naval propulsion for heavy bodies

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elio
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naval propulsion for heavy bodies

Post by elio » 28 Jul 2008, 19:13

here are some renderings, what do you say?
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naval propulsion 5
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naval propulsion 2
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naval propulsion 1

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Kreuvf
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Re: naval propulsion for heavy bodies

Post by Kreuvf » 28 Jul 2008, 19:14

Nice :)
So does this mean that naval units can be added to the game?
/me wants 2.2.
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EvilGuru
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Re: naval propulsion for heavy bodies

Post by EvilGuru » 28 Jul 2008, 19:19

Yep, we do now have support for naval propulsion. However, it requires use of the Ctrl+O menu and the give all cheat.

Regards, Freddie.

elio
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Re: naval propulsion for heavy bodies

Post by elio » 28 Jul 2008, 19:34

update
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9.jpg
naval propulsion 9

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skellr
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Re: naval propulsion for heavy bodies

Post by skellr » 28 Jul 2008, 19:49

Nice work. :3
You guys are really leaving debris in your wake.

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Re: naval propulsion for heavy bodies

Post by coolkid » 28 Jul 2008, 19:58

it looks nice but i think it would best be suited to a mod
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Re: naval propulsion for heavy bodies

Post by gkug » 28 Jul 2008, 22:22

Cool designs.

doom3r
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Re: naval propulsion for heavy bodies

Post by doom3r » 28 Jul 2008, 22:56

That's indeed a really good job. I guess the poly count is correct and the model looks pretty good with that Nexus body on it. Can we have some picture with smaller bodies prop on it?

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Buginator
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Re: naval propulsion for heavy bodies

Post by Buginator » 30 Jul 2008, 07:36

RA20060326_eating_crow.jpg
Hmmmm
RA20060326_eating_crow.jpg (55.34 KiB) Viewed 5344 times
In any case, I still think the maps are too small for units much bigger than that, unless of course, it is a all water map.

Someone make a coral reef tileset! :D

Nice work elio, now get back to
19646.gif
19646.gif (28.75 KiB) Viewed 5339 times
! xD

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Re: naval propulsion for heavy bodies

Post by coolkid » 30 Jul 2008, 20:36

hahah if you could make underwater vegetation it should be added to regular water also well the maps used to be made bigger all the time i don't know it the world builder has limits but as for the game i think is design in a way that a larger map wont slow the game down it would just be a larger file (already small) and take longer to load. So it would be cool to make a map like to scale to lets say Alaska :)
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elio
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Re: naval propulsion for heavy bodies

Post by elio » 30 Jul 2008, 23:11

so i've arranged the uv-coordinates and created a texture for it, also used a more realistic water just for showing purpose

i've no idea what to draw on the texture xD
Attachments
naval.jpeg
naval texture
naval.jpeg (6.61 KiB) Viewed 5248 times
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naval propulsion 10
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naval propulsion 11

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Re: naval propulsion for heavy bodies

Post by coolkid » 31 Jul 2008, 05:21

hmm visual goal make wz water like that sorta similar to source h20
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Re: naval propulsion for heavy bodies

Post by Buginator » 31 Jul 2008, 08:46

coolkid wrote:hmm visual goal make wz water like that sorta similar to source h20
What makes you think that isn't a in-game shot on the new custom gfx engine we are working on? :ninja:

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Re: naval propulsion for heavy bodies

Post by Tiberian » 31 Jul 2008, 08:50

i hope not, that water looks like it could kill my computer! :suprised:

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Re: naval propulsion for heavy bodies

Post by ratarf » 31 Jul 2008, 22:07

That looks really nice... Can't wait to see this in the game!

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