NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
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- Greenhorn
- Posts: 15
- Joined: 07 May 2008, 04:04
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
question, what folder do u put mods in?
im really sick of getting joint attacked at once, and having inferior units doesnt help.
im really sick of getting joint attacked at once, and having inferior units doesnt help.
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
the mod goes to \mods\multiplay
but atm the AI is not set yet. I altered the AI unit production of AIvolution for my self, but since I don't know how to set the baba units for the AI to be build first, the AI needs quite some time to build units, but it can research the command center requirement and the tanks faster than you so if you don't crush him right away, it will whoop your a**.
Also I noticed that if you play coop with AI there are multiple research bugs occeuring, like CAM1RESEARCH boxes or the opportunity to research high advanced stuff right away.
One solution would be to not combine the research trees for teams.
but atm the AI is not set yet. I altered the AI unit production of AIvolution for my self, but since I don't know how to set the baba units for the AI to be build first, the AI needs quite some time to build units, but it can research the command center requirement and the tanks faster than you so if you don't crush him right away, it will whoop your a**.
Also I noticed that if you play coop with AI there are multiple research bugs occeuring, like CAM1RESEARCH boxes or the opportunity to research high advanced stuff right away.
One solution would be to not combine the research trees for teams.
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
BaBaPeople - light mg
BabaJeep - heavy mg
BabaFireTruck - flamer
BarbarianRKBuggy - rocket
BabaBusCan - cannon
BarbarianTrike - grenadier
BabaJeep - heavy mg
BabaFireTruck - flamer
BarbarianRKBuggy - rocket
BabaBusCan - cannon
BarbarianTrike - grenadier
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
How you did it by enabling the Day/Night feature?day/night + changed weather is made by 1.12 patch.
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
Thanks, I have used the names to change the build order for the AI. You can set the order for each player, (player1.vlo)Delphinio wrote: BaBaPeople - light mg
BabaJeep - heavy mg
BabaFireTruck - flamer
BarbarianRKBuggy - rocket
BabaBusCan - cannon
BarbarianTrike - grenadier
Unfortunately the AI doesn't accept the names mentioned above. I can change the build sequence to every name in the template, and it will build it, (Once it has researched it), but not those ones. Any idea why?
Code: Select all
tmpl[0][0] TEMPLATE "BaBaPeople" //"ViperMG01Wheels" //MG
tmpl[0][1] TEMPLATE "BarbarianTrike" //"ViperMG02Wheels" //TMG
tmpl[0][2] TEMPLATE "ViperHMGWheels" //"ViperMG01Wheels" //HMG
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
Does this only work on 2.1 beta2 or can use also use it on svn? I'm trying it on the svn I built today and it doesn't seem to be loading. I think I did everything correctly and I want to know if it's something I'm doing wrong, or if the svn version is just too different.
Should I downgrade to the beta2 version and compile that to get this mod working?
Should I downgrade to the beta2 version and compile that to get this mod working?
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
You should be able to use it with the latest version off of svn.crazybus wrote: Does this only work on 2.1 beta2 or can use also use it on svn? I'm trying it on the svn I built today and it doesn't seem to be loading. I think I did everything correctly and I want to know if it's something I'm doing wrong, or if the svn version is just too different.
Should I downgrade to the beta2 version and compile that to get this mod working?
and it ends here.
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
Hmm, then what would I be doing wrong.
I have the file here wz2100/trunk/data/mods/multiplay/NTW_Mod_v1.6.5.wz and I load it like this warzone2100 --mod_mp NTW_Mod_v1.6.5.wz
I then get the same splash screen, maps and everything else looks the same. Is there a special option in the menus I should check or something?
I have the file here wz2100/trunk/data/mods/multiplay/NTW_Mod_v1.6.5.wz and I load it like this warzone2100 --mod_mp NTW_Mod_v1.6.5.wz
I then get the same splash screen, maps and everything else looks the same. Is there a special option in the menus I should check or something?
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
I do too get a CTD right away, if I use the latest build r5123
"D:\Warzone 2100Beta2.12\warzone2100.exe" --resolution 1920x1200 --mod aivolution.wz --mod_mp NTW_Mod_v1.6.5.wz
"D:\Warzone 2100Beta2.12\warzone2100.exe" --resolution 1920x1200 --mod aivolution.wz --mod_mp NTW_Mod_v1.6.5.wz
Code: Select all
error : [iV_loadImage_PNG] pie_PNGLoadFile: PHYSFS_openRead(images/frend1.png) failed with error: File not found
error : [dataImageLoad] IMGPAGE load failed
error : [resLoadFile] resLoadFile: The load function for resource type "IMGPAGE" failed for file "frend1.png"
error : [resLoad] resLoad: failed to parse wrf/frontend.wrf
error : [startTitleLoop] Shutting down after failure
Last edited by Sonsalt on 16 May 2008, 10:49, edited 1 time in total.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
There will soon be a 1.6.6 release of NTW which is trunk compatible.
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
Awesome, I admire you guys.
NTW mod is so great, I just love the scavenger units, and mines
Can't wait to get my hands on the new version ::)
NTW mod is so great, I just love the scavenger units, and mines
Can't wait to get my hands on the new version ::)
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- Greenhorn
- Posts: 15
- Joined: 07 May 2008, 04:04
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
i know im probably doing this wrong, but i put the mod in multiplay, and see no difference, where or how do i activate mods or addons if ive put them in the multiplay folder?
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
thats the folder for the NTW_Mod_v1.6.5.wz file.
\Warzone 2100\mods\multiplay\
if the file is in, then enter --mod_mp NTW_Mod_v1.6.5.wz to a shortcut as target.
\Warzone 2100\mods\multiplay\
if the file is in, then enter --mod_mp NTW_Mod_v1.6.5.wz to a shortcut as target.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
That explanation image is a good idea! Can you put that into the wiki?Delphinio wrote: thats the folder for the NTW_Mod_v1.6.5.wz file.
\Warzone 2100\mods\multiplay\
if the file is in, then enter --mod_mp NTW_Mod_v1.6.5.wz to a shortcut as target.
Possibly here: http://wiki.wz2100.net/Command_Line_Opt ... ng_modules
Maybe the information there can also be improved, since it is written by coders, not necessarily for users.
Re: NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released
Any eta on 1.6.6 ? :-X
In between can you link some of the mines to technologies, so that not all mines are available at the beginning ?
In between can you link some of the mines to technologies, so that not all mines are available at the beginning ?