Experimental Zombie Mod (WarZombie 2100)
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Experimental Zombie Mod (WarZombie 2100)
First attempt of my Zombie Mod to WZ2100, it's not a real zombie mod, just for test, comments and improvement ideas are welcome here.
Command Line Paramenter:
--mod_mp warzombie2100.wz
OBJECTIVE OF THE MOD: You are the zombie, infect everybody in the map and dominate the world.
P.S: Always play in T1 to have unlimited power
Have Fun
EDIT: Mod Updated
Command Line Paramenter:
--mod_mp warzombie2100.wz
OBJECTIVE OF THE MOD: You are the zombie, infect everybody in the map and dominate the world.
P.S: Always play in T1 to have unlimited power
Have Fun
EDIT: Mod Updated
Last edited by Black Project on 04 Nov 2008, 02:24, edited 1 time in total.
Re: Experimental Zombie Mod (WarZombie 2100)
hahah works great
Re: Experimental Zombie Mod (WarZombie 2100)
Note that it only works for 2.1.
- Phoenix666
- Trained
- Posts: 106
- Joined: 21 Sep 2008, 20:38
- Location: Russia
- Contact:
Re: Experimental Zombie Mod (WarZombie 2100)
hah good!=)
Re: Experimental Zombie Mod (WarZombie 2100)
Good mod, but I seem to have to individually click the enemy units that I want to “infect.” the zombies don’t seem to want to target their targets a lot. Probably because of the range.
But, it was still fun…at least until the computer took over one of my zombies with a NEXUS tower, then it just when on a rampage and took control of all my other zombies with my unit. Because the zombie was now being controlled by the computer, it could quickly assign targets quicker than me. I ended up getting pummeled into my base, and stared building the flamer artillery everywhere.
None the less, it was still fun, and challenging.
But, it was still fun…at least until the computer took over one of my zombies with a NEXUS tower, then it just when on a rampage and took control of all my other zombies with my unit. Because the zombie was now being controlled by the computer, it could quickly assign targets quicker than me. I ended up getting pummeled into my base, and stared building the flamer artillery everywhere.
None the less, it was still fun, and challenging.
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: Experimental Zombie Mod (WarZombie 2100)
I will change the turret of the NEXUS Link Tower to EMP Cannon, this should fix this and it will not happen againClockWork wrote:Good mod, but I seem to have to individually click the enemy units that I want to “infect.” the zombies don’t seem to want to target their targets a lot. Probably because of the range.
But, it was still fun…at least until the computer took over one of my zombies with a NEXUS tower, then it just when on a rampage and took control of all my other zombies with my unit. Because the zombie was now being controlled by the computer, it could quickly assign targets quicker than me. I ended up getting pummeled into my base, and stared building the flamer artillery everywhere.
Also, i'm developing another Zombie Mod to the Warzone 2100, but this time the AI will be the ZoMBie, and you will be the survivor, i think it will be more challenging
EDIT: Please, download the new update of the mod.
Regards
-
- Trained
- Posts: 151
- Joined: 22 Jul 2008, 17:44
Re: Experimental Zombie Mod (WarZombie 2100)
Is it supposed to be a PHP file? I don't know how to convert it to wz.Black Project wrote:I will change the turret of the NEXUS Link Tower to EMP Cannon, this should fix this and it will not happen againClockWork wrote:Good mod, but I seem to have to individually click the enemy units that I want to “infect.” the zombies don’t seem to want to target their targets a lot. Probably because of the range.
But, it was still fun…at least until the computer took over one of my zombies with a NEXUS tower, then it just when on a rampage and took control of all my other zombies with my unit. Because the zombie was now being controlled by the computer, it could quickly assign targets quicker than me. I ended up getting pummeled into my base, and stared building the flamer artillery everywhere.
Also, i'm developing another Zombie Mod to the Warzone 2100, but this time the AI will be the ZoMBie, and you will be the survivor, i think it will be more challenging
EDIT: Please, download the new update of the mod.
Regards
Main: Arithyce
Re: Experimental Zombie Mod (WarZombie 2100)
As in the download? I think Black Project has already replaced the original zombie mod with the one that fixes the issue with other people having the NEXUS tower (which I got now). And it comes as a wz file I believe.Raem_Lylar wrote: Is it supposed to be a PHP file? I don't know how to convert it to wz.
-
- Trained
- Posts: 151
- Joined: 22 Jul 2008, 17:44
Re: Experimental Zombie Mod (WarZombie 2100)
No, it is a PHP file and wz will not recognize it. I will try downloading it using FireFox3, maybe IE8 is converting it for some reason...ClockWork wrote:
As in the download? I think Black Project has already replaced the original zombie mod with the one that fixes the issue with other people having the NEXUS tower (which I got now). And it comes as a wz file I believe.
EDIT: It is confirmed that IE8 was responsible, FireFox3 downloaded it intact. Problem solved.
Main: Arithyce
Re: Experimental Zombie Mod (WarZombie 2100)
Loving the mod!
Great work! cant wait to try the survivor type mod! would love to play it:D
Jimmbob
Great work! cant wait to try the survivor type mod! would love to play it:D
Jimmbob
- DarkCheetah
- Trained
- Posts: 335
- Joined: 30 Apr 2008, 19:44
Re: Experimental Zombie Mod (WarZombie 2100)
ur mods are awesome!! please keep doing this and u will ever make our dream for co-op / hard survival battles etc... u will be honored ^^
Re: Experimental Zombie Mod (WarZombie 2100)
Sorry, but i'm a noob in the advanced questions of warzone...
A problem:
When the skirmish mode is loading, warzone crashes ed appear this message:
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: C:\Program Files\Warzone 2100\warz the one2100.exe
File:frameresourse.c
Line:549
Expression:psRes != ((void*)0)
For information on how your program can cause sn assertion failure, see the Visual C++ documation on asserts
PS: I have the version 2.1 RC2
A problem:
When the skirmish mode is loading, warzone crashes ed appear this message:
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: C:\Program Files\Warzone 2100\warz the one2100.exe
File:frameresourse.c
Line:549
Expression:psRes != ((void*)0)
For information on how your program can cause sn assertion failure, see the Visual C++ documation on asserts
PS: I have the version 2.1 RC2
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: Experimental Zombie Mod (WarZombie 2100)
Ok, but did It's the standart or DEBUG release of the 2.1 RC2 you have?Caio wrote:Sorry, but i'm a noob in the advanced questions of warzone...
A problem:
When the skirmish mode is loading, warzone crashes ed appear this message:
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: C:\Program Files\Warzone 2100\warz the one2100.exe
File:frameresourse.c
Line:549
Expression:psRes != ((void*)0)
For information on how your program can cause sn assertion failure, see the Visual C++ documation on asserts
PS: I have the version 2.1 RC2
Re: Experimental Zombie Mod (WarZombie 2100)
The DEBUG version, because the standart version can't download...
Re: Experimental Zombie Mod (WarZombie 2100)
Ok, this mod is for STANDART version only, ok.
I now uninstall the DEBUG version ed install the STANDART, because the download now is runing
Thanks
I now uninstall the DEBUG version ed install the STANDART, because the download now is runing
Thanks