 108 16
200 3 49 40 41 65 47 65 3 21 16
200 3 49 41 42 65 47 21 16 4 47
200 3 49 42 43 65 47 4 47 21 78
200 3 49 43 44 65 47 21 78 65 91
200 3 49 44 45 65 47 65 91 108 78
200 3 49 45 46 65 47 108 78 126 47
200 3 49 46 47 65 47 126 47 108 16
200 3 49 47 40 65 47 108 16 65 3
200 3 0 1 8 135 36 135 68 157 36
200 3 1 9 8 135 68 157 68 157 36
200 3 3 4 11 135 68 135 36 157 68
200 3 4 12 11 135 36 157 36 157 68
200 3 4 5 12 135 36 135 4 157 36
200 3 5 13 12 135 4 157 4 157 36
200 3 7 0 15 135 4 135 36 157 4
200 3 0 8 15 135 36 157 36 157 4
200 3 32 33 40 168 36 168 68 190 36
200 3 33 41 40 168 68 190 68 190 36
200 3 35 36 43 168 68 168 36 190 68
200 3 36 44 43 168 36 190 36 190 68
200 3 36 37 44 168 36 168 4 190 36
200 3 37 45 44 168 4 190 4 190 36
200 3 39 32 47 168 4 168 36 190 4
200 3 32 40 47 168 36 190 36 190 4
200 3 1 2 9 199 3 199 33 220 3
200 3 2 10 9 199 33 220 33 220 3
200 3 2 3 10 199 33 199 63 220 33
200 3 3 11 10 199 63 220 63 220 33
200 3 5 6 13 199 63 199 33 220 63
200 3 6 14 13 199 33 220 33 220 63
200 3 6 7 14 199 33 199 3 220 33
200 3 7 15 14 199 3 220 3 220 33
200 3 33 34 41 228 3 228 33 249 3
200 3 34 42 41 228 33 249 33 249 3
200 3 34 35 42 228 33 228 63 249 33
200 3 35 43 42 228 63 249 63 249 33
200 3 37 38 45 228 63 228 33 249 63
200 3 38 46 45 228 33 249 33 249 63
200 3 38 39 46 228 33 228 3 249 33
200 3 39 47 46 228 3 249 3 249 33
200 3 8 9 16 6 94 6 103 35 110
200 3 9 17 16 6 103 35 115 35 110
200 3 17 9 18 35 115 6 103 35 125
200 3 9 10 18 6 103 6 125 35 125
200 3 10 11 18 6 125 6 147 35 125
200 3 11 19 18 6 147 28 133 35 125
200 3 11 12 19 6 147 6 156 28 133
200 3 12 20 19 6 156 28 142 28 133
200 3 12 13 20 6 156 6 147 28 142
200 3 13 21 20 6 147 35 135 28 142
200 3 14 22 13 6 125 35 125 6 147
200 3 22 21 13 35 125 35 135 6 147
200 3 14 15 22 6 125 6 103 35 125
200 3 15 23 22 6 103 35 115 35 125
200 3 15 8 23 6 103 6 94 35 115
200 3 8 16 23 6 94 35 110 35 115
200 3 16 17 24 35 110 35 115 45 110
200 3 17 25 24 35 115 45 115 45 110
200 3 17 18 25 35 115 35 125 45 115
200 3 18 26 25 35 125 45 125 45 115
200 3 18 19 26 35 125 28 133 45 125
200 3 19 27 26 28 133 51 133 45 125
200 3 20 21 28 28 142 35 135 51 142
200 3 21 29 28 35 135 45 135 51 142
200 3 21 22 29 35 135 35 125 45 135
200 3 22 30 29 35 125 45 125 45 135
200 3 22 23 30 35 125 35 115 45 125
200 3 23 31 30 35 115 45 115 45 125
200 3 23 16 31 35 115 35 110 45 115
200 3 16 24 31 35 110 45 110 45 115
200 3 32 24 33 74 94 45 110 74 103
200 3 24 25 33 45 110 45 115 74 103
200 3 25 26 33 45 115 45 125 74 103
200 3 26 34 33 45 125 74 125 74 103
200 3 34 26 35 74 125 45 125 74 147
200 3 26 27 35 45 125 51 133 74 147
200 3 27 28 35 51 133 51 142 74 147
200 3 28 36 35 51 142 74 156 74 147
200 3 28 29 36 51 142 45 135 74 156
200 3 29 37 36 45 135 74 147 74 156
200 3 29 30 37 45 135 45 125 74 147
200 3 30 38 37 45 125 74 125 74 147
200 3 38 30 39 74 125 45 125 74 103
200 3 30 31 39 45 125 45 115 74 103
200 3 39 31 32 74 103 45 115 74 94
200 3 31 24 32 45 115 45 110 74 94
200 3 19 50 52 122 70 100 159 159 159
200 3 52 27 19 159 159 137 70 122 70
200 3 28 53 51 137 80 159 159 100 159
200 3 51 20 28 100 159 122 80 137 80
200 3 20 51 50 252 83 253 159 170 159
200 3 50 19 20 170 159 218 74 252 83
200 3 27 52 53 218 74 170 159 253 159
200 3 53 28 27 253 159 252 83 218 74
200 3 56 60 61 7 188 29 165 7 161
200 3 56 57 60 7 188 29 183 29 165
200 3 55 59 58 29 183 7 161 29 165
200 3 55 54 59 29 183 7 188 7 161
200 3 58 64 62 29 165 41 165 41 183
200 3 62 55 58 41 183 29 183 29 165
200 3 57 63 65 29 183 41 183 41 165
200 3 65 60 57 41 165 29 165 29 183
200 3 64 68 66 41 165 62 161 62 188
200 3 66 62 64 62 188 41 183 41 165
200 3 63 67 69 41 183 62 188 62 161
200 3 69 65 63 62 161 41 165 41 183
200 3 54 55 56 72 190 110 169 72 184
200 3 55 57 56 110 169 110 166 72 184
200 3 58 59 60 110 169 72 190 110 166
200 3 59 61 60 72 190 72 184 110 166
200 3 60 65 64 110 166 131 166 131 169
200 3 64 58 60 131 169 110 169 110 166
200 3 55 62 63 110 169 131 169 131 166
200 3 63 57 55 131 166 110 166 110 169
200 3 65 69 68 131 166 168 184 168 190
200 3 68 64 65 168 190 131 169 131 166
200 3 62 66 67 131 169 168 190 168 184
200 3 67 63 62 168 184 131 166 131 169
4200 3 70 71 73 250 1500 1 1 5 195 0 195 0 256
4200 3 73 72 70 250 1500 1 1 0 256 6 256 5 195
CONNECTORS 1
0 -30 228
Hope this is helpful
Regards Berg
- Black NEXUS
- Trained
- Posts: 100
- Joined: 12 Sep 2009, 14:11
- Location: Germany
Re: Tcmask, Animation and Models Info and Ideas
This, i call unconventional views designe, really cool^^
Join NeoX-Virt - The Software-Forge on neox-virt.de
Re: Tcmask, Animation and Models Info and Ideas
http://www.youtube.com/watch?v=4P8ip1iHXlM here is another example of the previous method one pixel movement across the texture but this looks like it is rotating around, believe! it or not
I Maybe should have used more poly in the round sections at the top but never mind its animation ideas.
Thanks BN
Regards Berg
I Maybe should have used more poly in the round sections at the top but never mind its animation ideas.
Thanks BN
Regards Berg
Last edited by Berg on 07 Jul 2010, 17:10, edited 1 time in total.
- BlueMaxima
- Trained
- Posts: 431
- Joined: 05 Jun 2008, 09:20
- Location: Sydney, Australia
- Contact:
Re: Tcmask, Animation and Models Info and Ideas
lol, I just thought of something funny.
Berg; in all honesty though, you're really moving Warzone forward a generation with all this testing for animation and TCMask. The game's gonna be better than ever when you're finished.
Funny huh. The extremely old bringing in the new (big, bad joke)
Berg; in all honesty though, you're really moving Warzone forward a generation with all this testing for animation and TCMask. The game's gonna be better than ever when you're finished.
Funny huh. The extremely old bringing in the new (big, bad joke)
Bring back...ducks!
Re: Tcmask, Animation and Models Info and Ideas
Simply amazing!Berg wrote:http://www.youtube.com/watch?v=4P8ip1iHXlM here is another example of the previous method one pixel movement across the texture but this looks like it is rotating around, believe! it or not
What are the specs of your machine Berg?
Don't you mean Black NEXUS?Berg wrote:Thanks BP
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Tcmask, Animation and Models Info and Ideas
YES thanks for pointing that out Thanks Black Nexus sorry about the error.
I think it is a good idea to keep in mind that not everyone that plays warzone has a state of the art PC so me using this junk pile makes sure I dont go overboard with huge poly count models and exaggerated expectations on what warzone should do.
Lets Keep it real.
I know that the working trunk branch is loaded with patches that I use but you can all help to get this and other features off the drawing board and into reality by adding patches to your trunk and have a branch to play with keeping an eye open for animation faults.
I took a vid of all the HQ together so get over all effect on the different animation types used.
http://www.youtube.com/watch?v=OZ8spuCKWuA
Regards Berg
My Specs are somewhat outdated Im running 1.8ghz cpu I have 1.5gig ram and my graphic card is a gforce 6000. I think its about 4 or 5 years old.j0shdrunk0nwar wrote:Don't you mean Black NEXUS?
I think it is a good idea to keep in mind that not everyone that plays warzone has a state of the art PC so me using this junk pile makes sure I dont go overboard with huge poly count models and exaggerated expectations on what warzone should do.
Lets Keep it real.
I know that the working trunk branch is loaded with patches that I use but you can all help to get this and other features off the drawing board and into reality by adding patches to your trunk and have a branch to play with keeping an eye open for animation faults.
I took a vid of all the HQ together so get over all effect on the different animation types used.
http://www.youtube.com/watch?v=OZ8spuCKWuA
Regards Berg
- Roux Le Corps
- Regular
- Posts: 741
- Joined: 11 May 2010, 07:42
- Location: Deep in the mountain ranges
Re: Tcmask, Animation and Models Info and Ideas
you like that cylon affect dont you? hhahahaha
Re: Tcmask, Animation and Models Info and Ideas
http://www.youtube.com/watch?v=XtblOFl05uQ
This is new code supplied by Wulfkind on Irc Channel.
The effect is in the code in my repo but as yet there is not a model installed I hope to open another branch with different models to show as many effects as I can.
Regards Berg
This is new code supplied by Wulfkind on Irc Channel.
The effect is in the code in my repo but as yet there is not a model installed I hope to open another branch with different models to show as many effects as I can.
Regards Berg
Re: Tcmask, Animation and Models Info and Ideas
Nice...Berg wrote:http://www.youtube.com/watch?v=XtblOFl05uQ
This is new code supplied by Wulfkind on Irc Channel.
The effect is in the code in my repo but as yet there is not a model installed I hope to open another branch with different models to show as many effects as I can.
Regards Berg
Re: Tcmask, Animation and Models Info and Ideas
Electric fences! What a fascinating idea! And it looks sweetly electrifying! I would let myself get electrocuted by that.Berg wrote:http://www.youtube.com/watch?v=XtblOFl05uQ
Thanks for showcasing this Berg.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Tcmask, Animation and Models Info and Ideas
Come here....j0shdrunk0nwar wrote:I would let myself get electrocuted by that.
Just remembered...
That could be the thing MW95 requested(Force fields).
Re: Tcmask, Animation and Models Info and Ideas
Aw, gee, ok, ZAP!!!!!KukY wrote:Come here....j0shdrunk0nwar wrote:I would let myself get electrocuted by that.
Oh yeah.KukY wrote:Just remembered...
That could be the thing MW95 requested(Force fields).
Anyways, it's here now
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce