Texture page Numbering Method

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Texture page Numbering Method

Post by Berg »

I do Note that pages are numbered in a random fashion.
Well they seem to be random.
Is there a number system for The texture pages?
I saw that the game uses about 37 pages out of 128 (hopefully this will increase) so if it was stated some where that map texture pages (eg:- pages in trunk) used from (this number) to (this number) people making models and maps would not clash in the page number system.
On the same topic but branches a tad.
What do the artist/devs/mappers etc. Think about how the texture pages are set out.
It seems a bit crowded with all the wheels and all the bodies are crammed into the same 2 pages and structures can have up to 4 or 5 buildings on the same page.
Would it be better to seperate these some what?
i-NoD
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Re: Texture page Numbering Method

Post by i-NoD »

Berg wrote:Is there a number system for The texture pages?
Aside from picking them from the blue sky? I'm not aware of any other system :)
As a result you must manually check your mod for compatibility with any other mod :(
Berg wrote:It seems a bit crowded with all the wheels and all the bodies are crammed into the same 2 pages and structures can have up to 4 or 5 buildings on the same page.Would it be better to seperate these some what?
It would only make sense *if* you have some new hi-res texture for you model.
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