Ulteamatum and Crixus Maps of 2020 - A lot..

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Ulteamatum
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Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » 25 Mar 2020, 02:58

Hi and thanks to everyone who comes here.

Me, and Crixus, have spent some good hours on that month creating maps for Warzone. Since the engineering has drastically felt in our concern (there were not so many new maps since last three years), and, from our side, a sudden wish of trying it, we wanted to bring to the community a new blood.

Following, let's begin with ten maps, consisting of five from each of us :
Attachments
10c-Vauban_Fortress.wz
Map created for long and high density games, including smart troop manœuvres (movements) through natural open but fortified terrain, usable for a defensive style. Be sure to reach artillery hours.
(19.81 KiB) Downloaded 14 times
10c-Crop_Circles.wz
Concept of various siding and flanking, reverse and surprise potential offensives. While bases are all grouped in a same box area, it will ask a single, determined and powerful action from on side to take the final decision. Snow bowl effect if there really minimalist.
(18.81 KiB) Downloaded 10 times
10c-Butterfly_Effect.wz
It was initially two circles crossing, that evolved, when discovering lightening bases from the in-game presentation map, in the idea of a butterfly. The Butterfly Effect.. Martially applying there..
(29.96 KiB) Downloaded 10 times
10c-Iron_Bar.wz
A some simple concept but designed for a high tactic game. The central bases of each sides are like "basketball pivots", who can decide where to balance the frontline, and can be very dangerous according to their position taking considerations potentials fight zones.
(31.01 KiB) Downloaded 9 times
10c-Marauder.wz
My First one; the longest to achieve due to many correctives. Combining some artistic sides with a realistic ambiance and a true strategic design. You can use the large avenue crossing the city in order to be faster at the other side of the map, without losing time returning on your toes.
(60.17 KiB) Downloaded 15 times

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Ulteamatum
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Re: Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » 26 Mar 2020, 18:46

Here the FlaME minimaps captures from my five precedent ones :
Attachments
wz2100-20200326_014439-main.png
10c-Vauban_Fortress
wz2100-20200326_014331-main.png
10c-Crop_Circles
wz2100-20200326_014323-main.png
10c-Butterfly_Effect
wz2100-20200326_014400-main.png
10c-Iron_Bar
wz2100-20200326_014413-main.png
10c-Marauder

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Ulteamatum
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Re: Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » 26 Mar 2020, 19:03

Now the Crixus work, with first previews and next files of it :
Attachments
wz2100-20200326_014237-main.png
8c-The_Last_Emperor
wz2100-20200326_014544-main.png
8c-Iron_Ribs
wz2100-20200326_014544-main.png (10.79 KiB) Viewed 382 times
wz2100-20200326_014021-main.png
4c-Over_The_Hill
wz2100-20200326_014021-main.png (11.13 KiB) Viewed 382 times
wz2100-20200326_014059-main.png
8c-Target
wz2100-20200326_014114-main.png
8c-Surrounded
8c-Surrounded.wz
(20.08 KiB) Downloaded 4 times

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Ulteamatum
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Re: Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » 26 Mar 2020, 19:21

The maps.

Crixus gave me his full agreement to let me post his own maps. So there is no problem about our kind of process.
Attachments
10c-The_Last_Emperor.wz
(17.45 KiB) Downloaded 8 times
8c-Iron_Ribs.wz
(15.58 KiB) Downloaded 7 times
4c-Over_The_Hill.wz
(11.99 KiB) Downloaded 10 times
8c-Target.wz
(14.9 KiB) Downloaded 7 times
8c-Surrounded.wz
(20.08 KiB) Downloaded 8 times

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Ulteamatum
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Re: Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » Yesterday, 01:41

After that first upload session, we are are back bringing you our next wave.
As mentioned in the topic name, it's question about a lot of map. We currently have done more than ten from each of our respective side, and are going more and more closer to the symbolic 20. So it will be, maybe, some 40 maps we will add, for the community.

As the tradition wants, lets open this with presentation captures, followed by the maps themselves.
But for now, it's turn to Crixus to be premiere. Enjoy and have fun.
Attachments
Tri S.png
9c - Triangle_Shock
DDAY.png
8c - DDAY
DDAY.png (11 KiB) Viewed 36 times
Galaxy.png
8c - Galaxy
Croisades.png
8c - Croisades
Conv2.png
6c - Convergence2
Humility is the door. Empathy is the key.

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Ulteamatum
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Re: Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » Yesterday, 02:03

===Maps there===
Attachments
9c-Triangle_Shock.wz
Crixus said : "Rare stuff 3vs3vs3 map. Enjoy it".
(15.79 KiB) Downloaded 2 times
8c-DDay.wz
"A 3vs5 map for attack/defense mode. Defenders have an advantage in kind of structures (tank-traps, hard-points, anti-tank cesspool, mortars and fortresses), in reference of the Overlord operation. And as it suggest form an amphibie operation, it will ask hoovers or Vtols/Transporters for attackers".
(22.33 KiB) Downloaded 3 times
8c-GALAXY.wz
"Take care of team places otherwise, in case of a north/south game, you would better play the map "Surrounded" for a back to back game".
(15.08 KiB) Downloaded 2 times
8c-Croisades.wz
(13.65 KiB) Downloaded 2 times
6c-Convergence2.wz
(11.47 KiB) Downloaded 2 times
Humility is the door. Empathy is the key.

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Ulteamatum
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Re: Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » Yesterday, 02:11

Ulteamatum (me) five ones, second wave :

===Captures===
Attachments
A-Symmetry.png
9c - A_Symmetry_Call
Frontal.png
10c - Frontal_Choc
Tri P.png
9c - Triphased
Inter.png
10c - Interaction_Hall
Dice.png
10c - Dice_Are_Thrown_
Humility is the door. Empathy is the key.

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Ulteamatum
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Re: Ulteamatum and Crixus Maps of 2020 - A lot..

Post by Ulteamatum » Yesterday, 02:28

===Maps there===
Attachments
9c-A_Symmetry_Call.wz
Another 9 players map. Left side camp can lead you to imagine they would have an advantage in such height envelopment. But there no many place between those natural formations, meaning they wont last a lot in an artillery field battle, needing their chassis to defend the pass enter against forces of the other side winners.
(12.69 KiB) Downloaded 3 times
10c-Frontal_Choc.wz
Simple concept of hard front lining. This map is the first version of five other, where i added heights of concentrations/protections against direct radar spot of the bases, often meaning the end of a side.
(12.92 KiB) Downloaded 2 times
9c-Triphased.wz
No many maps with 9 players, while that configuration has a specific potential in 3vs3vs3. In that term, i built that one in a triphased motor movement style.
(15.91 KiB) Downloaded 2 times
10c-Interaction_Hall.wz
Just to read the map, which say everything to know. The promontoire can be very useful in a radar control of the battlefield.
(15.73 KiB) Downloaded 2 times
10c-Dice_Are_Thrown_.wz
A variant from the original, which have sides open. I prefer to present you that one in order to aim a more concentrated game; and not losing you everywhere.
(21.45 KiB) Downloaded 3 times
Humility is the door. Empathy is the key.

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