What are Cyborgs good for ?
Posted: 30 May 2021, 19:59
Hi all
I'm curious in campaign mode what are cyborgs good for because as far as I can tell they are largely useless they are only as durable as viper half tracks which would be fine if you are using them against scavs but against the considerably stronger units of the New Paradigm / Collective / Nexus they die too easy.
There fire power is also positively anaemic for example if you compare the damage per minute of the heavy machine gun to the machine gunner cyborg, the cyborg does only about half the damage
So far as I can tell the machine-gunner Cyborg is only using the original machine gun you get at the start of the game and not the more powerful heavy machine gun which makes no sense why would you want to use an inferior weapon like that which does sod all damage the same holds true for the cannon cyborg as far as I can tell its only using the light cannon the question is why isn’t it using the more powerful heavy cannon
The flamer cyborg is even more useless than the flamer tank its rate of fire is to slow the damage it does is so laughably pathetic that I doubt you could even kill scavs assuming you could get cyborgs right at the start of the game and considering how close you have to get to use the flamer it's accuracy is to low its got less accuracy then the machine gun at 40% to the machine guns 50%
I'm generally of the opinion that since flamers are close range weapons it should be impossible for them to miss and they should have a 100% hit rate and should not be doing impact damage but rather all of there damage should be coming from the burn
As for the Lancer cyborg this was also considerably weaker then its tank based counter part against a rookie scorpion halftrack with a medium cannon the lancer cyborg only managed to deal 720 damage per minute the lancer tank of the same rank against the same target killed it in 2 shots with each attack from the lancer tank dealing 600 damage per attack assuming that both rockets hit the target from this we can conclude that the lancer cyborg is only doing 1/2 of the damage per minute of the lancer tank.
now I will grant you lancer tanks are a bit on the overpowered side which accounts for why the discrepancy in damage is so big but even if lancers weren't overpowered lancer cyborgs would only do a fraction of the damage of its tank based counterpart and in order for cyborgs to be a viable alternative they need to be able to do comparable damage to there tank based equivalents and they need to be considerably more durable.
Now since cyborgs are supposed to be light units what I would do is to simply lower the weapon modifiers for every other weapon to 50% against cyborgs to make them less effective at killing cyborgs with perhaps the exception of machine guns, artillery and flamers which cyborgs are supposed to be weak against.
Also I'd make it possible for cyborgs to use every turret in the game, there's no need to be able to design cyborgs since there is only 1 cyborg body in campaign mode so instead I'd just add every other type of cyborg to the build list when you click on a cyborg factory pursuant to the player having researched the relevant turret first all of which would make cyborgs considerably more useful in campaign mode.
I'm curious in campaign mode what are cyborgs good for because as far as I can tell they are largely useless they are only as durable as viper half tracks which would be fine if you are using them against scavs but against the considerably stronger units of the New Paradigm / Collective / Nexus they die too easy.
There fire power is also positively anaemic for example if you compare the damage per minute of the heavy machine gun to the machine gunner cyborg, the cyborg does only about half the damage
So far as I can tell the machine-gunner Cyborg is only using the original machine gun you get at the start of the game and not the more powerful heavy machine gun which makes no sense why would you want to use an inferior weapon like that which does sod all damage the same holds true for the cannon cyborg as far as I can tell its only using the light cannon the question is why isn’t it using the more powerful heavy cannon
The flamer cyborg is even more useless than the flamer tank its rate of fire is to slow the damage it does is so laughably pathetic that I doubt you could even kill scavs assuming you could get cyborgs right at the start of the game and considering how close you have to get to use the flamer it's accuracy is to low its got less accuracy then the machine gun at 40% to the machine guns 50%
I'm generally of the opinion that since flamers are close range weapons it should be impossible for them to miss and they should have a 100% hit rate and should not be doing impact damage but rather all of there damage should be coming from the burn
As for the Lancer cyborg this was also considerably weaker then its tank based counter part against a rookie scorpion halftrack with a medium cannon the lancer cyborg only managed to deal 720 damage per minute the lancer tank of the same rank against the same target killed it in 2 shots with each attack from the lancer tank dealing 600 damage per attack assuming that both rockets hit the target from this we can conclude that the lancer cyborg is only doing 1/2 of the damage per minute of the lancer tank.
now I will grant you lancer tanks are a bit on the overpowered side which accounts for why the discrepancy in damage is so big but even if lancers weren't overpowered lancer cyborgs would only do a fraction of the damage of its tank based counterpart and in order for cyborgs to be a viable alternative they need to be able to do comparable damage to there tank based equivalents and they need to be considerably more durable.
Now since cyborgs are supposed to be light units what I would do is to simply lower the weapon modifiers for every other weapon to 50% against cyborgs to make them less effective at killing cyborgs with perhaps the exception of machine guns, artillery and flamers which cyborgs are supposed to be weak against.
Also I'd make it possible for cyborgs to use every turret in the game, there's no need to be able to design cyborgs since there is only 1 cyborg body in campaign mode so instead I'd just add every other type of cyborg to the build list when you click on a cyborg factory pursuant to the player having researched the relevant turret first all of which would make cyborgs considerably more useful in campaign mode.