Ok, the adaptations were few, I really overlooked the fact that the gun's actually a howitzer and would fire at very high angles. Therefore, the armour plates shouldn't be fixed, they must move along with the barrels. I've made a new model based on my first one, there are some useless faces I´ll remove if we keep this design.
Features are the same, the screenshots show the gun pointing at 0°, 30° and 60°, and the "shield" doesn't intersect the rest of the turret at any angle from 0° to 65°. Adaptations should be simple if we need higher angles.
Tenoh wrote:Keep the turrets comin! I'd love to put them on fortresses! How about a better big cannon turret? 150mm that they use on tanks today would be cool!
You mean a multi-barreled turret with 4 heavy cannons?
I was thinking about making weapons with higher caliber and slower reloading, for a more concentrated damage. I think the "earthquake" (the second howitzer you get, I'm not sure about the name) is a 240mm, therefore each of the howitzers at this turret I've made is intended to be 320mm. Reloading for each would take some minutes, but the firing would deal heavy concentrated area damage.
But we could think about something like that:
"Special" artilley: Much higher damage, longer range, much slower ROF. (Base eater)
"Special" cannon: Slightly higher damage, slightly longer range, slightly higher ROF. (Medium & light tank eater)
"Special" missile: Higher damage, same range, slower ROF, higher accuracy. (Heavy tank eater)
"Special" machinegun: Slightly higher damage, much higher ROF, same range. (Cyborg eater)
"Special" AA: Much higher damage, much slower ROF, longer range. (Vtol eater)
Sorry for the retarded nicknames, I'm too lazy to think about something better
BUT
That's a dream right? Chances are we are going to wait a long time if we are ever going to see those ingame.
Again, it's the sort of thing I'm going to put into my RTS, I think it's cool but it won't be easy. I was not expecting that it would be easy, anyway.
Regards, Olrox