Mac users, where are you guys?
Re: MAC users, where are you guys?
wow, I would have never figured that out.
I'll give it a shot when I return home later
I'll give it a shot when I return home later
Re: MAC users, where are you guys?
Alright then, sort of "forcing" xcode to use the new version your way
worked for me.
It did build successfully and I can run it without problems on the Mac I did build
it on.
However, the known bug Baum posted before happens for me, too (I mean the one
with the "stretched" textures and the cropped textures at the sky!)
worked for me.
It did build successfully and I can run it without problems on the Mac I did build
it on.
However, the known bug Baum posted before happens for me, too (I mean the one
with the "stretched" textures and the cropped textures at the sky!)
Problem found?
I don't know if these 2 bugs are sort of coming from the same problem?
I am working with blender (www.blender.org), a 3D-Modelling-Software,
GPL'd one. And the MacOSX Version is dealing with Problem for showing
background-images. Their team figured it has something to do with
Apples Drivers for the NVidia-Cards and their OpenGL reacting different
then they should when certain functions are invoked.
Maybe that is where the Problem is? In case of blender, the problems
goes, when somebody is using an ATI or Intel-GraphicsCard in their
Macs.
So, it would help (at least I hope so), if somebody with a Mac with ATI
or Intel-Chip could test the beta. I do have an NVidia-Chip.
Hope that helps narrow down the problem?
Regards
I am working with blender (www.blender.org), a 3D-Modelling-Software,
GPL'd one. And the MacOSX Version is dealing with Problem for showing
background-images. Their team figured it has something to do with
Apples Drivers for the NVidia-Cards and their OpenGL reacting different
then they should when certain functions are invoked.
Maybe that is where the Problem is? In case of blender, the problems
goes, when somebody is using an ATI or Intel-GraphicsCard in their
Macs.
So, it would help (at least I hope so), if somebody with a Mac with ATI
or Intel-Chip could test the beta. I do have an NVidia-Chip.
Hope that helps narrow down the problem?
Regards
Re: MAC users, where are you guys?
I have an el-crappo 9200 in my iBook (G4, so PPC) and do not experience the problem.
If this is the case, it might be worth creating a Radar ticket if one does not already exist; or if one does, appending to it that Warzone is also affected. http://bugreport.apple.com/
Regards, Freddie.
If this is the case, it might be worth creating a Radar ticket if one does not already exist; or if one does, appending to it that Warzone is also affected. http://bugreport.apple.com/
Regards, Freddie.
Re: MAC users, where are you guys?
Has anyone successfully built Warzone using Xcode 3 on 10.5? Every time I try compiling, it fails to build due to inline functions being declared but never defined and Symbols being undefined during the QuesoGLC portion of the Warzone Compile. I've compiled and installed QuesoGLC 0.7.1 as well as gcc 4.0.1 and GNU Bison 2.3. This compile error has appeared in the last 5 trunk snapshots that I have tried to compile, including the most recent.
Not around too much, being occupied with Sonic Hacking Scene at Sonic Retro
Re: MAC users, where are you guys?
Would you be able to open a bug report at Gna!? The compile errors are new and so need to be looked into/worked around.
Regards, Freddie.
Regards, Freddie.
Re: MAC users, where are you guys?
it seems, that Apple fixed some graphic-bugs with 10.5.4.
At least Adobe Acrobat and Photoshop-Errors with the
Apple-Driver-Bug seem to have vanished according to
mactechnews.de .
However, I don't have 10.5, so someone with 10.5 must
build it and see, if those weird bugs are gone!
At least Adobe Acrobat and Photoshop-Errors with the
Apple-Driver-Bug seem to have vanished according to
mactechnews.de .
However, I don't have 10.5, so someone with 10.5 must
build it and see, if those weird bugs are gone!
Re: MAC users, where are you guys?
Unfortunately, due to the compile bug I mentioned above, I don't think any XCode 3 users can build any of the trunk builds, nor the 2.1 source code. I've tried without success and I'm running 10.5.4. I'm hoping it's an easily resolved bug, but until then, I don't think there will be any builds from 10.5 users.
Not around too much, being occupied with Sonic Hacking Scene at Sonic Retro
Re: MAC users, where are you guys?
I may be able to get my hands on a Macbook Pro with an ATI video card (and possibly Leopard) in a week...
Re: MAC users, where are you guys?
Hi,
here is another willing beta-tester for Mac OSX, i own a Macbook with an ATI graphics card and don't experience the building textures bug, but my terrain isn't visible, so i filled a gna! bug. (https://gna.org/bugs/?11968)
I used the ARI and the GURU build and experienced no difference and also tried to compile it on my own. I tried to use xcode and i'm not able to install QuesoGLC because when i try to compile the source it says i got no opengl libs, i installed mesa and the mesa-shlibs over fink but the configuration script doesn't recognize these files. Anyone an idea?
here is another willing beta-tester for Mac OSX, i own a Macbook with an ATI graphics card and don't experience the building textures bug, but my terrain isn't visible, so i filled a gna! bug. (https://gna.org/bugs/?11968)
I used the ARI and the GURU build and experienced no difference and also tried to compile it on my own. I tried to use xcode and i'm not able to install QuesoGLC because when i try to compile the source it says i got no opengl libs, i installed mesa and the mesa-shlibs over fink but the configuration script doesn't recognize these files. Anyone an idea?
Re: MAC users, where are you guys?
Which version of MacOS do you use? I for instance use tiger (10.4.11)
Re: MAC users, where are you guys?
Both the -ari and -guru builds are old, and somewhat out of date.
Therefore, I highly recommend that you compile trunk off yourself and see if it still happens.
I am unsure when the next beta will be released (be it beta3 officially or beta4). Compiling it off yourself is your best bet.
Regards, Freddie.
Therefore, I highly recommend that you compile trunk off yourself and see if it still happens.
I am unsure when the next beta will be released (be it beta3 officially or beta4). Compiling it off yourself is your best bet.
Regards, Freddie.
Re: MAC users, where are you guys?
Well as i already mentioned i got problems installing quesoglc and so i can't compile it on my own.
checking for OpenGL library... no
configure: error: OpenGL not found
I alredy installed mesa, mesalibs, freeglut, openglut (glut both with shlibs) over fink, but this doesn't solve the problem.
I'm using OS X 10.5.4 ("Leopard") with Xcode 3 as i mentioned in the gna bug.
checking for OpenGL library... no
configure: error: OpenGL not found
I alredy installed mesa, mesalibs, freeglut, openglut (glut both with shlibs) over fink, but this doesn't solve the problem.
I'm using OS X 10.5.4 ("Leopard") with Xcode 3 as i mentioned in the gna bug.
Re: MAC users, where are you guys?
Compiling using make-files is unsupported. Please use the xcode project.aracon wrote:Well as i already mentioned i got problems installing quesoglc and so i can't compile it on my own.
checking for OpenGL library... no
configure: error: OpenGL not found
I alredy installed mesa, mesalibs, freeglut, openglut (glut both with shlibs) over fink, but this doesn't solve the problem.
I'm using OS X 10.5.4 ("Leopard") with Xcode 3 as i mentioned in the gna bug.
Regards, Freddie.
Re: MAC users, where are you guys?
so, you download the trunk, untar it, go inside to the macos-folder
and type "xcodebuild". That should work then
and type "xcodebuild". That should work then