error : [rebuildSearchPath] Failed to remove path /usr/data/ again, because of No such entry in search path
error : [rebuildSearchPath] Failed to remove path /usr/share/warzone2100/ again, because of No such entry in search path
error : [audio_GetTrackID] audio_GetTrackID: fileName is empty
error : [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error : [scrValDefLoad] Sound ID not available not found
error : [audio_GetTrackID] audio_GetTrackID: fileName is empty
error : [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error : [scrValDefLoad] Sound ID not available not found
error : [audio_GetTrackID] audio_GetTrackID: fileName is empty
error : [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error : [scrValDefLoad] Sound ID not available not found
error : [audio_GetTrackID] audio_GetTrackID: fileName is empty
error : [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error : [scrValDefLoad] Sound ID not available not found
error : [audio_GetTrackID] audio_GetTrackID: fileName is empty
error : [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error : [scrValDefLoad] Sound ID not available not found
error : [audio_GetTrackID] audio_GetTrackID: fileName is empty
error : [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error : [scrValDefLoad] Sound ID not available not found
>>>
error : [map_Height] map_Height: Negative x value
error : [map_Height] Assert in Warzone: map.c:1361 (x >= 0), last script event: 'N/A'
error : [mapTile] x coordinate 4294967295 bigger than map width 64
error : [mapTile] Assert in Warzone: map.h:248 (x < mapWidth), last script event: 'N/A'
<<<
AL lib: alSource.c:2291: alcDestroyContext(): 4 Source(s) NOT deleted
AL lib: alBuffer.c:1097: exit() 130 Buffer(s) NOT deleted
Last edited by lav_coyote25 on 19 Sep 2009, 04:30, edited 5 times in total.
Reason:Added some nice nice decoration tags here and there...
i do have the new version but i also play the old version too ... and btw the error was in ubuntu i simply ran the debug mode to get the error that was generated
i am wondering if it would be a good idea to place a lock on this topic seeing as it is now deprecated ie: old news... possibly in future - the same day as a new release is out we lock the old one down. yes / no / what???
You know, I've never been fond of hard locks. If someone really does have something to say, they can't say it. Some forums use something called a soft lock. You don't actually lock the topic, you just say "soft lock", and that means that no one should post in the topic unless they have something really important to say. Let's try that here.