Tcmask, Animation and Models Info and Ideas

Improving the artwork in Warzone2100 - not for mod discussions
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JDW
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Re: Tcmask, Animation and Models Info and Ideas

Post by JDW »

I noticed that there is no audio in your videos. If you're on Linux, there are a few tools that help you record video with audio. Just an FYI.
http://sourceforge.net/projects/recordmydesktop/
http://sourceforge.net/projects/xvidcap/
http://tuxarena.blogspot.com/2009/05/3- ... sktop.html
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Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg »

j0shdrunk0nwar wrote:I noticed that there is no audio in your videos. If you're on Linux, there are a few tools that help you record video with audio. Just an FYI.
I am using GTK-Recorddesktop I am not modifying sound files so I did not think audio was needed.

I actulay turned audio off....

If needed you can put radio on to the abba channel and have background music.

Question Do they need audio?

Regards Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by JDW »

Berg wrote:If needed you can put radio on to the abba channel and have background music.

Question Do they need audio?
:lol2: :lol2: :lol2: :lol2:

No, they do not, at least not for us folks on the forum. But I just thought since they were going on youtube and others would be watching, well, never mind.
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg »

http://www.youtube.com/user/MrMworlds#p ... Oki1lrQB6M right hand side New HQ
New effect no frames just scroll across the texture.
The texture. Note at the bottom is a section that has a diagonal line that is where the sliding sensor thingy scrolls across one pixel at a time.
Image

The pie file. The last two poly's in the list I added to the model to actualy run the animation by making it a separate addition it made it easier to sort in the data and allows it to be moved to any position on the model with little effort.

Code: Select all

PIE 2
TYPE 200
TEXTURE 0 page-102-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 74
	-63 207 -33
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	64 207 -33
	64 192 23
	64 155 47
	64 118 23
	64 102 -33
	64 118 -89
	64 155 -112
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	-63 155 -33
	64 155 -33
	-52 0 104
	-52 0 -36
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	55 192 -8
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	55 201 -58
	38 154 -113
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	-38 154 -113
	-38 148 -113
POLYGONS 128
	200 3 48 1 0 65 47 21 16 65 3
	200 3 48 2 1 65 47 4 47 21 16
	200 3 48 3 2 65 47 21 78 4 47
	200 3 48 4 3 65 47 65 91 21 78
	200 3 48 5 4 65 47 108 78 65 91
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	4200 3 70 71 73 250 1500 1 1 5 195 0 195 0 256
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CONNECTORS 1
	0 -30 228 


Hope this is helpful

Regards Berg
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Black NEXUS
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Re: Tcmask, Animation and Models Info and Ideas

Post by Black NEXUS »

This, i call unconventional views designe, really cool^^
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg »

http://www.youtube.com/watch?v=4P8ip1iHXlM here is another example of the previous method one pixel movement across the texture but this looks like it is rotating around, believe! it or not
I Maybe should have used more poly in the round sections at the top but never mind its animation ideas.

Thanks BN :)

Regards Berg
Last edited by Berg on 07 Jul 2010, 17:10, edited 1 time in total.
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Re: Tcmask, Animation and Models Info and Ideas

Post by BlueMaxima »

lol, I just thought of something funny.

Berg; in all honesty though, you're really moving Warzone forward a generation with all this testing for animation and TCMask. The game's gonna be better than ever when you're finished.

Funny huh. The extremely old bringing in the new :lol2: :lol2: (big, bad joke)
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Re: Tcmask, Animation and Models Info and Ideas

Post by JDW »

Berg wrote:http://www.youtube.com/watch?v=4P8ip1iHXlM here is another example of the previous method one pixel movement across the texture but this looks like it is rotating around, believe! it or not
Simply amazing! :shock:

What are the specs of your machine Berg?
Berg wrote:Thanks BP
Don't you mean Black NEXUS? :ninja:
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg »

YES thanks for pointing that out Thanks Black Nexus sorry about the error.
j0shdrunk0nwar wrote:Don't you mean Black NEXUS? :ninja:
My Specs are somewhat outdated Im running 1.8ghz cpu I have 1.5gig ram and my graphic card is a gforce 6000. I think its about 4 or 5 years old.

I think it is a good idea to keep in mind that not everyone that plays warzone has a state of the art PC so me using this junk pile makes sure I dont go overboard with huge poly count models and exaggerated expectations on what warzone should do.

Lets Keep it real.

I know that the working trunk branch is loaded with patches that I use but you can all help to get this and other features off the drawing board and into reality by adding patches to your trunk and have a branch to play with keeping an eye open for animation faults.

I took a vid of all the HQ together so get over all effect on the different animation types used.
http://www.youtube.com/watch?v=OZ8spuCKWuA

Regards Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by Roux Le Corps »

you like that cylon affect dont you? hhahahaha
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Re: Tcmask, Animation and Models Info and Ideas

Post by Berg »

http://www.youtube.com/watch?v=XtblOFl05uQ

This is new code supplied by Wulfkind on Irc Channel.
The effect is in the code in my repo but as yet there is not a model installed I hope to open another branch with different models to show as many effects as I can.


Regards Berg
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Re: Tcmask, Animation and Models Info and Ideas

Post by KukY »

Berg wrote:http://www.youtube.com/watch?v=XtblOFl05uQ

This is new code supplied by Wulfkind on Irc Channel.
The effect is in the code in my repo but as yet there is not a model installed I hope to open another branch with different models to show as many effects as I can.


Regards Berg
Nice...
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Re: Tcmask, Animation and Models Info and Ideas

Post by JDW »

Electric fences! What a fascinating idea! And it looks sweetly electrifying! I would let myself get electrocuted by that. :)


Thanks for showcasing this Berg.
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Re: Tcmask, Animation and Models Info and Ideas

Post by KukY »

j0shdrunk0nwar wrote:I would let myself get electrocuted by that. :)
Come here.... :twisted:

Just remembered...
That could be the thing MW95 requested(Force fields).
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Re: Tcmask, Animation and Models Info and Ideas

Post by JDW »

KukY wrote:
j0shdrunk0nwar wrote:I would let myself get electrocuted by that. :)
Come here.... :twisted:
:) Aw, gee, ok, ZAP!!!!! :stressed: :annoyed:
KukY wrote:Just remembered...
That could be the thing MW95 requested(Force fields).
Oh yeah. :hmm:
Anyways, it's here now :lecture:
"Speak when you are angry and you will make the best speech you will ever regret."
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