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Research topics limit reached

Posted: 05 Jun 2009, 22:16
by Tiuz
Hi,

with the new version, there are now 450 research topics listed in the research.txt file of the game archive (mp\stats\research\multiplayer\research.txt)
This number is also the coded maximum for researchs of the source code (research.c), so i cant add easily new research topics for my gate mod.
Could this limit maybe beeing increased withe the next realease?

Tiuz.

Re: Research topics limit reached

Posted: 06 Jun 2009, 04:32
by Buginator
Sure, we can up the limit...

Make a new ticket in trac, so we don't forget.

Re: Research topics limit reached

Posted: 08 Jun 2009, 23:22
by Zarel
Alternatively, you can replace any existing research topic that's currently unused. Anything with 0 prereqs and 0 results of any sort (many of the factory and research upgrades, CAM1anything, any basic cyborg...)