The Gamma 9 Struggle and VTOL Strike Turrets

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Blujay777
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The Gamma 9 Struggle and VTOL Strike Turrets

Post by Blujay777 » 13 Jun 2019, 22:08

Okay, if I'm just wimping out because I can't beat it, tell me now. Otherwise, it might be a bug error.

I've been working on Gamma 9 for almost a week now, and I keep running into the same unavoidable and almost impossible problem: the moment I get detected by a VTOL Strike turret, EVERY SINGLE STINKIN' NUCLEAR WARHEAD EAST OF NEVADA BLOWS UP MY TROOPS FASTER THAN A SNAP FROM THE INFINITY GAUNTLET! (That's a dramatic way of saying that every that every time a VTOL Strike Turret detects me, every battery on the map shoots at my position and wipes out half my units with no way of being able to fight back, regardless of how armored they are or how many repair units I have to heal them). Are VTOL Strike Turrets are supposed to do that? I always thought they were only supposed to coordinate VTOL attacks, as the name implies? If not, the name should be changed to a "Gamma Sensor" or a "Assault Sensor" so it's less misleading, that way the game mechanic of coordinating both artillery and VTOL attacks still works and the player knows it.

Sorry, just frustrated because I've been working on this for a VERY long time, and I'm going crazy because I'm running out of strategies. CB Turrets don't work because THEY have CB's as well. Using my own sensors is very difficult as I feel like there's no way to keep up with building that many sensors while trying to eliminate their sensors while being bombarded by both massive amounts of VTOL attacks and artillery strikes, as well as the massive influx of cyborgs and standard tanks that assault the LZ nonstop. I mean, I MIGHT be able to pull it off if I had more than 50000 power... but even that might not work.

So, like I said, it might be a bug with the VTOL Strike Turret. Otherwise, I'm wimping out because I can't find a way to properly beat the game.

Someone please help. Am I going crazy and just need to rethink my strategy? Or is there a bug that needs fixing?

- Blujay
Last edited by Blujay777 on 13 Jun 2019, 22:23, edited 1 time in total.

Forgon
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Re: The Gamma 9 Struggle and VTOL Strike Turrets

Post by Forgon » 13 Jun 2019, 22:20

Could you attach a savegame or describe your problem in greater detail?

Countless campaign bugs have been fixed in version 3.3.0 Beta 1.
Please try this release if you don't have it installed.

Blujay777
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Re: The Gamma 9 Struggle and VTOL Strike Turrets

Post by Blujay777 » 13 Jun 2019, 22:24

Check out edited post. I accidentally posted too early!

It might be my version, I'll try that out. Thank you!

Forgon
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Re: The Gamma 9 Struggle and VTOL Strike Turrets

Post by Forgon » 13 Jun 2019, 22:53

You can find some tips on beating Gamma 9 in this forum thread.

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Berserk Cyborg
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Re: The Gamma 9 Struggle and VTOL Strike Turrets

Post by Berserk Cyborg » 14 Jun 2019, 01:00

Yes, for whatever reason, VTOL Strike sensors also act as a longer ranged sensor (and calls in artillery). It's a pretty good trick to know about. If that does get changed someday, then we need to make sure the Beta/Gamma maps adapt (placed sensor towers and AI factory templates) which encouraged their use like this. #1588 first reported this, but it seems few cared. That or it's an actual design decision as some of the campaign maps would imply.

Forgon already linked to my tips which helped someone else beat this mission. In short, the most important thing to do is to survive the first couple assaults of artillery and units (especially those scourge VTOLs) and keep building CB towers and long ranged artillery until Nexus runs out of archangel missile artillery.

Edit: Don't know what version you were using but it's likely saves might not be stable, or work, if jumping from 3.2 -> 3.3.

Blujay777
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Re: The Gamma 9 Struggle and VTOL Strike Turrets

Post by Blujay777 » 15 Jun 2019, 01:49

Ugh, that's frustrating! Thank you for your help -- I'll keep chipping away at it.

- Blujay

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