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Re: Models by Jorzi (AR)

Posted: 25 Apr 2015, 16:34
by Vlad123
I click this link for download the mod o I go to the section "mod"?

Re: Models by Jorzi (AR)

Posted: 26 Apr 2015, 08:14
by Jorzi
Hi Vlad
The download in addons is just a dummy file, since the mod is too large to upload to addons. Please follow the link and download from our sourceforge page.

About the "silos" on the factory, maybe I could put some streaks of rust and dirt on them...

Re: Models by Jorzi (AR)

Posted: 27 Apr 2015, 18:57
by Vlad123
How to install it?

Re: Models by Jorzi (AR)

Posted: 29 Apr 2015, 03:31
by vexed

Re: Models by Jorzi (AR)

Posted: 24 May 2015, 13:23
by Jorzi
Not dead yet :P

Managed to remap the twin assault cannon a bit in order to get the single barrel version to use the same texpage.

Re: Models by Jorzi (AR)

Posted: 24 May 2015, 15:13
by Slye_Fox
Awesome work.

Re: Models by Jorzi (AR)

Posted: 25 May 2015, 15:10
by Prot
Looks good, but where download links?

Re: Models by Jorzi (AR)

Posted: 28 May 2015, 00:38
by Jorzi
Thanks guys :)

I exported and committed to the repository, so if you want you can download a snapshot from http://sourceforge.net/p/artrev2100/code/HEAD/tree/

Re: Models by Jorzi (AR)

Posted: 12 Jul 2015, 20:12
by t4ngld
Hello all,

Is this mod tested to work with 3.1.2? I've installed in on Linux as per the manual, and when launching warzone with "warzone2100 --mod_ca=ARmod_beta1.wz", the mod file being located in ~/.warzone2100-3.1/mods/campaign", I get the debug message "info |09:06:20: [realmain:1225] mod_ca (ARmod_beta1.wz) is enabled", however, I don't see the new visuals in the game. Only once or twice did I see the new models, so it's kind of an intermittent issue. How can I debug this? Thank you!

Re: Models by Jorzi (AR)

Posted: 14 Jul 2015, 17:40
by Jorzi
Hi
Have you tried putting it directly in the mods folder and running it with "warzone2100 --mod=ARmod_beta1.wz"?

Also please note that this mod conflicts with most other mods.

Re: Models by Jorzi (AR)

Posted: 15 Jul 2015, 20:56
by t4ngld
Actually I got it to work accidentally by placing the above mentioned mod file into ~/.warzone-$version/mods/autoload. With the command line switch --mod_ca=$mod_name and the mod file placed in ~/.warzone-$version/mods/campaign , I think the behavior was that when I started a new campaign from scratch, and then loaded a saved mission, I'd see ArtRev props. However, if I started the game and loaded a saved mission right away, the props had the default look. To me, this might be a bug, what do you think?

Re: Models by Jorzi (AR)

Posted: 16 Jul 2015, 08:11
by Jorzi
Ah, note that savegames are essentially incompatible between mods, even if it's just a graphics mod. If I remember correctly, the game will try to load the mod that the save was using.

Re: Models by Jorzi (AR)

Posted: 11 Aug 2015, 10:35
by t4ngld
Jorzi, there appears to be a peculiar bug in the ArtRev mod: enemy hardpoints and hardcrete walls in the Beta campaign look "old-style" (game default) while the player's ones look like "ArtRev". In the Alpha campaign, there is no such problem. Same goes for the Gamma campaign (Nexus buildings).

At the same time, enemy HQ's look "old-style" in all the three campaigns. Is it possible to fix this in the mod, or is it a map issue?

Re: Models by Jorzi (AR)

Posted: 12 Aug 2015, 16:39
by Jorzi
It's a feature :D

Anyway they are the old models because they are different and we haven't recreated them yet (all unfinished content uses old models)

Re: Models by Jorzi (AR)

Posted: 12 Aug 2015, 21:24
by t4ngld
Oh, so you've decided to change the way it is in the original and have different styles of HQ's and hardpoints (and probably even more structures?) for the enemies? Mean, by default they seem share the very same model.