WarZombie 2100 Version 1.3 Released!

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Black Project
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WarZombie 2100 Version 1.3 Released!

Post by Black Project »

warzombie2100.PNG
There's third version of the Survival Mod

New Weapons Available

Homing Guided Rocket Launcher (HGMR)
Incendiary Mini-Rocket Artillery (IMRA)
Tank Killer Mk2
Devastator BB Missile
Twin Mass Driver Cannon (New)
Golden Plasmite Flamer
Shrapnel Pepperpot (New)
Monster Gun (New)
Tomahawk Missile Artillery
Cluster Missiles Bay
Twin M61 Vulcan Cannon
M61 Vulcan Cannon
Quad Browning M2HB
Plasma Laser
Hypersonic Laser
Twin Pulse Laser
Schwerer Gustav 800mm Roadway Gun (New)
Super Twin Heavy Cannon
Twin Heavy Cannon
Sonic Cannon (New)
Supersonic Cannon (New)
Hypersonic Cannon (New)
EMP AA Gun (New)

Zombie AI Improvements:

Zombie Trucks builds lot faster now and are quite resistant
Zombie produce VTOLs a bit faster
They build NEXUS Plasma Cannon Artillery Sites!
They only build Rail Gun Bunkers for defense.
They Rebuild Rail Gun Bunkers and NEXUS Plasma Cannon Artillery Sites if they get destroyed, and very fast!
Zombie builds Zombie Mechanics, their repair effective is great!
Changed the Zombie Heavy Body PIE from Vengeance to Wyvern

Changes:

Defenses are cheaper to build faster your base and avoid losing time in power spending
Only NEXUS Bodies and the Super Heavy Bodies are available
VTOL Plasmite Bombs Bay is now your primary bomb bay weapon available
Hover and VTOL Propulsion are your primary propulsions

New Defenses/Changes

EMP AA Site: Freeze Zombie VTOLs instantly
EMP Trap Bunker: Fires EMP Shield when zombies gets too close
Super Plasmte Bomb: Almost a Mine, but don't need to zombies to pass over, just let them gets close and BOOM
Destroyer Heavy SAM Site: A more powerful Surface-to-Air Missile Launcher, replaces Vindicator SAM Site.
Plasmite Cannon Fortress can now penetrate targets, but it's blast radius has been reduced to 0
Archangel Missile can now penetrate targets, best for tanking out those pesky Plasma Cannon Sites
Whirlwind AA Gun is more powerfull now, it have 4 barrels instead of 2.
Nuke Launcher have now it's own blast PIE, causes 12000 of damage and 9000 of blast damage, blast radius is 1280

New Cyborgs

M61 Vulcan Gunner
Laser Machine Gunner
EMP Missile Cyborg
Howitzer Cyborg
Supersonic Gunner
Hypersonic Gunner
Plasma Sniper Cyborg
Predator AT Cyborg

Visual Effects:

New Urban and Rockies Sky (Credits to gerard_)
New GUI colors (From the NWS & GFX Skin Mod V1.3)

Some Issues

Zombie can get stuck in some maps.

Works on 2.1 RC 2 Version

Don't work in TRUNK, Debug and Nightly Build Versions

Have Fun and Good Luck

Regards
WarZombie_2100_V1.3.wz
Command Line Target: --mod_mp WarZombie_2100_V1.3.wz
(2.79 MiB) Downloaded 2842 times
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manaze
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Re: WarZombie 2100 Version 1.3 Released!

Post by manaze »

thats squared away!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


tested
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wari
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Re: WarZombie 2100 Version 1.3 Released!

Post by wari »

Outstanding work as usual Black Project
GiGaBaNE
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Re: WarZombie 2100 Version 1.3 Released!

Post by GiGaBaNE »

ok call me a nOOb...cool now thats out of the way,

I dont understand if im playing this right, but i started a skirmish on the ziggurat map vs max enemies. when it started i had all research complete and a FULL bar of money, so i had nothing to do but slap up a few defences and then go wipe out the enemies, who looked no different to me tech wise e.t.c
elio
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Re: WarZombie 2100 Version 1.3 Released!

Post by elio »

try putting all enemies in the same group, so they don't kill each other :)

regards
elio
FlynnTaggart
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Re: WarZombie 2100 Version 1.3 Released!

Post by FlynnTaggart »

How do I install this here mod :3 :stressed: :gonk: :scream:
If there is no spoon... how do i eat my fruit loops? :(
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Black Project
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Re: WarZombie 2100 Version 1.3 Released!

Post by Black Project »

Install the file "WarZombie_2100_V1.3.wz" in Warzone 2100/mods/multiplay

Create a shortcut on your desktop of the warzone2100.exe

Now go in "properties" of the shortcut you have created

in target parameter add " --mod_mp WarZombie_2100_V1.3.wz, so it will be something like this:

"C:\Program files\Warzone 2100\warzone2100.exe" --mod_mp WarZombie_2100_V1.3.wz

Note the space between the exe" and the --mod_mp

Regards and Good Luck!

EDIT: Command Line options guide: http://developer.wz2100.net/wiki/Command_Line_Options
kdalts
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Re: WarZombie 2100 Version 1.3 Released!

Post by kdalts »

Looks good but everything appears to be fully reseached and I have 999999999999999999999999999 credits when the game starts?
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Black Project
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Re: WarZombie 2100 Version 1.3 Released!

Post by Black Project »

kdalts wrote:Looks good but everything appears to be fully reseached and I have 999999999999999999999999999 credits when the game starts?
Zombies are stronger to get defeated, you need powerfull weapons (that's why is everything researched) and you need unlimited power, because it's almost impossible to capture derricks out of your base with constant zombie attack (that's' the reason of the unlimited power)

Regards BP
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lav_coyote25
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Re: WarZombie 2100 Version 1.3 Released!

Post by lav_coyote25 »

holey smokes!!! somebody complaining about unlimited power... oh mah god... here it comes.... the end of the universe. xD
kdalts
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Re: WarZombie 2100 Version 1.3 Released!

Post by kdalts »

I'm not complaining about ultimate power, I just think that the researching is a big big part of the game... seems a shame to remove it after all the effort made to change the game to this extent.
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Re: WarZombie 2100 Version 1.3 Released!

Post by Moro_Nick »

.

-- I think it's one of those "in the eyes of the beholder" things (even 'balance' can fall into this as much as art)... To me this is mainly a game Mode MOD wherein research is irrelevant to the fun to be had. I also think much of the normal tech tree is a crock and at present more liability than asset to
having fun. But that's just my "in the eye of the beholder" opinion.

- Regards, Moro :ninja:
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..
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Mach10chocobo
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Re: WarZombie 2100 Version 1.3 Released!

Post by Mach10chocobo »

I am going to try this with the latest build and see how it works... will edit post with results.

Works great! and is hard as hell xD
Anything is possible, it's all about probability
Viper1986
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Re: WarZombie 2100 Version 1.3 Released!

Post by Viper1986 »

Hello, Black Project. I am running Warzone 2100 version 2.2.4 on a Linux operating system. It would be awesome to have your mod. When I start up Warzone with your mod and the shortcut running properly, I can see your logo in place of the standard Warzone2100 above the start menu. I go to start a skirmish game, and it quits to the desktop. I am sure that it is not a map issue, I have tried it out with 6 different maps, 2 in each of the different player number categories. Please help.
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Re: WarZombie 2100 Version 1.3 Released!

Post by macuser »

run in terminal like

Code: Select all

$warzone --debug all --debugfile blah.txt
and attach blah.txt

-regards macuser
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