4c-TheRiver

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KukY
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Posts: 1859
Joined: 20 Mar 2009, 21:56

4c-TheRiver

Post by KukY » 14 Feb 2010, 18:06

New map:
TheRiver
Idea by Olrox ---> Original topic
Made by KukY

4 player 128x128 map.

Players start with 4 trucks and a HQ.
6 oil in base, 2 oil on entrance to base, 1 oil on each bumpy area.
Scavangers: No active scavs, if on, each bumpy area will be guarded by a Twin Assault Gun Hardpoint, and each bridge will be guarded with a Cannon Fortress.
This map has lots of gateways placed so prepare on AI building lot of defenses.
Preview:ImageHeightmap:Image
Download:
4c-TheRiver.wz
(30.72 KiB) Downloaded 211 times
Source: <soon> <You don't need it, flaME can open WZ files.>

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Olrox
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Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: 4c-TheRiver

Post by Olrox » 16 Feb 2010, 20:00

After testing KukY's version, I've decided to get the idea and work on it - 1 sleepless night brought to you my own version, Garond Valley.
this has some topography changes, mostly the addition of a similar fortress-type base to the northeastern player, but most of the changes are to terrain textures, cliffs, features and scavengers. I won't go on with any marketing, go check for yourselves if you want!

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