SndRev Actual

Improving the artwork in Warzone2100 - not for mod discussions
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nick87720z
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SndRev Actual

Post by nick87720z » 23 Jun 2020, 15:14

This sound mod tries to mimic original warzone 2100 sounds as far as possible, yet sound more HQ-like, using real sounds under free licenses. At least audible rate of fire and duration is preserved, with few exceptions (assault gun). Less is for tembral identity (original sounds are noticed to have samplerate 16kHz).

Previous (weak) attempt was in Sound Revolution tread, with only one sound for barely enhanced original tank tread sound (I have better ref for how it could sound - find tracked construction vehicle at freesound).

Installation - for now only unpack to subdir in autoloads works for me. By some reason it doesn't work in compressed wz mode (tried to compress to zip and rename to wz), despite it's in list of loaded mods after game start.

Temporary issues:
I noticed, that propulsions could all have not only start/loop/end sound set, but also have entries for idle sounds. But when I tried to add start/stop sounds for tread (added/modified all files from base.wz, where existing tread.ogg appears), it failed to start new game.

Status

Weapons:
- BaBa Machinegun
- machinegun
- twin machinegun
- heavy machinegun
- tower machinegun
- assault gun
- rocket

Roadmap

Missing:
- cannons
- explosions
- propulsions
- all T3 weapons

Enhance:
- all props to have loop and idle sounds
- rockets sound
- loop machineguns
- better sound for assault gun (under 3000 RPM, GAU-19 for reference).
- variety for different rocket/missile classes
- variety for rail/gauss guns
- more variety for mortars
- fortress cannon sound

Questionable:
- split engine / propulsion sounds
- variety for body weights / research stage (m1 turbine could have nasty vibration in flight)
Attachments
sndrev-0.1.zip
(131.75 KiB) Downloaded 11 times

pastdue
Warzone 2100 Team Member
Warzone 2100 Team Member
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Re: SndRev Actual

Post by pastdue » 23 Jun 2020, 17:11

Thanks for dedicating the time to this - some nice finds there.

If you have an option, we'd recommend sticking to files under CC0, CC BY, or CC BY-SA.
(CC BY-NC has license compatibility issues.)

nick87720z
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Re: SndRev Actual

Post by nick87720z » 24 Jun 2020, 13:53

Ok, will look about licenses. Though I'm not sure yet, what's bad with non-commercial scope, besides that commercial projects can't use it. Some sounds would sound way different if composed without those samples.

By the way, I was wrong about wz packed mod not working. Can't understand, what was wrong. Would be ok if wip dir interfered with packed mod, but e.g. some sounds just were not applied at all (stock sounds were used). Somewhat magic issue, disappeared also magically.

Yet I assumed all samples are complete, but HMG echo seemed too short, so tried to make some secondary echo from Maxim mg sample. Yet found even nastier echo for baba mg from same (sounds more fitting to original light mg, if not too low audible rpm).
Attachments
sndrev.wz
(137.36 KiB) Downloaded 8 times

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MaNGusT
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Re: SndRev Actual

Post by MaNGusT » 24 Jun 2020, 18:25

Hey, nick87720z, I really like your sounds except assault gun. Some sounds are a bit too loud, some adjustments needed, but overall that's a good start on improving an outdated stuff. As for assult gun, I think it could be like this or this :)
Image

pastdue
Warzone 2100 Team Member
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Posts: 261
Joined: 13 Aug 2017, 17:44

Re: SndRev Actual

Post by pastdue » 24 Jun 2020, 19:26

nick87720z wrote:
24 Jun 2020, 13:53
Ok, will look about licenses. Though I'm not sure yet, what's bad with non-commercial scope, besides that commercial projects can't use it. Some sounds would sound way different if composed without those samples.
It's not about a judgement about the license itself - it's about compatibility.
CC BY-NC is not compatible with the other licenses used by WZ.

You are free to license anything you create as you wish, but if you have any interest in this mod potentially being offered as a built-in option in WZ, or distributed with the game, or even offered as an option by an integrated mod / add-ons downloader, it won't be possible if you use any CC BY-NC material.

nick87720z
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Re: SndRev Actual

Post by nick87720z » 26 Jun 2020, 21:45

Trying to better sort samples, fetched from freesound some time ago. Noticed strange feature at FS: when typing new search into most internal search field (not outermost, visible before first search), new results are somewhat different. Probably affected by previous. Now I discover even more (probably useful) samples.

Some ideas about sound styling.

Assault guns.
This is looks best (did not know vulcan min ROF is sooo low): https://youtu.be/K3Dp6Fass2Y?t=10
But I already found gau-19 before :) https://www.youtube.com/watch?v=qtBhA8QPArE
Even real parameters are ideal: 2000rpm is top rof, yet hi-cal (assuming it's mg, not cannon).
too bad it's all yt, where licensing is unclear (I heared, that rights are reserved by default).
As for doom.... doom4 has assault mode, converting tdd-style gun into brrrt-style.
What if brrt style used for AA? Imho that's where it could make sence.
I also had idea to try make vtol AG to sound brrt too... with even hits also brrt-style (like from A10 tunderbolt =)))). (assuming how it would looke in game, yet given vtol weapons have scaled damage)
https://freesound.org/people/nicStage/sounds/127728
There are some ready samples with same low rof:
https://freesound.org/people/scorepion/sounds/424917/
https://freesound.org/people/Hybrid_V/sounds/320742/

Assault cannon
I tend to feel it some sort of slow, but machinegun (though even beta campaign intro showes medium cannons at wall to be automatic). It could sound like 4-shot burst per actual shot, derived from such: https://freesound.org/people/qubodup/sounds/182792
(of course enhanced by true cannon sound)

Transport sounds more like super-heavy turboprop transport like An-22 or Tu-95 (my favorites).
https://www.youtube.com/watch?v=A0YGvFycPfg
https://www.youtube.com/watch?v=r9S3h37GW2g
Instead it could be more like turbofan (it really looks like turbofan vtol) with nasty vibration, usually appearing at max rpm (unlike to be kept for entire flight IRL):
https://freesound.org/people/Sonicwave32/sounds/433581

This is noted as nice gauss gun sound:
https://freesound.org/people/Kodack/sounds/258194/
Though I'm not sure, what really forms gauss gun sounds, unlike railgun (though I'm sure, fortress gauss gun should be loud). Btw, that sample reminds something:
https://www.youtube.com/watch?v=WCWL4H1H5LA
(would be fun very fact of such similarity, if used for fortress)))).

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