Tips of Strategy ( Long Maps )

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Obaum
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Tips of Strategy ( Long Maps )

Post by Obaum »

Its a simple and easy strategy to make very good in 4p long maps

First to make it need a plain territory and no have enemy troops passing
Make 5 Cyborgs engineer and put in transport
and put transport at safe area the clear area far of enemy base look this screen shot for have one idea

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affter this make one small base ( No put motars and long range weapons )
and ONLY defences no put factorys.

;) its a my " LZ "
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And now transport all cyborgs to fight!

rolling hills 2007
(lav_coyote25 map)
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themousemaster
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Re: Tips of Strategy ( Long Maps )

Post by themousemaster »

Question:

What if you're not the type of player to tech cybrogs?  ;p
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Obaum
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Re: Tips of Strategy ( Long Maps )

Post by Obaum »

(all cyborgs you can use or use anti tank cyborgs)
:D im only use cyborgs for this strategy or make one rapid attack in one base
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lav_coyote25
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Re: Tips of Strategy ( Long Maps )

Post by lav_coyote25 »

themousemaster wrote: Question:

What if you're not the type of player to tech cybrogs?  ;p

then there is always the possibility that for want of a simple cyborg - your battle is lost. ;)
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
themousemaster
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Re: Tips of Strategy ( Long Maps )

Post by themousemaster »

lav_coyote25 wrote:
then there is always the possibility that for want of a simple cyborg - your battle is lost. ;)
That sounded... Deep.
Arcatus
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Re: Tips of Strategy ( Long Maps )

Post by Arcatus »

I dont get it. How can this be a strategy for rapid attacks?

The cyborg carrier is a bit down the tech tree (and expencive), and creating that LZ is spending resourses i would rather spend on base defence, or attack units...
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