Re: Structure Improvement
Posted: 11 May 2020, 19:36
Looked at the current AR release with my saved games today, and hell you did a really superior job on this. I like the freedom of art you took with tracks and wheels propulsion. (but I have my suggestions for other things...)
Anyway, I really like to participate again if my time is enough, but you may have to explain a few things you do for the work flow (which texture files, sizes, player colors, polycount limits, mesh smoothing etc).
I also saw that you are using specular maps, but not very efficient. Especially the flat base textures for the main buildings could need you a good rework.
I also thought today about a different approach for the base textures (Desert, Urban and Snow). Instead of using 3 different textures, we could define one base texture with alpha channel and blend in the ground texture beneath.
Anyway, I really like to participate again if my time is enough, but you may have to explain a few things you do for the work flow (which texture files, sizes, player colors, polycount limits, mesh smoothing etc).
I also saw that you are using specular maps, but not very efficient. Especially the flat base textures for the main buildings could need you a good rework.
I also thought today about a different approach for the base textures (Desert, Urban and Snow). Instead of using 3 different textures, we could define one base texture with alpha channel and blend in the ground texture beneath.