Attn Artists, decal work done, but could use improvement
Attn Artists, decal work done, but could use improvement
Update: 3/16/10
All the decals have been "fixed", however, they could still be improved upon...
We need people to help us fix the graphics for the upcoming 2.3 3.0 beta release.
The problem is, the current tileset(s) needs to be redone, so that all the decals will at least start to look better than what we have now.
The first tileset (tertilesc1hw-128/*.png) is mostly all done.
The 2nd & 3rd tileset (tertilesc2hw-128/*.png & tertilesc3hw-128/*.png) need a few fixes.
What do you need to do? Well, we need to have a transparent background around the decal. That is pretty much it.
The 128x128 pngs (everything but the terrain textures) are also in need of a remake, since these are up scaled from the original 64x64, so it looks blocky/pixelated.
If you want to help, then please specify which tile you are working on, so we don't get everyone doing the same tiles!
While all tiles need improvements, the tiles with "F" need fixing the most, in this point in time.
All the decals have been "fixed", however, they could still be improved upon...
We need people to help us fix the graphics for the upcoming 2.3 3.0 beta release.
The problem is, the current tileset(s) needs to be redone, so that all the decals will at least start to look better than what we have now.
The first tileset (tertilesc1hw-128/*.png) is mostly all done.
The 2nd & 3rd tileset (tertilesc2hw-128/*.png & tertilesc3hw-128/*.png) need a few fixes.
What do you need to do? Well, we need to have a transparent background around the decal. That is pretty much it.
The 128x128 pngs (everything but the terrain textures) are also in need of a remake, since these are up scaled from the original 64x64, so it looks blocky/pixelated.
If you want to help, then please specify which tile you are working on, so we don't get everyone doing the same tiles!
While all tiles need improvements, the tiles with "F" need fixing the most, in this point in time.
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Re: Attention Artists, we need your help!
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Re: Attention Artists, we need your help!
You can get each tile from here:and it ends here.
Re: Attention Artists, we need your help!
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Re: Attention Artists, we need your help!
I'm going to make/fix some tiles.
c3 tile 69 (re-uploaded)c3 tile 27 using the page-6-features-arizona.png's left hand rock(perhaps finding a nice picture of a rock which can be used will be better) c3 tile 28
c3 tile 69 (re-uploaded)c3 tile 27 using the page-6-features-arizona.png's left hand rock(perhaps finding a nice picture of a rock which can be used will be better) c3 tile 28
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Attention Artists, we need your help!
c3 tile-56
c2 now.
c2 tile-11
c3 tile-62
c3 complete c2 now.
c2 tile-11
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Attention Artists, we need your help!
We need those in versions of all these resolutions: 16x16, 32x32, 64x64, 128x128. Generally, resampling down works well enough (remember to use Bicubic Sharper).
Re: Attention Artists, we need your help!
edit: @Zarel, *groan* it takes forever, but ok, bucubic is rubbish paint.net's super sampling is much better
c2 tile-12 edit(again): I'll just zip them now, expect a load more in a while.
The .zip contains all the tiles marked with f in c2 and c3 (which I think needed to be done). I'll get round to fixing more of them tommorow.
File removed
c2 tile-12 edit(again): I'll just zip them now, expect a load more in a while.
The .zip contains all the tiles marked with f in c2 and c3 (which I think needed to be done). I'll get round to fixing more of them tommorow.
File removed
Last edited by Mysteryem on 09 Jun 2009, 21:13, edited 1 time in total.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Attention Artists, we need your help!
And that it is necessary for you types of structures or for technologies I to you can draw 3D new a building of the Reservation of a gun a floor much that tell that I to you will draw! I the fan of game and well understand a script!And here help me and where to download the editor of MAPS for WARZONE 2100?plz O_O
Re: Attention Artists, we need your help!
Here you go, all done, I also slightly feathered some of the already done ones. I have done pretty much all of them, including the now unused ones, some of them were not easy to cut out and don't look to good (e.g. some of the c3 partial snow tiles).
The .zip contains all of them in each of the sizes.
The .zip contains all of them in each of the sizes.
- Attachments
-
- tiles.zip
- (629.94 KiB) Downloaded 446 times
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Attention Artists, we need your help!
NiceMysteryem wrote:Here you go, all done, I also slightly feathered some of the already done ones. I have done pretty much all of them, including the now unused ones, some of them were not easy to cut out and don't look to good (e.g. some of the c3 partial snow tiles).
The .zip contains all of them in each of the sizes.
Much appreciated!!
Will post what we have done so far in the next message.
(Note, I see you had tile 69 in C3 done, but not in the zip file?)
I will commit what you have done so far, tonight.
and it ends here.
Re: Attention Artists, we need your help!
Here is C1:
We just don't need the background for any of those...
This is C2: tile 62,67 need updating still... most of them with the hard borders as well. They just don't fit in with the new terrain textures.
Nice job on the rocks!
And finally, C3: Again, nice job on the rocks!
The grass patches, seem to have the same issue as the tumble-weed/shrub type gfx. They just don't mesh well with the textures we use for the terrain.
tiles 19,20,21 don't need the background as well, just the cement(?) part...
I wonder if it would just be better to just have tumble-weed/shrub type gfx for 0,1,9-11,27,29,29,34-36,38-44,48,53,54,76 ?We just don't need the background for any of those...
This is C2: tile 62,67 need updating still... most of them with the hard borders as well. They just don't fit in with the new terrain textures.
Nice job on the rocks!
And finally, C3: Again, nice job on the rocks!
The grass patches, seem to have the same issue as the tumble-weed/shrub type gfx. They just don't mesh well with the textures we use for the terrain.
tiles 19,20,21 don't need the background as well, just the cement(?) part...
and it ends here.
Re: Attention Artists, we need your help!
What about 19? You forgot 19.Buginator wrote:The grass patches, seem to have the same issue as the tumble-weed/shrub type gfx. They just don't mesh well with the textures we use for the terrain.
tiles 20,21 don't need the background as well, just the cement(?) part...
Re: Attention Artists, we need your help!
am new .. I would like to help but do not quite understand what inspiration for the tiles that need to be measuring 128 x128? I found that the invention? must be seamless? special type desert environments?