Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here. Note, everything uploaded to this forum, MUST have a license!
ClockWork wrote:
That sounds…complex. I made a shortcut, went to the properties, and added the words “--debug all” at the end of the target thingy. It then said the file does not exist. I reverted it back, then I added the words at the end of the shortcuts name. nothing out of the ordinary happened. bleh?
Alternatively, if you're using Windows, the default is:
My Documents\Warzone 2100 2.1\maps\
Buginator wrote:For what it is worth, any map for 2.1 beta 4, should work for any release of 2.1 (and 2.2 ...)
Also note, that the maps really should be in the maps folder of your config dir.
If you don't know what your config dir is, then start the game with --debug all added to the shorcut, and it will spit out "wz : [initialize_ConfigDir] Write dir: whatever_it_is"
That is your config dir.
That sounds…complex. I made a shortcut, went to the properties, and added the words “--debug all” at the end of the target thingy. It then said the file does not exist. I reverted it back, then I added the words at the end of the shortcuts name. nothing out of the ordinary happened. bleh?
Naw, not complex at all.
If the shorcut is:
"c:\whatever the path is\warzone2100.exe"
change it to :
"c:\whatever the path is\warzone2100.exe" --debug all
Then it will make stderr.txt and or stdout.txt in "c:\whatever the path is\"
Then you just read the .txt file, and you got your answer.
Buginator wrote:If the shorcut is:
"c:\whatever the path is\warzone2100.exe"
change it to :
"c:\whatever the path is\warzone2100.exe" --debug all
Then it will make stderr.txt and or stdout.txt in "c:\whatever the path is\"
Then you just read the .txt file, and you got your answer.
Buginator wrote:
Zarel wrote:
No, you also need to make sure "Start In" is "c:\whatever the path is\".
Why would you modify the 'Start in' entry?
When you make a new shortcut, it fills that in for you...which is why only the 'Target' needs to be modified.
Yes, but I'm just pointing out that it wouldn't actually "make stderr.txt and or stdout.txt in "c:\whatever the path is\" " - but rather wherever "Start In" is set to - which just happens to be "c:\whatever the path is\" by default. I know, it's just semantics.
ok i fixed it , thx to the moderators for making a folder with autoload , pretty easy to activate mods/maps now one more thing , if someone dont have the map then map requested , but then warzone crash , how to fix? thx for help
DarkCheetah wrote:ok i fixed it , thx to the moderators for making a folder with autoload , pretty easy to activate mods/maps now one more thing , if someone dont have the map then map requested , but then warzone crash , how to fix? thx for help
You mean you host a game with a new map, and the person who connects don't have the map?
It will auto download it.
**NOTE** the maps *REALLY* should go in your config write directory, in the folder called maps.
The config directory is the only one where wz has write access to. If you don't have maps there, then don't blame me if it crashes.
DarkCheetah wrote:ok i fixed it , thx to the moderators for making a folder with autoload , pretty easy to activate mods/maps now one more thing , if someone dont have the map then map requested , but then warzone crash , how to fix? thx for help
You mean you host a game with a new map, and the person who connects don't have the map?
It will auto download it.
**NOTE** the maps *REALLY* should go in your config write directory, in the folder called maps.
The config directory is the only one where wz has write access to. If you don't have maps there, then don't blame me if it crashes.
Or maybe we should move the config directory somewhere more intuitive?
Zarel wrote:
Or maybe we should move the config directory somewhere more intuitive?
There was a thread about this in the forums someplace.
The issue is with a multi-user system, MS wants the files in a certain place. And we did do that before, and it didn't turn out very good, so it was moved back to where it is now.
*If* you install a map pack, then make *SURE* that everyone has it!
If you don't then it will crash.
The original game wanted maps in .wdg format, and the maps MUST be in .wz format (single maps) for the game to be able to send the maps to other players.