M$ Visual C++ Runtime Library error- B4
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M$ Visual C++ Runtime Library error- B4
I get this error when launching a skirmish game in beta4:
I did submit this error but i decided to post it here too. In fact, i joined the site because of this...
I did submit this error but i decided to post it here too. In fact, i joined the site because of this...
Main: Arithyce
- lav_coyote25
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Re: M$ Visual C++ Runtime Library error- B4
not sure if it will assit - but - the more information you give the better it is:
machine specs and what version of OS your using.
machine specs and what version of OS your using.
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Re: M$ Visual C++ Runtime Library error- B4
Windows XP SP2
Dell Dimension DV051
Pentium 4 3.20 GHz
3.19 GHz 504 of RAM
That help?
I also added the stderr file.
Dell Dimension DV051
Pentium 4 3.20 GHz
3.19 GHz 504 of RAM
That help?
I also added the stderr file.
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Main: Arithyce
- DevUrandom
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Re: M$ Visual C++ Runtime Library error- B4
Code: Select all
removeMessage: message not found in list
error : Assert in Warzone: message.c:218 : removeMessageFromList (psCurr != NULL), last script event: '24 (CALL_OBJ_SEEN)'
This happens on any skirmish map? Or just on some? With mods or without?
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Re: M$ Visual C++ Runtime Library error- B4
All sirmish maps and with or without mods. Im downloading the beta4 debug build to give you more info.
Main: Arithyce
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Re: M$ Visual C++ Runtime Library error- B4
Ok, i got the RPT file, im adding it to the bug tracker i opened. Also, my stderr file says something completely different this time. And i have to say, this is fun... mind if i intentionally try to find bugs in warzone to report?
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Main: Arithyce
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Re: M$ Visual C++ Runtime Library error- B4
Of course not.Raem_Lylar wrote:Ok, i got the RPT file, im adding it to the bug tracker i opened. Also, my stderr file says something completely different this time. And i have to say, this is fun... mind if i intentionally try to find bugs in warzone to report?
Welcome to the QA team.
Re: M$ Visual C++ Runtime Library error- B4
Yes! You're not allowed to do so. There ARE NO BUGS!!111Raem_Lylar wrote:...mind if i intentionally try to find bugs in warzone to report?
Bugs are subject to authorisation!
Irony tags, can you see them?
We all have the same heaven, but not the same horizon.
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Re: M$ Visual C++ Runtime Library error- B4
Never mind guys, i have a wealth of programming knowledge myself so i used it to fix the bug, since it is a bug that appears only i have experienced, i believe their to be no reason for you developers to waste time and resources fixing this bug.
And no i don't want to get involved in the project, WZ's coding is a living nightmare to say the least...
So, go ahead and do whatever with this thread.
And if you want to know what the problem is, it seems WZ attempts to start in the folder 'fonts' when launching skirmish, which causes a crash, i recoded WZ to start in the program folder instead, and walla! No more run-time errors.
But is it supposed to start in fonts folder? Because all the fonts are fine whether or not it does.
And no i don't want to get involved in the project, WZ's coding is a living nightmare to say the least...
So, go ahead and do whatever with this thread.
And if you want to know what the problem is, it seems WZ attempts to start in the folder 'fonts' when launching skirmish, which causes a crash, i recoded WZ to start in the program folder instead, and walla! No more run-time errors.
But is it supposed to start in fonts folder? Because all the fonts are fine whether or not it does.
Main: Arithyce
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Re: M$ Visual C++ Runtime Library error- B4
Can you explain how you fixed that wz started in the fonts folder?
I did not even know that it tried to do that...
I did not even know that it tried to do that...
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Re: M$ Visual C++ Runtime Library error- B4
No, actually i cant, remembering that mess of coding and what i did to it is impossible. And i did not keep any of my change logs...DevUrandom wrote:Can you explain how you fixed that wz started in the fonts folder?
I did not even know that it tried to do that...
However, you can tell if your version starts in the fonts folder by looking in the properties of WZ.exe, the end part of the start in directory will be- warzone2100.exe\fonts". Note that deleting the \fonts does not work, WZ replaces it when launching warzone.exe, even with any command line.
I'm thinking the coding for the game was damaged during download, or at the least incomplete. So i don't think its a normal bug. Even though i can launch a skirmish game now, it still randomly crashes anyways, as well as a bunch of other strange bugs occuring, so i really do think it was damaged during download, i will download it again and see if the bugs go away.
Here is a list of the bugs:
AI attacks itself and teammates;
LasSat does no damage and fires 5 times in a row, as well as taking only 20 seconds to recharge, and sometimes destroys everything on map(also causes a crash 10 seconds after);
Research speed is exactly ten times slower than normal, and some times when research is completed the same topic shows up again and the item/upgrade from the first research is not available/applied;
Fog of War blinks on and off between distance mode and fog mode;
Sometimes shots are one-hit-kills even if target is full health;
Those are examples, their are many more... many many more... Sooo, yeah? Broken right? Re-Download?
Last edited by Raem_Lylar on 25 Jul 2008, 03:47, edited 1 time in total.
Main: Arithyce
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Re: M$ Visual C++ Runtime Library error- B4
No problem. If you were using SVN, you can do "svn diff" and send me the output. (i.e. via "svn diff > windowsfix.patch" and send the windowsfix.patch" file.)Raem_Lylar wrote:No, actually i cant, remembering that mess of coding and what i did to it is impossible. And i did not keep any of my change logs...DevUrandom wrote:Can you explain how you fixed that wz started in the fonts folder?
I did not even know that it tried to do that...
Otherwise just send me the whole src and lib directories, I can extract a patch from that.
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Re: M$ Visual C++ Runtime Library error- B4
But why? Only i have these problems and i re-downloaded WZ(beta4) and installed it in a separate directory, this version(same as broken one(beta4) works just fine and does not start in 'fonts'. I also edited my last post.Raem_Lylar wrote:No problem. If you were using SVN, you can do "svn diff" and send me the output. (i.e. via "svn diff > windowsfix.patch" and send the windowsfix.patch" file.)DevUrandom wrote:No, actually i cant, remembering that mess of coding and what i did to it is impossible. And i did not keep any of my change logs...
Otherwise just send me the whole src and lib directories, I can extract a patch from that.
You should be looking at your installer and such, it might have bugs that caused the download/install to go wacky...
Main: Arithyce
Re: M$ Visual C++ Runtime Library error- B4
While the source code is a bit ... um...convoluted, and it gives people headaches, once you start working on it, it gets a bit easier.Raem_Lylar wrote:Never mind guys, i have a wealth of programming knowledge myself so i used it to fix the bug, since it is a bug that appears only i have experienced, i believe their to be no reason for you developers to waste time and resources fixing this bug.
And no i don't want to get involved in the project, WZ's coding is a living nightmare to say the least...
So, go ahead and do whatever with this thread.
And if you want to know what the problem is, it seems WZ attempts to start in the folder 'fonts' when launching skirmish, which causes a crash, i recoded WZ to start in the program folder instead, and walla! No more run-time errors.
But is it supposed to start in fonts folder? Because all the fonts are fine whether or not it does.
If you ever change your mind, just remember, we are always looking for more programmers.